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<blockquote data-quote="Aura" data-source="post: 6178351" data-attributes="member: 6747658"><p><u>Review of Uff</u></p><p></p><p>OK, looks like your work saved this time! That must have been a hassle.</p><p></p><p>- The following review is a non-judge review. You need a judge review as well to begin playing.</p><p>- As I am a non-judge, I don't edit your character sheet. I just point out what seems to be mistakes. It is quite possible some of my corrections are mistaken, although I try to be accurate.</p><p></p><p>Stuff that needs fixing (part of approval):</p><p>1) The Sword Breaker Dagger is an Exotic Weapon. In the description, it requires proficiency to gain the special features of the dagger. Since you lack the Feat to use it, so I don't think you get the +4 disarm/sunder.</p><p>2) The ACP's on the skill chart seem to be inconsistent at -4 on some and -0 on others, and I cannot find a reason. I'd assume they all should be -4.</p><p>3) Fly is a DEX skill so you should have a +2 base. Perception is a WIS skill so you get a -1 base, but a +1 misc (trait) to balance you out.</p><p>4) Crit of a shortbow is 20. I assume the '10' is a simple typo.</p><p>5) Several apparent gear issues:</p><p>-- Mess Kit costs 0.2 gp.</p><p>-- 2 Iron Spikes should weigh 2#.</p><p>-- 3 Oils should weigh 3#.</p><p>-- Parchment costs 0.2 gp. (0.4 gp is paper, did you want that instead?)</p><p>-- 20 arrows weigh 3#.</p><p>6) Both gold and weight columns appear to be off. I get 145.97 gp and 83.65# with the current entered values, but this is likely to be changed due to note 5, see above.</p><p>7) Forgot to fill out how you get your 4 skill pts at the top of the skills section. (Agreeing 4 is correct value, you just need to fill in the blanks.)</p><p>8) In the Combat section, upper left, you'll want to state which hp option you're taking after 1st level: Max-2 or Rolling. Most people choose Max-2, particularly on the d10 and d12 hit dice.</p><p></p><p>Stuff to think about (not part of approval):</p><p>1) Did you mean to buy a sling? It's on your weapons chart but not in your equipment. Personally, I'd go with the sling over the bow anyway (for now), he's so strong.</p><p>2) Already mentioned, but I'm a bit of a wisdom fan. Once the mind effecting spells start flying, it partially translates into 'get to play my character.' So I'm going to encourage not making it a dump stat. Your choice.</p><p>3) Although it's a nice touch to justify a dump stat as part of the background, the way you wrote it feels like INT to me. An explanation for wisdom you might like: "A few years of ring fighting has made him rash, prone to immediate action over introspection." It's very YMMV, though.</p><p>4) One of the shorter male human fighting types I've seen in a while. And also the first brawler. It's nice to see the variety.</p><p></p><p><span style="color: #ffd700"><em>NOT YET</em></span>, but will keep an eye out to see how issues are resolved and upgrade you to appoved.</p></blockquote><p></p>
[QUOTE="Aura, post: 6178351, member: 6747658"] [U]Review of Uff[/U] OK, looks like your work saved this time! That must have been a hassle. - The following review is a non-judge review. You need a judge review as well to begin playing. - As I am a non-judge, I don't edit your character sheet. I just point out what seems to be mistakes. It is quite possible some of my corrections are mistaken, although I try to be accurate. Stuff that needs fixing (part of approval): 1) The Sword Breaker Dagger is an Exotic Weapon. In the description, it requires proficiency to gain the special features of the dagger. Since you lack the Feat to use it, so I don't think you get the +4 disarm/sunder. 2) The ACP's on the skill chart seem to be inconsistent at -4 on some and -0 on others, and I cannot find a reason. I'd assume they all should be -4. 3) Fly is a DEX skill so you should have a +2 base. Perception is a WIS skill so you get a -1 base, but a +1 misc (trait) to balance you out. 4) Crit of a shortbow is 20. I assume the '10' is a simple typo. 5) Several apparent gear issues: -- Mess Kit costs 0.2 gp. -- 2 Iron Spikes should weigh 2#. -- 3 Oils should weigh 3#. -- Parchment costs 0.2 gp. (0.4 gp is paper, did you want that instead?) -- 20 arrows weigh 3#. 6) Both gold and weight columns appear to be off. I get 145.97 gp and 83.65# with the current entered values, but this is likely to be changed due to note 5, see above. 7) Forgot to fill out how you get your 4 skill pts at the top of the skills section. (Agreeing 4 is correct value, you just need to fill in the blanks.) 8) In the Combat section, upper left, you'll want to state which hp option you're taking after 1st level: Max-2 or Rolling. Most people choose Max-2, particularly on the d10 and d12 hit dice. Stuff to think about (not part of approval): 1) Did you mean to buy a sling? It's on your weapons chart but not in your equipment. Personally, I'd go with the sling over the bow anyway (for now), he's so strong. 2) Already mentioned, but I'm a bit of a wisdom fan. Once the mind effecting spells start flying, it partially translates into 'get to play my character.' So I'm going to encourage not making it a dump stat. Your choice. 3) Although it's a nice touch to justify a dump stat as part of the background, the way you wrote it feels like INT to me. An explanation for wisdom you might like: "A few years of ring fighting has made him rash, prone to immediate action over introspection." It's very YMMV, though. 4) One of the shorter male human fighting types I've seen in a while. And also the first brawler. It's nice to see the variety. [COLOR=#ffd700][I]NOT YET[/I][/COLOR], but will keep an eye out to see how issues are resolved and upgrade you to appoved. [/QUOTE]
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