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<blockquote data-quote="Aura" data-source="post: 6186438" data-attributes="member: 6747658"><p><u>Reviewing Kyreprift Himbal</u></p><p></p><p></p><p>All my usual disclaimers apply. I'm somewhat loathe to edit a character sheet directly. Any of my comments or critiques may, themselves, be incorrect. I'll try to do my best. etc.</p><p></p><p></p><p>Stuff That Needs To Be Changed:</p><p>* While still carrying his sack, I get the following changes: Flatfooted AC = 10, CMD = 12, may not use flurry of blows, may not use fast movement.</p><p></p><p></p><p>Stuff That Could Be Changed:</p><p>* Precise Shot applies to any ranged weapon, not just bows. Just in case you need to throw a dagger.</p><p></p><p></p><p>Notation Issues and Typos:</p><p>* The trait 'Rich Parents' is listed as Social in the APG. 'Background' or 'See Background' sounds more like a note to indicate the re-skinning of the trait. Alternatively, something like 'Extensive Savings From Job' or some sort could be used.</p><p>* Seems to be a typo on the CMD line, WIS listed as 6 (should be 4) but the total is correct.</p><p>* Seems to be a typo on the superscript of the Survival Kit (') that doesn't match the contents when listed out below (1).</p><p>* The Survival Skill line could stand to have the +1 Trait Bonus noted and the split value for the masterwork kit listed as +9/+11 or some such.</p><p>* Some sort of notation on what blunt arrows do in the Weapon Stats would be nice.</p><p>* Items costing less than 1gp could be marked as not tracked (NT) or clarity.</p><p>* Weight Chart could be noted as including backpack modifier.</p><p></p><p></p><p>Comments:</p><p>* I like Kyreprift in terms of taking a classic archetype (guide) and depicting using a nontraditional class choice. Monk/Zen Archer has a lot of very appropriate abilities.</p><p>* Good use of re-skinning going on in this character to fit the story. Non-traditional green eyes (for a dwarf) was a nice thematic touch.</p><p>* Under Flurry, is the -2 penalty actually considered a Two Weapon Fighting (TWF) penalty? It's less important to a Zen Archer, who has no melee flurry, but I'm curious.</p><p>* Word of the day: Bethought</p><p>* The dwarf weight charts are freakishly high, it's hard to imagine them without the assumption dwarves are denser than normal.</p><p>* I'm having a hard time imagining being alone fixing madness. Perhaps madness is too strong a word in the first place, and the frustration of 3 years of failure to get revenge just modified his goals. Alternatively, perhaps the madness didn't abate until he had something to live for outside revenge.</p><p>* Wow, you have your future planned out.</p><p>* I didn't know slow characters took a jump penalty. Makes sense, though.</p><p></p><p></p><p>OK, so only one stamp delaying issue. A very solid submission. <em><span style="color: #ffd700">NOT QUITE YET</span></em></p></blockquote><p></p>
[QUOTE="Aura, post: 6186438, member: 6747658"] [U]Reviewing Kyreprift Himbal[/U] All my usual disclaimers apply. I'm somewhat loathe to edit a character sheet directly. Any of my comments or critiques may, themselves, be incorrect. I'll try to do my best. etc. Stuff That Needs To Be Changed: * While still carrying his sack, I get the following changes: Flatfooted AC = 10, CMD = 12, may not use flurry of blows, may not use fast movement. Stuff That Could Be Changed: * Precise Shot applies to any ranged weapon, not just bows. Just in case you need to throw a dagger. Notation Issues and Typos: * The trait 'Rich Parents' is listed as Social in the APG. 'Background' or 'See Background' sounds more like a note to indicate the re-skinning of the trait. Alternatively, something like 'Extensive Savings From Job' or some sort could be used. * Seems to be a typo on the CMD line, WIS listed as 6 (should be 4) but the total is correct. * Seems to be a typo on the superscript of the Survival Kit (') that doesn't match the contents when listed out below (1). * The Survival Skill line could stand to have the +1 Trait Bonus noted and the split value for the masterwork kit listed as +9/+11 or some such. * Some sort of notation on what blunt arrows do in the Weapon Stats would be nice. * Items costing less than 1gp could be marked as not tracked (NT) or clarity. * Weight Chart could be noted as including backpack modifier. Comments: * I like Kyreprift in terms of taking a classic archetype (guide) and depicting using a nontraditional class choice. Monk/Zen Archer has a lot of very appropriate abilities. * Good use of re-skinning going on in this character to fit the story. Non-traditional green eyes (for a dwarf) was a nice thematic touch. * Under Flurry, is the -2 penalty actually considered a Two Weapon Fighting (TWF) penalty? It's less important to a Zen Archer, who has no melee flurry, but I'm curious. * Word of the day: Bethought * The dwarf weight charts are freakishly high, it's hard to imagine them without the assumption dwarves are denser than normal. * I'm having a hard time imagining being alone fixing madness. Perhaps madness is too strong a word in the first place, and the frustration of 3 years of failure to get revenge just modified his goals. Alternatively, perhaps the madness didn't abate until he had something to live for outside revenge. * Wow, you have your future planned out. * I didn't know slow characters took a jump penalty. Makes sense, though. OK, so only one stamp delaying issue. A very solid submission. [I][COLOR=#ffd700]NOT QUITE YET[/COLOR][/I] [/QUOTE]
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