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<blockquote data-quote="Satin Knights" data-source="post: 6081543" data-attributes="member: 6666968"><p>Reviewing Thuk again:</p><p><span style="color: #ff0000">a)</span> You have five skill points to spend. I am counting 6 spent. So, you have to drop one.</p><p>b) You don't get the class skill bonus +3 until you have spent a skill point in the skill. So, Ride dropped to -2.</p><p>c) A barbarian doesn't have much use for spells, so I removed those two blocks. If you start tossing around spells later, we can add them back in.</p><p>d) Leading zeros are not necessary and can be removed. One of these days I will probably modify the template and trim them all out. Not necessary, but it may make the numbers a bit easier to read.</p><p></p><p>Only a) needs fixing for approval.</p><p>Generic Advice: Barbarians have many interesting archetypes available to them. An archetype for a character should be declared at first level. So, this is the time to read through the APG and UC to see if any of the archetypes are interesting for you. </p><p></p><p>Not quite yet, but close.</p></blockquote><p></p>
[QUOTE="Satin Knights, post: 6081543, member: 6666968"] Reviewing Thuk again: [COLOR=#ff0000]a)[/COLOR] You have five skill points to spend. I am counting 6 spent. So, you have to drop one. b) You don't get the class skill bonus +3 until you have spent a skill point in the skill. So, Ride dropped to -2. c) A barbarian doesn't have much use for spells, so I removed those two blocks. If you start tossing around spells later, we can add them back in. d) Leading zeros are not necessary and can be removed. One of these days I will probably modify the template and trim them all out. Not necessary, but it may make the numbers a bit easier to read. Only a) needs fixing for approval. Generic Advice: Barbarians have many interesting archetypes available to them. An archetype for a character should be declared at first level. So, this is the time to read through the APG and UC to see if any of the archetypes are interesting for you. Not quite yet, but close. [/QUOTE]
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