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<blockquote data-quote="Aura" data-source="post: 6272169" data-attributes="member: 6747658"><p><u>Second Look: Devlin</u></p><p></p><p>Alright, your last edit was a big step forward. The only remarkable issue is your gear section, the rest are all minor quibbles and easily fixed. Let's do them first:</p><p></p><p>(1) I get that you have a FF AC of 13 coming to you (you had a 12). 2 from armor, 1 from DEX.</p><p>(2) Professions are not usable untrained: I'd pull out the 0 in the Total column and just leave it blank.</p><p>(3) I'd split out the effects of Point Blank on your ranged weapons. List the base effects in the weapon list, put some sort of marker (like an *), and then footnote it with the Point Blank effect if within 30'. However, this is only a suggestion.</p><p>(4) Similarly, I'd pull the handling racial abilities out of the feats section and add the Extra Bombs feat, with the note of (Alchemist) as the source.</p><p></p><p>I got so lost in the mechanics I never mentioned I thought the artwork presented was a good match.</p><p></p><p>The Equipment section is the only real issue remaining. Basically, small characters take more work to account than medium. Normal weight on some things, half on others, quarter on others… oh, and the amount you lift is reduced for the same Str as a medium character. Yikes. (And sorry, I forgot that last part about carrying capacity last time.) So I'll just note down the items that I get being different than your calc:</p><p>Explorer's Outfit: 0 (It's normally half, but LPF allows the worn outfit to be 0)</p><p>Dagger: 0.5 (weapons and armor are half)</p><p>Sling Bullets (10): 2.5 (ammunition counts as weapons, so half on that, too)</p><p>Saddle: 25 (looks like a simple omission)</p><p>Bedroll: 1.25 (one quarter the regular weight on goods and services (pages 158-159) if it has a 1 footnote)</p><p>Tent: 5 (footnote 1)</p><p>Folding Chair: 2.5 (footnote 1)</p><p>Salted Meat: 3 (I could not specifically find 'salted meat' but rather just meat. I assume it can be salted and that wouldn't increase the weight)</p><p>Backpack: 0.5 (footnote 1)</p><p>(After all that you'll need to retotal your weights again, but it should be much less and you might want to carry a few more things yourself.)</p><p></p><p>As for money, I recommend expressing everything as gp. So 18 sp = 1.8, 1 cp = 0.01, etc. It's a little inelegant in terms of how they money would be accounted in the role-play environment, but it's awful hard to add columns with different units in them. BTW, I get 111.21 total gold spent, leaving 38.79 for 38 gp, 7 sp and 9 cp in pocket.</p><p></p><p>Finally, small characters have the amount they can carry from STR reduced. (pg 170 of Core) Your weight multiplier is 3/4, resulting in weight brackets of: 32.25 / 64.5 / 97.5 I'm sorry to have forgotten this before--I quoted the wrong weights (although going from 8 to 12 Str did change your portage outlook quite a bit.)</p><p></p><p>Oh… recommendation: Combat training for your pony cots 15gp more, but will make a good argument that he isn't as easily spooked by bombs as an ordinary pony. But, if he's just transport to you, keep the 15g.</p><p></p><p>OK, getting close now. <em><span style="color: #ffd700">NOT YET</span></em> but I think you could make it in by the next pass. It's looking good.</p></blockquote><p></p>
[QUOTE="Aura, post: 6272169, member: 6747658"] [U]Second Look: Devlin[/U] Alright, your last edit was a big step forward. The only remarkable issue is your gear section, the rest are all minor quibbles and easily fixed. Let's do them first: (1) I get that you have a FF AC of 13 coming to you (you had a 12). 2 from armor, 1 from DEX. (2) Professions are not usable untrained: I'd pull out the 0 in the Total column and just leave it blank. (3) I'd split out the effects of Point Blank on your ranged weapons. List the base effects in the weapon list, put some sort of marker (like an *), and then footnote it with the Point Blank effect if within 30'. However, this is only a suggestion. (4) Similarly, I'd pull the handling racial abilities out of the feats section and add the Extra Bombs feat, with the note of (Alchemist) as the source. I got so lost in the mechanics I never mentioned I thought the artwork presented was a good match. The Equipment section is the only real issue remaining. Basically, small characters take more work to account than medium. Normal weight on some things, half on others, quarter on others… oh, and the amount you lift is reduced for the same Str as a medium character. Yikes. (And sorry, I forgot that last part about carrying capacity last time.) So I'll just note down the items that I get being different than your calc: Explorer's Outfit: 0 (It's normally half, but LPF allows the worn outfit to be 0) Dagger: 0.5 (weapons and armor are half) Sling Bullets (10): 2.5 (ammunition counts as weapons, so half on that, too) Saddle: 25 (looks like a simple omission) Bedroll: 1.25 (one quarter the regular weight on goods and services (pages 158-159) if it has a 1 footnote) Tent: 5 (footnote 1) Folding Chair: 2.5 (footnote 1) Salted Meat: 3 (I could not specifically find 'salted meat' but rather just meat. I assume it can be salted and that wouldn't increase the weight) Backpack: 0.5 (footnote 1) (After all that you'll need to retotal your weights again, but it should be much less and you might want to carry a few more things yourself.) As for money, I recommend expressing everything as gp. So 18 sp = 1.8, 1 cp = 0.01, etc. It's a little inelegant in terms of how they money would be accounted in the role-play environment, but it's awful hard to add columns with different units in them. BTW, I get 111.21 total gold spent, leaving 38.79 for 38 gp, 7 sp and 9 cp in pocket. Finally, small characters have the amount they can carry from STR reduced. (pg 170 of Core) Your weight multiplier is 3/4, resulting in weight brackets of: 32.25 / 64.5 / 97.5 I'm sorry to have forgotten this before--I quoted the wrong weights (although going from 8 to 12 Str did change your portage outlook quite a bit.) Oh… recommendation: Combat training for your pony cots 15gp more, but will make a good argument that he isn't as easily spooked by bombs as an ordinary pony. But, if he's just transport to you, keep the 15g. OK, getting close now. [I][COLOR=#ffd700]NOT YET[/COLOR][/I] but I think you could make it in by the next pass. It's looking good. [/QUOTE]
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