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<blockquote data-quote="elecgraystone" data-source="post: 6164182" data-attributes="member: 74232"><p>To Satin Knight.</p><p></p><p>Claws and Merged form: Yeah, I know it's all wonky. I was just pointing out how the wiki read to me. I'm fine with a ruling that I can't combine them. My main issue was the difference between what I understood the wiki said and what you said. I still think it'd be a good idea to re-write that part or add a side bar explaining it.</p><p></p><p>The wings and claws: I wasn't trying to negate a pent. but trying to match a description to a picture. (I've had her image for a while and I've wanted to play her). I expected NO benefit from that and just thought of it as a cool visual effect.</p><p></p><p>Darts: I only had the darts in the off chance I fought flying foes or couldn't get in range. As a synthysist I planned to attack as a physical fighter and ONLY use summon and spells to heal temp hp or as backup till I could summon merged form. If stuck out of merged form I'd just keep summonong since that's the only time I'd EVER use that power. By that point the crap would have really hit the fan and I don't think any weapon I had would make a diffrence. PS: non-lethal on a d4-2? I thought it went to a minimum 1.</p><p></p><p>Cart: The cart was for merged form only to take equipment from home to a campsite or base camp. I really planned on staying in merged form all the time except when sleeping. I'd planned her to be the 'boy scout always perpared' character that had anything you needed on the way to the adventure. PS: the cart weighed 200? I didn't see that and I didn't think it mattered. I was going off 1/2 the smallest wagon (2 animals pull and it carries 1000lb so I figured a cart would carry 1/2 or 500). If that's wrong then my bad.</p><p></p><p>Shield chain: I loathe spending money on temp items. It rubs me the wrong way, so if I can figure out a way to make it work with real permenent items I'll do it even if the end result is inferior. Call it a personal quirk. I'm the kind of person that ends up having the same healing potion on my sheet after 10 levels because I don't want to use it.</p><p></p><p>Emily: Yes, she was cool but I took a concept and a picture and made a character. I didn't see a low cha and a character that was going to melee if given the chance and wasn't going to cast spell that needed stats ever as a bad thing. IMO she looked fine as the natural weapon 'fighter' I planned to play her as. The merged form was her fighting form and her humanoid was what you get when she was beat.</p><p></p><p>Systole: I can say I honestly don't have a clue what issue he had with me. This is my first time playing pathfinder and I'm doing it with people I haven't met before. I have no idea what is ok or not in this 'group' and don't have a clue on everyones playstyles. I just stated how I read it, posted how I came to that conclusion and then said I was OK with changing it if you still disagreed. I don't know what else I could have done. I'll just say that if an issue comes up in the future, it's not going to be from me doing anything that I'm aware will rub people the wrong way. If people take offence to something I couldn't possibly know irks them... Well, I have to say I'm not going to feel bad about it.</p><p></p><p>Advice: Thanks. That lets me know that synthesist isn't ever going to be a character I'll play here. With this type of character I'd expect to be merged the vast majority of the time, with the unusual times I'm not as a challenge to overcome. I wouldn't enjoy playing a character where I could get to use my signature move for several encounters of an adventure.</p><p></p><p>Rose: The way I had expected to play her, she'd have been a fine character. Now that I know your advice, synthesist is out. I'm fine with a character as long as it's not suboptimal and I say tiefling as not optimal but not suboptimal (as I expected to stay in merged form). PS: As I said I started out with a character idea and a picture. The pic had wings and a tail so I added a tail and some wings. I also thought that they'd still works since they weren't limbs (as I'd said in my last post, I thought it meant to use a limb you have to have that limb but lesser thing still worked), though I'd have still picked them even if I knew it wouldn't work.</p><p></p><p>Now a question. Can I leave rose's page, remove the tag and come back to her when I can make up a second character? I may just make up her sister lilly for now and leave rose for a bit until I can think of something to do with her. Again thanks for the help and sorry this was as much of a hastle as it was.</p></blockquote><p></p>
[QUOTE="elecgraystone, post: 6164182, member: 74232"] To Satin Knight. Claws and Merged form: Yeah, I know it's all wonky. I was just pointing out how the wiki read to me. I'm fine with a ruling that I can't combine them. My main issue was the difference between what I understood the wiki said and what you said. I still think it'd be a good idea to re-write that part or add a side bar explaining it. The wings and claws: I wasn't trying to negate a pent. but trying to match a description to a picture. (I've had her image for a while and I've wanted to play her). I expected NO benefit from that and just thought of it as a cool visual effect. Darts: I only had the darts in the off chance I fought flying foes or couldn't get in range. As a synthysist I planned to attack as a physical fighter and ONLY use summon and spells to heal temp hp or as backup till I could summon merged form. If stuck out of merged form I'd just keep summonong since that's the only time I'd EVER use that power. By that point the crap would have really hit the fan and I don't think any weapon I had would make a diffrence. PS: non-lethal on a d4-2? I thought it went to a minimum 1. Cart: The cart was for merged form only to take equipment from home to a campsite or base camp. I really planned on staying in merged form all the time except when sleeping. I'd planned her to be the 'boy scout always perpared' character that had anything you needed on the way to the adventure. PS: the cart weighed 200? I didn't see that and I didn't think it mattered. I was going off 1/2 the smallest wagon (2 animals pull and it carries 1000lb so I figured a cart would carry 1/2 or 500). If that's wrong then my bad. Shield chain: I loathe spending money on temp items. It rubs me the wrong way, so if I can figure out a way to make it work with real permenent items I'll do it even if the end result is inferior. Call it a personal quirk. I'm the kind of person that ends up having the same healing potion on my sheet after 10 levels because I don't want to use it. Emily: Yes, she was cool but I took a concept and a picture and made a character. I didn't see a low cha and a character that was going to melee if given the chance and wasn't going to cast spell that needed stats ever as a bad thing. IMO she looked fine as the natural weapon 'fighter' I planned to play her as. The merged form was her fighting form and her humanoid was what you get when she was beat. Systole: I can say I honestly don't have a clue what issue he had with me. This is my first time playing pathfinder and I'm doing it with people I haven't met before. I have no idea what is ok or not in this 'group' and don't have a clue on everyones playstyles. I just stated how I read it, posted how I came to that conclusion and then said I was OK with changing it if you still disagreed. I don't know what else I could have done. I'll just say that if an issue comes up in the future, it's not going to be from me doing anything that I'm aware will rub people the wrong way. If people take offence to something I couldn't possibly know irks them... Well, I have to say I'm not going to feel bad about it. Advice: Thanks. That lets me know that synthesist isn't ever going to be a character I'll play here. With this type of character I'd expect to be merged the vast majority of the time, with the unusual times I'm not as a challenge to overcome. I wouldn't enjoy playing a character where I could get to use my signature move for several encounters of an adventure. Rose: The way I had expected to play her, she'd have been a fine character. Now that I know your advice, synthesist is out. I'm fine with a character as long as it's not suboptimal and I say tiefling as not optimal but not suboptimal (as I expected to stay in merged form). PS: As I said I started out with a character idea and a picture. The pic had wings and a tail so I added a tail and some wings. I also thought that they'd still works since they weren't limbs (as I'd said in my last post, I thought it meant to use a limb you have to have that limb but lesser thing still worked), though I'd have still picked them even if I knew it wouldn't work. Now a question. Can I leave rose's page, remove the tag and come back to her when I can make up a second character? I may just make up her sister lilly for now and leave rose for a bit until I can think of something to do with her. Again thanks for the help and sorry this was as much of a hastle as it was. [/QUOTE]
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