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<blockquote data-quote="Systole" data-source="post: 6215941" data-attributes="member: 93930"><p>I would also chime in that there's nothing mechanically wrong with Nav, but skillmonkeys have an uphill battle. I generally find it's easier to design a combat-worthy character first and then fill in the skillmonkey bits afterwards.</p><p></p><p>Also, Pathfinder rogues are ... how do I say this politely? Underpowered. Frustrating. Sort of like beating your head against the wall. I would recommend moving over to a bard -- you have the Charisma, and bard gives you a whole lot without giving up anything substantial (and yes, sneak attack counts as 'nothing substantial' -- it is a ridiculous pain to pull off in Pathfinder). I would recommend you check out the Seasinger archetype for bard or the Freebooter archetype for ranger. Both are miles better than a rogue.</p><p></p><p>But if you want to play as-is, I will approve.</p><p></p><p>EDIT: Never mind, already taken care of.</p></blockquote><p></p>
[QUOTE="Systole, post: 6215941, member: 93930"] I would also chime in that there's nothing mechanically wrong with Nav, but skillmonkeys have an uphill battle. I generally find it's easier to design a combat-worthy character first and then fill in the skillmonkey bits afterwards. Also, Pathfinder rogues are ... how do I say this politely? Underpowered. Frustrating. Sort of like beating your head against the wall. I would recommend moving over to a bard -- you have the Charisma, and bard gives you a whole lot without giving up anything substantial (and yes, sneak attack counts as 'nothing substantial' -- it is a ridiculous pain to pull off in Pathfinder). I would recommend you check out the Seasinger archetype for bard or the Freebooter archetype for ranger. Both are miles better than a rogue. But if you want to play as-is, I will approve. EDIT: Never mind, already taken care of. [/QUOTE]
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