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<blockquote data-quote="Satin Knights" data-source="post: 6164734" data-attributes="member: 6666968"><p>About Rose:</p><p>Non-lethal: Minimum Damage: If penalties reduce the damage result to less than 1, a hit still deals 1 point of nonlethal damage. Core Rule Book p.179</p><p></p><p>Editing the wiki: Yeah, I can slip that into my todo list, but that list is kind of long.</p><p></p><p>Cart: Core Rule Book in the equipment table on page 159. That gave the weight of the cart as 200. Then you add your items. Then, 5 x max load is what you can push or drag. So, the 14 STR version can move the cart, but the 7 STR version of the character cannot move the same cart.</p><p></p><p>I Planned...: Ah. Plan for failures. If your eidolon is reduced to 0 HPs, it is 'killed' and gone for 24 hours. You wouldn't ask the party to just sit in the middle of a dangerous dungeon and wait until your timer expired and you could get her back. A wizard carries a crossbow to use after he has spent his three spells for the day. You should have the equivalent plan. Even walking the road to a different town, sometimes a day's delay is not possible by the storyline. When you cast your SLA Summon Monsters spells, only one of them can be active at a time. So, if the summoned creature lives for four rounds, you have three rounds that you need to be doing something else to contribute to the fight. Standing around in the middle of a fight without a useful weapon is only going to get you and your party killed. A spear you can take an AoO with, trip, aid another, attack, etc. A dart is a weapon that has a 50/50 chance of doing real damage for her. And, after 40', her attack bonus is so low, it wouldn't hit anyways. There is just no chance of slowing down a barbarian that is within charging distance with a dart.</p><p></p><p>Shield chain: Yeah, but it was a bad design that was stretching rules past their limits. And for the same cost in expendables, you could get an extra 6 AC to be untouchable on anything other than a nat20. To top that off, without the shield OR the expendables, you are still going to have a higher AC than any other party member to begin with at first level. A starting fighter in a chain shirt is going to top out at AC 16 if he invested in DEX. If the GM has to specifically design an encounter to hit the one "untouchable AC" in the party, without killing off the rest of the party with ease, it makes it a lot harder to design encounters. Bad design + inferior results + unnecessary = trifecta of annoyance.</p><p></p><p>The stats were another place of annoyance because it was so blatantly unoptimized. Spending 17 build points in a stat where the race has a penalty? Um, you want to melee mostly and don't care about the spell casting. So, spending 10 points gives you a 14 after the penalty. Then, you buy a headband of +2 CHA for 4,000 sometime before you reach 7th level. My first summoner only spent 1 build point in charisma. He is 8th level and doing fine.</p><p></p><p>You don't have to be anywhere near optimal. But don't stack so many bad choices together. If others are going to look at your character and it is the proverbial "last one to be picked for dodgeball", a warning bell should be going off in your head.</p><p></p><p>Keep Rose on the Wiki? Yes. We don't delete characters, even the half finished ones. Just change her category to "In Progress/Character" instead of "Awaiting Approval" so she goes on the back burner and the reviewers don't spend time on her with the approval process.</p><p></p><p>--------------------------------</p><p>Emily: </p><p>a) Okay, yes, DR 1/Evil is better than I thought. I couldn't find a reference before.</p><p>b) I see you spent some money. I suggest going with one Cure Light Wounds potion and one antitoxin instead. You will likely need the CLW before the antitoxin.</p><p>c) Daze? No. Just no. It gives you a 60% chance to simply delay only humanoids that are under 4 HD. And you can't repeat the trick in the same fight. It might fit for a total pacifist character, but in general, it is a bad choice. The only worse cantrip is Flare. Please go pick another. </p><p>d) A sling is good except when you have a STR penalty. The d4-2 is going to be 1 point of non-lethal 1/2 the time, 1 or 2 points of damage the other half. That isn't even going to slow down a charging wizard with a dagger in his hand. The crossbow has a chance to do real damage while ignoring STR penalties.</p><p>e) Spear or longspear are good choices.</p></blockquote><p></p>
[QUOTE="Satin Knights, post: 6164734, member: 6666968"] About Rose: Non-lethal: Minimum Damage: If penalties reduce the damage result to less than 1, a hit still deals 1 point of nonlethal damage. Core Rule Book p.179 Editing the wiki: Yeah, I can slip that into my todo list, but that list is kind of long. Cart: Core Rule Book in the equipment table on page 159. That gave the weight of the cart as 200. Then you add your items. Then, 5 x max load is what you can push or drag. So, the 14 STR version can move the cart, but the 7 STR version of the character cannot move the same cart. I Planned...: Ah. Plan for failures. If your eidolon is reduced to 0 HPs, it is 'killed' and gone for 24 hours. You wouldn't ask the party to just sit in the middle of a dangerous dungeon and wait until your timer expired and you could get her back. A wizard carries a crossbow to use after he has spent his three spells for the day. You should have the equivalent plan. Even walking the road to a different town, sometimes a day's delay is not possible by the storyline. When you cast your SLA Summon Monsters spells, only one of them can be active at a time. So, if the summoned creature lives for four rounds, you have three rounds that you need to be doing something else to contribute to the fight. Standing around in the middle of a fight without a useful weapon is only going to get you and your party killed. A spear you can take an AoO with, trip, aid another, attack, etc. A dart is a weapon that has a 50/50 chance of doing real damage for her. And, after 40', her attack bonus is so low, it wouldn't hit anyways. There is just no chance of slowing down a barbarian that is within charging distance with a dart. Shield chain: Yeah, but it was a bad design that was stretching rules past their limits. And for the same cost in expendables, you could get an extra 6 AC to be untouchable on anything other than a nat20. To top that off, without the shield OR the expendables, you are still going to have a higher AC than any other party member to begin with at first level. A starting fighter in a chain shirt is going to top out at AC 16 if he invested in DEX. If the GM has to specifically design an encounter to hit the one "untouchable AC" in the party, without killing off the rest of the party with ease, it makes it a lot harder to design encounters. Bad design + inferior results + unnecessary = trifecta of annoyance. The stats were another place of annoyance because it was so blatantly unoptimized. Spending 17 build points in a stat where the race has a penalty? Um, you want to melee mostly and don't care about the spell casting. So, spending 10 points gives you a 14 after the penalty. Then, you buy a headband of +2 CHA for 4,000 sometime before you reach 7th level. My first summoner only spent 1 build point in charisma. He is 8th level and doing fine. You don't have to be anywhere near optimal. But don't stack so many bad choices together. If others are going to look at your character and it is the proverbial "last one to be picked for dodgeball", a warning bell should be going off in your head. Keep Rose on the Wiki? Yes. We don't delete characters, even the half finished ones. Just change her category to "In Progress/Character" instead of "Awaiting Approval" so she goes on the back burner and the reviewers don't spend time on her with the approval process. -------------------------------- Emily: a) Okay, yes, DR 1/Evil is better than I thought. I couldn't find a reference before. b) I see you spent some money. I suggest going with one Cure Light Wounds potion and one antitoxin instead. You will likely need the CLW before the antitoxin. c) Daze? No. Just no. It gives you a 60% chance to simply delay only humanoids that are under 4 HD. And you can't repeat the trick in the same fight. It might fit for a total pacifist character, but in general, it is a bad choice. The only worse cantrip is Flare. Please go pick another. d) A sling is good except when you have a STR penalty. The d4-2 is going to be 1 point of non-lethal 1/2 the time, 1 or 2 points of damage the other half. That isn't even going to slow down a charging wizard with a dagger in his hand. The crossbow has a chance to do real damage while ignoring STR penalties. e) Spear or longspear are good choices. [/QUOTE]
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