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<blockquote data-quote="Systole" data-source="post: 6062828" data-attributes="member: 93930"><p>Cassandra is good enough to bring to the Dunn Wright Inn now. I'll bring my druid in tomorrow, so you'll have company shortly. I'll do approval-level check tomorrow when I'm sober.</p><p>2. Doh, you're right. My knowledge of oracles is not fantastic, I admit, and I did say it was a 30 second review.</p><p></p><p>A couple other things (Beware! Written while buzzed): </p><p>6. It really helps to upload a picture of your character. And you're probably going to have to anyway, since most GMs require a picture for map tokens.</p><p>7. The base damage on playing cards seems a little high to me. It's not a deal breaker for me, but there might have to be a brief judge discussion as to whether a thrown card should be as damaging as, say, a thrown dagger. </p><p>8. I think you have the Lore mystery, although I don't see it written anywhere. With your 18 Cha, you might seriously consider the Sidestep secret, as you lose nothing and gain a lot (+2 AC and +2 Reflex saves). And you can also redistribute those Dex points to other attributes (which admittedly hurts your throw attack and Dex skills -- also not much).</p><p>9. As you progress, you almost certainly want to look into the alternate favored class bonus for half-elf oracles. Extra spontaneous spells known is all kinds of awesome.</p><p>10. I found another way in to cards as a weapon: The Ancestral Arms alternate racial trait. You lose Skilled, but Skilled is meh anyway. And Multitalented is double meh, so there are bunch of possibilities for you here. </p><p>11. A melee weapon like a club helps to have around ... just in case.</p><p>12. 81 GP will buy you a potion of Cure Light or Shield ... also just in case. And because you can sell stuff back for full price later, spend now.</p></blockquote><p></p>
[QUOTE="Systole, post: 6062828, member: 93930"] Cassandra is good enough to bring to the Dunn Wright Inn now. I'll bring my druid in tomorrow, so you'll have company shortly. I'll do approval-level check tomorrow when I'm sober. 2. Doh, you're right. My knowledge of oracles is not fantastic, I admit, and I did say it was a 30 second review. A couple other things (Beware! Written while buzzed): 6. It really helps to upload a picture of your character. And you're probably going to have to anyway, since most GMs require a picture for map tokens. 7. The base damage on playing cards seems a little high to me. It's not a deal breaker for me, but there might have to be a brief judge discussion as to whether a thrown card should be as damaging as, say, a thrown dagger. 8. I think you have the Lore mystery, although I don't see it written anywhere. With your 18 Cha, you might seriously consider the Sidestep secret, as you lose nothing and gain a lot (+2 AC and +2 Reflex saves). And you can also redistribute those Dex points to other attributes (which admittedly hurts your throw attack and Dex skills -- also not much). 9. As you progress, you almost certainly want to look into the alternate favored class bonus for half-elf oracles. Extra spontaneous spells known is all kinds of awesome. 10. I found another way in to cards as a weapon: The Ancestral Arms alternate racial trait. You lose Skilled, but Skilled is meh anyway. And Multitalented is double meh, so there are bunch of possibilities for you here. 11. A melee weapon like a club helps to have around ... just in case. 12. 81 GP will buy you a potion of Cure Light or Shield ... also just in case. And because you can sell stuff back for full price later, spend now. [/QUOTE]
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