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<blockquote data-quote="jkason" data-source="post: 6280982" data-attributes="member: 2710"><p>Thanks for all the catches. I'll have to take a look at them tomorrow. But for now, figured I'd respond to this one, since I do have a plan, but I suppose I should ask it explicitly:</p><p></p><p></p><p></p><p>I dug around all over the place when building Weel, and all I found on nonproficiency is that you take the ACP on all physical skills + attacks. It's a little wonky putting it all together, but I figured it this way:</p><p></p><p>Normal plate = -6 ACP</p><p>MW reduces that to -5</p><p>Mithral reduces that another three to -2 </p><p>Armor Expert takes it to -1</p><p>Armor Mastery reduces it one more to 0. </p><p>So, he's nonproficient, but the penalty he has to take for that is 0. </p><p></p><p>It's a lot of sideways stuff to get there when he could take Skill At Arms, but armor mastery and iron weapon just seemed to fit better thematically (never taking his armor off, he'd grow accustomed to it, and he's not really good with weapons so much as the weapons he calls up are attuned to him), which made SaA really redundant, especially since the ACP was going to be pretty low, so I took a fairly circuitous route to do with his armor essentially what I'm trying to do with his weapons: it's not that he really knows how to move around in regular heavy armor, it's that this custom-worn armor he's clanking around in is nearly a second skin to him. </p><p></p><p>And thanks for the compliment on the sketch. I had a lot of fun coming up with the mix-matched elements of it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="jkason, post: 6280982, member: 2710"] Thanks for all the catches. I'll have to take a look at them tomorrow. But for now, figured I'd respond to this one, since I do have a plan, but I suppose I should ask it explicitly: I dug around all over the place when building Weel, and all I found on nonproficiency is that you take the ACP on all physical skills + attacks. It's a little wonky putting it all together, but I figured it this way: Normal plate = -6 ACP MW reduces that to -5 Mithral reduces that another three to -2 Armor Expert takes it to -1 Armor Mastery reduces it one more to 0. So, he's nonproficient, but the penalty he has to take for that is 0. It's a lot of sideways stuff to get there when he could take Skill At Arms, but armor mastery and iron weapon just seemed to fit better thematically (never taking his armor off, he'd grow accustomed to it, and he's not really good with weapons so much as the weapons he calls up are attuned to him), which made SaA really redundant, especially since the ACP was going to be pretty low, so I took a fairly circuitous route to do with his armor essentially what I'm trying to do with his weapons: it's not that he really knows how to move around in regular heavy armor, it's that this custom-worn armor he's clanking around in is nearly a second skin to him. And thanks for the compliment on the sketch. I had a lot of fun coming up with the mix-matched elements of it. :) [/QUOTE]
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