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<blockquote data-quote="Aura" data-source="post: 6268922" data-attributes="member: 6747658"><p><u>Reviewing Darvus Andar</u></p><p></p><p>Welcome to LPF, Halivar. This is a non-judge review of your character, which means it still counts as one of your two reviews, but the other must be a judge review. I'm a little under the weather and all drugged up on Nyquil, so if you see I've made a mistake, just let me know. I do try to be accurate, though.</p><p></p><p>Major Issues:</p><p>(1) The biggest rules issue I see in this character lies in his traits. Near as I could tell, neither of his traits are approved for LPF use. Further, both are in the same category (Faith), and traits need to come from separate categories. The LPF-approved traits are basically the ones from the APG, the general ones listed, and a few approved ones. See comments for discussion.</p><p></p><p>Notation Issues:</p><p>(1) Power attack gives +2 damage in exchange for -1 attack. Barring something I am missing, you should have +2 instead of +1.</p><p>(2) Disguise is a Cha skill, so you should get your +4 in it.</p><p>(3) I get a CMD of 13, up from the 12 you list.</p><p>(4) It's worth noting Smite Evil also bypasses DR.</p><p>(5) I get a total ACP of -6 (-4 for armor, -2 for shield), although you might consider the Armor Expert trait. However, I don't see why you are -10 in Swim; that might be a carryover from 3.x?</p><p></p><p>Recommendations:</p><p>(1) If you're going to carry food, I'd recommend carrying water. You'll dehydrate long before you starve.</p><p>(2) Someone else will probably say it, so I'll take a moment for it: think about a dagger. It's a great multitasker. BTW, with gear, LPF has a 100% buyback so you don't have to worry that over purchasing gear will come back to bite you (so long as you can carry it, that is.)</p><p>(3) Your background pretty directly implies you're from the outer Landellian reaches. Characters not from Venza get a bonus language, and Old Landellian (noted as being spoken in the 'more far-flung reaches' on the wiki) seems appropriate. BTW, Common is also Low Landellian, sometimes called Venzan.</p><p></p><p>Commentary:</p><p>(1) With your traits, are you trying to include mechanics that explain why Darvus is not effected by the mind slime that got the rest of the order? If that's the case, I would recommend taking your traits in another direction. While really good for a 1st level character, a +8 will save is easily attained by most mid level paladins, and exceeded by order elders. Perhaps there is some other reason Darvus was unaffected.</p><p>(2) I'm assuming Helerion has multiple orders of Paladins associated with him, and your backstory only effects the one. Otherwise I'd be recommending against this sort of thing. And, as noted in your previous discussion, Helerion is in deep need of some definition. There is an NPC cleric of Helerion on the wiki named Jael Kedric. There is also a paladin of Helerion named Kaedyn, who doesn't yet appear on the wiki but was the trigger NPC for an adventure named after him. Finally, if it helps, spheres taken from previous PC clerics of Helerion (approved): Defense, Protection, Sun, Healing.</p><p></p><p>Anyway, <em><span style="color: #ffff00">NOT YET,</span></em> but a good start.</p></blockquote><p></p>
[QUOTE="Aura, post: 6268922, member: 6747658"] [U]Reviewing Darvus Andar[/U] Welcome to LPF, Halivar. This is a non-judge review of your character, which means it still counts as one of your two reviews, but the other must be a judge review. I'm a little under the weather and all drugged up on Nyquil, so if you see I've made a mistake, just let me know. I do try to be accurate, though. Major Issues: (1) The biggest rules issue I see in this character lies in his traits. Near as I could tell, neither of his traits are approved for LPF use. Further, both are in the same category (Faith), and traits need to come from separate categories. The LPF-approved traits are basically the ones from the APG, the general ones listed, and a few approved ones. See comments for discussion. Notation Issues: (1) Power attack gives +2 damage in exchange for -1 attack. Barring something I am missing, you should have +2 instead of +1. (2) Disguise is a Cha skill, so you should get your +4 in it. (3) I get a CMD of 13, up from the 12 you list. (4) It's worth noting Smite Evil also bypasses DR. (5) I get a total ACP of -6 (-4 for armor, -2 for shield), although you might consider the Armor Expert trait. However, I don't see why you are -10 in Swim; that might be a carryover from 3.x? Recommendations: (1) If you're going to carry food, I'd recommend carrying water. You'll dehydrate long before you starve. (2) Someone else will probably say it, so I'll take a moment for it: think about a dagger. It's a great multitasker. BTW, with gear, LPF has a 100% buyback so you don't have to worry that over purchasing gear will come back to bite you (so long as you can carry it, that is.) (3) Your background pretty directly implies you're from the outer Landellian reaches. Characters not from Venza get a bonus language, and Old Landellian (noted as being spoken in the 'more far-flung reaches' on the wiki) seems appropriate. BTW, Common is also Low Landellian, sometimes called Venzan. Commentary: (1) With your traits, are you trying to include mechanics that explain why Darvus is not effected by the mind slime that got the rest of the order? If that's the case, I would recommend taking your traits in another direction. While really good for a 1st level character, a +8 will save is easily attained by most mid level paladins, and exceeded by order elders. Perhaps there is some other reason Darvus was unaffected. (2) I'm assuming Helerion has multiple orders of Paladins associated with him, and your backstory only effects the one. Otherwise I'd be recommending against this sort of thing. And, as noted in your previous discussion, Helerion is in deep need of some definition. There is an NPC cleric of Helerion on the wiki named Jael Kedric. There is also a paladin of Helerion named Kaedyn, who doesn't yet appear on the wiki but was the trigger NPC for an adventure named after him. Finally, if it helps, spheres taken from previous PC clerics of Helerion (approved): Defense, Protection, Sun, Healing. Anyway, [I][COLOR=#ffff00]NOT YET,[/COLOR][/I] but a good start. [/QUOTE]
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