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<blockquote data-quote="Satin Knights" data-source="post: 6121022" data-attributes="member: 6666968"><p>Reviewing Lidya'mejis:</p><p>a) CMB and CMD get a -1 modifier due to size, not the +1 listed under Misc. Fixed.</p><p>b) The racial ability bonuses I reformatted a bit, because the +2 received is not spendable build points, but stat points. Basically, the parentheses were grouping things of different value.</p><p> c) I marked the class skills that are currently untrained with *'s. It makes it easier to remember where to spend skill points at later levels without having to go back to the book.</p><p>d) Deities were open to add to to begin with. We kind of closed the book and said we had enough last summer sometime after the ones from the Pell were added. We can add more with proposals. There are currently several that were created in name only that haven't been fully statted out. We are just trying to make sure that list doesn't grow any larger.</p><p>e) Finances were off by four gold pieces. Fixed.</p><p>f) The picture is fine. I was just teasing about it a little. If you wanted, I could help a little bit in swapping out the borg monocle and weapon to a little more appropriate for the character description. At least I think I could pull off drawing in a sling staff.</p><p></p><p>Suggestions:</p><p>A) Wanderlust. That racial trait is worth two masterwork tool items, or 100 gp. It's value stays flat. The racial trait it replaces, Halfling Luck, is worth the equivalent of a 1,000 gp Cloak of Resistance at first level, and 3,000 gp worth of value on the "upgrade between +1 and +2 cloak" when you are 3rd-4th level. Its value increases over the career of the character. And, Knowledge Geography is not a skill that is used that often, or has a dire consequence if you miss the roll. Saving throws, well... Somewhere we have it written down, you can buy a masterwork tool to provide a +2 bonus to any of the skills. It is the flat rate of 50 gp for the tool. Knowledge skills are generally books. </p><p></p><p>So, after your make a little money, upgrade the compass to a masterwork compass, giving you +2 to Survival. Upgrade the map making kit to a masterwork map making kit, and you have your other +2 for Geography. </p><p> </p><p>B) Buy a dagger. </p><p>i) If you are grappled, you can only use a light weapon or unarmed strikes. </p><p>ii) It is hard to skin a rabbit in the woods with a mace.</p><p>iii) You don't have a slashing or piercing weapon.</p><p>iv) I always make that suggestion. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>Close enough. Lydia has her second <span style="color: #00ff00">APPROVAL</span> of two. Just saw that SdW did a first. She is set to play. And yes, you can make the little tweaks I suggested over the next couple of days.</p></blockquote><p></p>
[QUOTE="Satin Knights, post: 6121022, member: 6666968"] Reviewing Lidya'mejis: a) CMB and CMD get a -1 modifier due to size, not the +1 listed under Misc. Fixed. b) The racial ability bonuses I reformatted a bit, because the +2 received is not spendable build points, but stat points. Basically, the parentheses were grouping things of different value. c) I marked the class skills that are currently untrained with *'s. It makes it easier to remember where to spend skill points at later levels without having to go back to the book. d) Deities were open to add to to begin with. We kind of closed the book and said we had enough last summer sometime after the ones from the Pell were added. We can add more with proposals. There are currently several that were created in name only that haven't been fully statted out. We are just trying to make sure that list doesn't grow any larger. e) Finances were off by four gold pieces. Fixed. f) The picture is fine. I was just teasing about it a little. If you wanted, I could help a little bit in swapping out the borg monocle and weapon to a little more appropriate for the character description. At least I think I could pull off drawing in a sling staff. Suggestions: A) Wanderlust. That racial trait is worth two masterwork tool items, or 100 gp. It's value stays flat. The racial trait it replaces, Halfling Luck, is worth the equivalent of a 1,000 gp Cloak of Resistance at first level, and 3,000 gp worth of value on the "upgrade between +1 and +2 cloak" when you are 3rd-4th level. Its value increases over the career of the character. And, Knowledge Geography is not a skill that is used that often, or has a dire consequence if you miss the roll. Saving throws, well... Somewhere we have it written down, you can buy a masterwork tool to provide a +2 bonus to any of the skills. It is the flat rate of 50 gp for the tool. Knowledge skills are generally books. So, after your make a little money, upgrade the compass to a masterwork compass, giving you +2 to Survival. Upgrade the map making kit to a masterwork map making kit, and you have your other +2 for Geography. B) Buy a dagger. i) If you are grappled, you can only use a light weapon or unarmed strikes. ii) It is hard to skin a rabbit in the woods with a mace. iii) You don't have a slashing or piercing weapon. iv) I always make that suggestion. :lol: Close enough. Lydia has her second [COLOR=#00ff00]APPROVAL[/COLOR] of two. Just saw that SdW did a first. She is set to play. And yes, you can make the little tweaks I suggested over the next couple of days. [/QUOTE]
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