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<blockquote data-quote="Aura" data-source="post: 6280932" data-attributes="member: 6747658"><p><u>Reviewing Weel Naxel</u></p><p></p><p>This is a non-judge review of Weel Naxel by jkason. In the event he only needs 1 approval (and it must come from a judge), this defaults to a set of comments. Hopefully it will be helpful in that case.</p><p></p><p>Weel is a really well done example of a character with concept and mechanics tightly bound. I find those neat. Weel is also 8th level, which makes reviewing a bit extra work. Such is life.</p><p></p><p>Have I ever mentioned I like characters?</p><p></p><p>Potential Problems:</p><p>* Best I can tell from both the Core and Ultimate Equipment books, Mithral armors do not alter the proficiency required to wear them. This may present a problem, as oracles do not normally have access to heavy armor. Note: The Skill at Arms revelation grants heavy armor proficiency.</p><p></p><p>Notation Issues/Typos/Calculated Values:</p><p>* It's worth noting the damage bonus of Power Attack is multiplied by 1.5 on two handed weapons, so Weel would be -2/+6 in that case.</p><p>* With a Str Mod of +5, it looks like your Climb and Swim each should be 1 higher.</p><p>* Mithral armor is a bit vague on whether the masterwork bonus stacks or is included in the Mithral bonus. (Whatever the judges think, I'm happy either way.) However, you don't have to pay 150gp regardless of that issue: the masterwork fee is included in the 9000gp you paid.</p><p>* Given the possibility of being in a fight without Magic Vestment up, I'd express it as a conditional +2 AC and not include it in the base.</p><p>* I get somewhat different totals on two weapons: Morningstar I get 1d8+7 (vs 1d4+8) and thrown dagger I get 1d4+5 (vs 1d4+1). I saw a footnote on the thrown dagger line that I couldn't find a matching note later in the text.</p><p>* I get a total weight carried of 60 lbs (vs 59), although he is so strong it's barely an issue.</p><p>* I get a total Kn<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />lanes of 11 (vs 10).</p><p></p><p>Comments:</p><p>* I'm not sure how tightly deities are dealt with in the LPF context. The greater mystery is whether there is a known deity behind the jibber jabbers. Is Weel 'underwritten' by a divine force?</p><p>* I know the feeling of rewriting character ideas. For me, what happens is I tinker, tinker, then throw the whole thing and go with something more vanilla. I don't know why.</p><p>* It's neat to see custom artwork, which helps bind everything together even better. Kudos on that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Have to tie this short (more time was spent in checking things than typing on this one), but I hope it helps. I'm gonna say <span style="color: #ffff00"><em>NOT YET</em></span> (particularly considering the heavy armor issue, assuming there isn't an explanation I'm failing to see) for now while it's figured out how many reviews Weel needs.</p></blockquote><p></p>
[QUOTE="Aura, post: 6280932, member: 6747658"] [U]Reviewing Weel Naxel[/U] This is a non-judge review of Weel Naxel by jkason. In the event he only needs 1 approval (and it must come from a judge), this defaults to a set of comments. Hopefully it will be helpful in that case. Weel is a really well done example of a character with concept and mechanics tightly bound. I find those neat. Weel is also 8th level, which makes reviewing a bit extra work. Such is life. Have I ever mentioned I like characters? Potential Problems: * Best I can tell from both the Core and Ultimate Equipment books, Mithral armors do not alter the proficiency required to wear them. This may present a problem, as oracles do not normally have access to heavy armor. Note: The Skill at Arms revelation grants heavy armor proficiency. Notation Issues/Typos/Calculated Values: * It's worth noting the damage bonus of Power Attack is multiplied by 1.5 on two handed weapons, so Weel would be -2/+6 in that case. * With a Str Mod of +5, it looks like your Climb and Swim each should be 1 higher. * Mithral armor is a bit vague on whether the masterwork bonus stacks or is included in the Mithral bonus. (Whatever the judges think, I'm happy either way.) However, you don't have to pay 150gp regardless of that issue: the masterwork fee is included in the 9000gp you paid. * Given the possibility of being in a fight without Magic Vestment up, I'd express it as a conditional +2 AC and not include it in the base. * I get somewhat different totals on two weapons: Morningstar I get 1d8+7 (vs 1d4+8) and thrown dagger I get 1d4+5 (vs 1d4+1). I saw a footnote on the thrown dagger line that I couldn't find a matching note later in the text. * I get a total weight carried of 60 lbs (vs 59), although he is so strong it's barely an issue. * I get a total Kn:Planes of 11 (vs 10). Comments: * I'm not sure how tightly deities are dealt with in the LPF context. The greater mystery is whether there is a known deity behind the jibber jabbers. Is Weel 'underwritten' by a divine force? * I know the feeling of rewriting character ideas. For me, what happens is I tinker, tinker, then throw the whole thing and go with something more vanilla. I don't know why. * It's neat to see custom artwork, which helps bind everything together even better. Kudos on that. :) Have to tie this short (more time was spent in checking things than typing on this one), but I hope it helps. I'm gonna say [COLOR=#ffff00][I]NOT YET[/I][/COLOR] (particularly considering the heavy armor issue, assuming there isn't an explanation I'm failing to see) for now while it's figured out how many reviews Weel needs. [/QUOTE]
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