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<blockquote data-quote="Satin Knights" data-source="post: 6180817" data-attributes="member: 6666968"><p>Okay, for second level, a one level dip in Summoner (Synthesist) Bipedal. Take Skilled(Acrobatics), Skilled(Perception) and something else for evolutions. Improved Natural Armor is a good one. With the base NA, you are +4 NA. Take Jump and Expeditious Retreat for spells. Both spells last for a minute at first level. So, if you cast one buff spell before going into combat, you would be getting an extra +16 (+8 skilled, +10 spell, -2 dex) to your acrobatics over what you currently have, pushing you to a +30 Acrobatics at 2nd level. The loss of DEX + leather armor are made up by natural armor. Later on, a wand of mage armor can boost your AC a bit. </p><p></p><p>The claws get you a free close weapon that doesn't take an action to draw if someone gets inside your reach, or has you in a grapple.</p><p></p><p>You are limited on spells per day, but neither Expeditious Retreat or Jump are stat/DC dependent, so they make good candidates for wands. It would be expensive, but a caster level 5 wand of Jump would be even more advantageous.</p><p></p><p>The synthesist BAB is +1 while fused, so you are not losing BAB, you are gaining a +2 Will save, 9 extra hit points over a fighter, and four cantrips. </p><p></p><p>Just the one level dip gets you quite a bit. The only point where it is going to hold you back is the prohibition against the fused form wearing armor.</p><p></p><p>Just a thought. <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /></p></blockquote><p></p>
[QUOTE="Satin Knights, post: 6180817, member: 6666968"] Okay, for second level, a one level dip in Summoner (Synthesist) Bipedal. Take Skilled(Acrobatics), Skilled(Perception) and something else for evolutions. Improved Natural Armor is a good one. With the base NA, you are +4 NA. Take Jump and Expeditious Retreat for spells. Both spells last for a minute at first level. So, if you cast one buff spell before going into combat, you would be getting an extra +16 (+8 skilled, +10 spell, -2 dex) to your acrobatics over what you currently have, pushing you to a +30 Acrobatics at 2nd level. The loss of DEX + leather armor are made up by natural armor. Later on, a wand of mage armor can boost your AC a bit. The claws get you a free close weapon that doesn't take an action to draw if someone gets inside your reach, or has you in a grapple. You are limited on spells per day, but neither Expeditious Retreat or Jump are stat/DC dependent, so they make good candidates for wands. It would be expensive, but a caster level 5 wand of Jump would be even more advantageous. The synthesist BAB is +1 while fused, so you are not losing BAB, you are gaining a +2 Will save, 9 extra hit points over a fighter, and four cantrips. Just the one level dip gets you quite a bit. The only point where it is going to hold you back is the prohibition against the fused form wearing armor. Just a thought. :heh: [/QUOTE]
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