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<blockquote data-quote="Maidhc O Casain" data-source="post: 6186499" data-attributes="member: 29558"><p>Thanks for the review, Aura!</p><p></p><p>Review notes addressed in order:</p><p></p><ul> <li data-xf-list-type="ul">Encumbrance effects of carrying his gear sack: Right you are! Notation made for FF AC/CMD (I believe FF actually affects CMD as well; if so it would actually be 10). By the time Kryeprift gets fast movement he'll have done away with the need for his gear sack one way or another, and right now it's a moot point. He only gets Flurry with his Bow, and to use it he has to drop the sack anyway.</li> <li data-xf-list-type="ul">Got the change made to Point Blank Shot to indicate Ranged Attacks, not just Bows.</li> <li data-xf-list-type="ul">CMD Line typo corrected.</li> <li data-xf-list-type="ul">Superscript typo corrected - must've hit the wrong number when typing the alt- code.</li> <li data-xf-list-type="ul">Survival Skill: +1 Trait Bonus noted (forgot it the first time 'round), Modifier with Equipment Bonus specified using parentheses</li> <li data-xf-list-type="ul">Blunt Arrow notation added to 'Special' notes in Weapon Stats</li> <li data-xf-list-type="ul">Notation added to equipment list indicating benefits of Average Lifestyle. Tried adding NT to the cost line of each item but didn't like the way it looked.</li> <li data-xf-list-type="ul">MW Backpack noted in Weight Capacity line</li> </ul><p></p><p>Thanks for the other comments as well! I was looking for a non-traditional Monk and am quite happy with the way the Zen Archer meshed with the idea of a wilderness guide. His skill and equipment choices are surely not optimized and likely won't see a lot of roll-play, but could be good for some role-play and shouldn't hamper his utility to a party or his survivability too much.</p><p></p><p>While Kryeprift's not technically TWF that penalty does originate with the TWF feat, and the TWF notation was the shortest way I could figure out to write it and keep the stats from flowing into another line.</p><p></p><p>We don't picture them that way, but surely <em>some</em> giants are smart enough to "bethink." <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /></p><p></p><p>Yeah, I always think of Dwarves as extra-dense and a little broader for their height than humans, rather than a LOT broader.</p><p></p><p>His madness was more maniacal obsession than psychosis type crazy; I probably should've done a better job of describing his return to sanity as a gaining of serenity. That bit was a (feeble) attempt to work his gaining of the Monk class without formal training into his background. Good suggestions - I'll revisit it and see if I can clarify it a little. I wanted to work in an emphasis on his love for coffee as well, so his background is still 'in refinement.'</p><p></p><p>Actually working on his feat and skill choices for all 20 levels <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" />. I usually fly by the seat of my pants on all that; I'm trying a different approach this time. The level up section seemed like a good place to keep notes, but I'll have to remember to mention in my notification posts for level ups that the reviewer should ignore "everything above level x" in that section. We'll see how it goes.</p><p></p><p>Again, thanks for the detailed review and suggestions!</p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 6186499, member: 29558"] Thanks for the review, Aura! Review notes addressed in order: [LIST] [*]Encumbrance effects of carrying his gear sack: Right you are! Notation made for FF AC/CMD (I believe FF actually affects CMD as well; if so it would actually be 10). By the time Kryeprift gets fast movement he'll have done away with the need for his gear sack one way or another, and right now it's a moot point. He only gets Flurry with his Bow, and to use it he has to drop the sack anyway. [*]Got the change made to Point Blank Shot to indicate Ranged Attacks, not just Bows. [*]CMD Line typo corrected. [*]Superscript typo corrected - must've hit the wrong number when typing the alt- code. [*]Survival Skill: +1 Trait Bonus noted (forgot it the first time 'round), Modifier with Equipment Bonus specified using parentheses [*]Blunt Arrow notation added to 'Special' notes in Weapon Stats [*]Notation added to equipment list indicating benefits of Average Lifestyle. Tried adding NT to the cost line of each item but didn't like the way it looked. [*]MW Backpack noted in Weight Capacity line [/LIST] Thanks for the other comments as well! I was looking for a non-traditional Monk and am quite happy with the way the Zen Archer meshed with the idea of a wilderness guide. His skill and equipment choices are surely not optimized and likely won't see a lot of roll-play, but could be good for some role-play and shouldn't hamper his utility to a party or his survivability too much. While Kryeprift's not technically TWF that penalty does originate with the TWF feat, and the TWF notation was the shortest way I could figure out to write it and keep the stats from flowing into another line. We don't picture them that way, but surely [I]some[/I] giants are smart enough to "bethink." :heh: Yeah, I always think of Dwarves as extra-dense and a little broader for their height than humans, rather than a LOT broader. His madness was more maniacal obsession than psychosis type crazy; I probably should've done a better job of describing his return to sanity as a gaining of serenity. That bit was a (feeble) attempt to work his gaining of the Monk class without formal training into his background. Good suggestions - I'll revisit it and see if I can clarify it a little. I wanted to work in an emphasis on his love for coffee as well, so his background is still 'in refinement.' Actually working on his feat and skill choices for all 20 levels :lol:. I usually fly by the seat of my pants on all that; I'm trying a different approach this time. The level up section seemed like a good place to keep notes, but I'll have to remember to mention in my notification posts for level ups that the reviewer should ignore "everything above level x" in that section. We'll see how it goes. Again, thanks for the detailed review and suggestions! [/QUOTE]
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