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<blockquote data-quote="nersxe" data-source="post: 6180687" data-attributes="member: 6750018"><p>Thank you for the feedback. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>We've gotten our wires crossed, I think. I am going for a mobility build, but not in the tumble sense. Dal is the closest thing to a dragoon (the orbital strike kind, not the mounted combat kind) I've been able to make so far within the PF rules. Her objective is to jump (preferably from a greater height than just equal ground) and <em>land</em> on her enemy, polearm first. Right now she can only reliably jump upward about 3', but as levels go on, that will increase. One of the great things about PF is that it's more physics-lite than other d20 systems; d20 modern has fairly strict rules about distance jumped, and 3.5 has a maximum height jumped per size category, neither of which PF has. </p><p></p><p>The polearm, the ability to trip, the 2h- those are all incidental to the orbital striker. If there was a fighter variant for what I'm trying to do, I'd take that instead, or I'd take <em>any</em> variant for <em>any</em> full-BAB class that would let me do this better. I know the monk is a better choice as far as that variant that lets you add monk level to Acrobatics, and as far as gaining more land speed, but I really think a monk falling on someone would fail to do their actual unarmed and would just be crashing into them with their body weight. Also, less BAB.</p><p></p><p>(And with most things only having a reach of 5', jumping entirely over their heads negates at <em>least</em> one AOO.)</p><p></p><p>MW backpack is more for the flavor than anything else. It specifically mentions that there are additional straps across the chest, which I imagine as being much more secure for an orbital striker than the usual 'one/two shoulder strap(s) and good luck' setup of your typical backpack.</p><p></p><p>If you have any suggestions as to how I can do my dragoon idea better, I welcome them; just this piddly amount took me about three hours of flipping through the allowed source material. (And thanks for pointing out the languages; that's definitely incorrect and not just a flavor thing.)</p><p></p><p>PS. Thanks for the link, but Dal is actually a deep tan, and a bit thicker than your typical fantasy lady. I'll go poke about the internet and see if I can't find something, though.</p><p></p><p></p><p></p><p>Phew. Thanks for that. It's usually a good thing to have errors on the side of 'making your character less powerful', I think. Less suspicion that you're trying to have one over on people, eh? I've made the noted changes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="nersxe, post: 6180687, member: 6750018"] Thank you for the feedback. :) We've gotten our wires crossed, I think. I am going for a mobility build, but not in the tumble sense. Dal is the closest thing to a dragoon (the orbital strike kind, not the mounted combat kind) I've been able to make so far within the PF rules. Her objective is to jump (preferably from a greater height than just equal ground) and [I]land[/I] on her enemy, polearm first. Right now she can only reliably jump upward about 3', but as levels go on, that will increase. One of the great things about PF is that it's more physics-lite than other d20 systems; d20 modern has fairly strict rules about distance jumped, and 3.5 has a maximum height jumped per size category, neither of which PF has. The polearm, the ability to trip, the 2h- those are all incidental to the orbital striker. If there was a fighter variant for what I'm trying to do, I'd take that instead, or I'd take [I]any[/I] variant for [I]any[/I] full-BAB class that would let me do this better. I know the monk is a better choice as far as that variant that lets you add monk level to Acrobatics, and as far as gaining more land speed, but I really think a monk falling on someone would fail to do their actual unarmed and would just be crashing into them with their body weight. Also, less BAB. (And with most things only having a reach of 5', jumping entirely over their heads negates at [I]least[/I] one AOO.) MW backpack is more for the flavor than anything else. It specifically mentions that there are additional straps across the chest, which I imagine as being much more secure for an orbital striker than the usual 'one/two shoulder strap(s) and good luck' setup of your typical backpack. If you have any suggestions as to how I can do my dragoon idea better, I welcome them; just this piddly amount took me about three hours of flipping through the allowed source material. (And thanks for pointing out the languages; that's definitely incorrect and not just a flavor thing.) PS. Thanks for the link, but Dal is actually a deep tan, and a bit thicker than your typical fantasy lady. I'll go poke about the internet and see if I can't find something, though. Phew. Thanks for that. It's usually a good thing to have errors on the side of 'making your character less powerful', I think. Less suspicion that you're trying to have one over on people, eh? I've made the noted changes. :) [/QUOTE]
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