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<blockquote data-quote="Satin Knights" data-source="post: 6063924" data-attributes="member: 6666968"><p>Actually, 1d2-2 is going to do 1 non-lethal damage. You are doing as much damage as an elderly house cat. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /></p><p></p><p>My shot at reviewing Casandra:</p><p><span style="color: #ffff00">a)</span> Languages: Common and Elven are racials, High Landellian is a free regional, so you have two from an INT score of 14 to choose still</p><p>b) You had your Initiative listed as 0. With Dex, it is +2. Fixed.</p><p>c) Your cards are going to do 1 non-lethal damage. Pick up a cross bow so you can do something effective when needed.</p><p><span style="color: #ff0000">d) </span>The Sociable replaces Adaptability, so you get to chose one or the other.</p><p>e) If you keep Skill Focus, placing it on Perception is more effective. The skill comes up more often.</p><p>f) Favored Class bonus: Systole mentioned this before. <span style="color: #afeeee">Oracle: Add one spell known from the oracle spell list. This spell must be at least one level below the highest spell level the oracle can cast.</span>, from the Advanced Race Guide. This is very powerful and you should take advantage of it. At first level, it just adds an orison, but those are nice too.</p><p>g) You didn't list Multitalented. You get to pick a second class for favored bonuses. I highly suggest bard and pick up a level or two in it. Oracle/Bard synergizes well. 2 levels of Archivist Bard, or 1 of a normal bard works well.</p><p>h) Summon Monster I for an oracle is one round per level. It also takes a full round to cast. So, it will get disrupted more often than it will do damage. Bless improves your whole party for 10 rounds. Command is another good one considering the DC 15 you will be casting at.</p><p>i) Pick up a dagger. Otherwise, slicing up dinner is going to be difficult.</p><p>j) Trail rations. Once you get out of town, you are going to need them. Your survival skill would have you going hungry 45% of the time right now.</p><p>k) LPF has a 100% buy back policy for inventory. So, you lose nothing by buying an item, then selling it back to the store at the end of the adventure if you didn't use it. So, spend all your gold down to about 5 gp left.</p><p>l) Potion of Mage armor doubles the bonus and lasts an hour compared to a potion of Shield of Faith's minute of protection. Or convert the Shield of Faith potion to a scroll at 25 gp. That gives you a few more coin to spend on the other things I suggested.</p><p></p><p>Well, that list is long enough to send you back to the drawing board to continue tweaking.</p></blockquote><p></p>
[QUOTE="Satin Knights, post: 6063924, member: 6666968"] Actually, 1d2-2 is going to do 1 non-lethal damage. You are doing as much damage as an elderly house cat. :o My shot at reviewing Casandra: [COLOR=#ffff00]a)[/COLOR] Languages: Common and Elven are racials, High Landellian is a free regional, so you have two from an INT score of 14 to choose still b) You had your Initiative listed as 0. With Dex, it is +2. Fixed. c) Your cards are going to do 1 non-lethal damage. Pick up a cross bow so you can do something effective when needed. [COLOR=#ff0000]d) [/COLOR]The Sociable replaces Adaptability, so you get to chose one or the other. e) If you keep Skill Focus, placing it on Perception is more effective. The skill comes up more often. f) Favored Class bonus: Systole mentioned this before. [COLOR=#afeeee]Oracle: Add one spell known from the oracle spell list. This spell must be at least one level below the highest spell level the oracle can cast.[/COLOR], from the Advanced Race Guide. This is very powerful and you should take advantage of it. At first level, it just adds an orison, but those are nice too. g) You didn't list Multitalented. You get to pick a second class for favored bonuses. I highly suggest bard and pick up a level or two in it. Oracle/Bard synergizes well. 2 levels of Archivist Bard, or 1 of a normal bard works well. h) Summon Monster I for an oracle is one round per level. It also takes a full round to cast. So, it will get disrupted more often than it will do damage. Bless improves your whole party for 10 rounds. Command is another good one considering the DC 15 you will be casting at. i) Pick up a dagger. Otherwise, slicing up dinner is going to be difficult. j) Trail rations. Once you get out of town, you are going to need them. Your survival skill would have you going hungry 45% of the time right now. k) LPF has a 100% buy back policy for inventory. So, you lose nothing by buying an item, then selling it back to the store at the end of the adventure if you didn't use it. So, spend all your gold down to about 5 gp left. l) Potion of Mage armor doubles the bonus and lasts an hour compared to a potion of Shield of Faith's minute of protection. Or convert the Shield of Faith potion to a scroll at 25 gp. That gives you a few more coin to spend on the other things I suggested. Well, that list is long enough to send you back to the drawing board to continue tweaking. [/QUOTE]
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