Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living Pathfinder [closed]
Character Submission Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Satin Knights" data-source="post: 6293213" data-attributes="member: 6666968"><p>Well, there are several in here I need to take a look at, but I will do the new guy's character first. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p>Reviewing Joren:</p><p>a) As you can see, my OCD is strong. I did a lot of little formatting things just to make it a little prettier.</p><p></p><p><span style="color: #ffff00">b)</span> You are carrying enough to put you into medium encumbrance. That will cause a -3 ACP to several of your skills. So, it might be a good idea to drop the grappling hook for now.</p><p></p><p></p><p>Suggestions:</p><p>A) I suggest going back to taking the FC bonus as an extra cantrip. Having an extra at-will spell is real nice. And you get to do that with three cantrips across your first three sorcerer levels. </p><p></p><p>B) See <a href="http://livingpf.wikia.com/wiki/Alternative_Cantrips" target="_blank">Alternative Cantrips</a>. They are extra choices that you can make.</p><p></p><p>C) To make up for that, I would take Toughness as a feat instead of Spell Penetration. As a mystic theurge, you are never going to be throwing the top end spells that need to break through SR. And you surely don't need the ability at low levels. </p><p></p><p>D) I would tweak the stats and drop WIS to 14, spending the extra five points in CON, getting a 14 there as well. That, combined with the Toughness feat, gets you +3HP per level, or a 75% increase per level. It only drops your Will save by 1. And you will get stat bump headbands long before you need them in order to cast spells. </p><p></p><p>E) Child of the Temple is a waste. As soon as you take a level in cleric, Kn Religion becomes a class skill. After that, the trait is only worth a +1. It is better to spend traits on things that cannot be easily taken any other way. </p><p></p><p>Suggestions: </p><p>Faith: Birthmark: Your will saves are comparatively very good. This brings them up to exceptional for charm and compulsion.</p><p>Faith: Beacon of Faith: +2 to Caster level on a domain spell is nice, even if it is once a day. Then again, you only get each domain spell once a day anyways. </p><p>Magical Lineage: Shocking Grasp + Metamagic Reach is a powerful combination for a low level spell. </p><p>or Magical Lineage: Cure Light or Moderate Wounds + Metamagic Reach is a powerful healing combination for healing at a range. </p><p></p><p>Magical Lineage Shocking Grasp + Metamagic Reach + Metamagic Intensified Spell goes a long way in being effective across your career. It is also a nice ranged touch spell, when you have a dex bonus. So, it is never a hard attack to land.</p><p></p><p>The only problem is the ACP issue from carrying too much. But, there are a lot of suggestions for you to mull over. </p><p>And I think Mystic Theurge is fine. All my characters are at least dual classed, with one triple classed. I seem to get by. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p>-SK</p></blockquote><p></p>
[QUOTE="Satin Knights, post: 6293213, member: 6666968"] Well, there are several in here I need to take a look at, but I will do the new guy's character first. :cool: Reviewing Joren: a) As you can see, my OCD is strong. I did a lot of little formatting things just to make it a little prettier. [COLOR=#ffff00]b)[/COLOR] You are carrying enough to put you into medium encumbrance. That will cause a -3 ACP to several of your skills. So, it might be a good idea to drop the grappling hook for now. Suggestions: A) I suggest going back to taking the FC bonus as an extra cantrip. Having an extra at-will spell is real nice. And you get to do that with three cantrips across your first three sorcerer levels. B) See [URL="http://livingpf.wikia.com/wiki/Alternative_Cantrips"]Alternative Cantrips[/URL]. They are extra choices that you can make. C) To make up for that, I would take Toughness as a feat instead of Spell Penetration. As a mystic theurge, you are never going to be throwing the top end spells that need to break through SR. And you surely don't need the ability at low levels. D) I would tweak the stats and drop WIS to 14, spending the extra five points in CON, getting a 14 there as well. That, combined with the Toughness feat, gets you +3HP per level, or a 75% increase per level. It only drops your Will save by 1. And you will get stat bump headbands long before you need them in order to cast spells. E) Child of the Temple is a waste. As soon as you take a level in cleric, Kn Religion becomes a class skill. After that, the trait is only worth a +1. It is better to spend traits on things that cannot be easily taken any other way. Suggestions: Faith: Birthmark: Your will saves are comparatively very good. This brings them up to exceptional for charm and compulsion. Faith: Beacon of Faith: +2 to Caster level on a domain spell is nice, even if it is once a day. Then again, you only get each domain spell once a day anyways. Magical Lineage: Shocking Grasp + Metamagic Reach is a powerful combination for a low level spell. or Magical Lineage: Cure Light or Moderate Wounds + Metamagic Reach is a powerful healing combination for healing at a range. Magical Lineage Shocking Grasp + Metamagic Reach + Metamagic Intensified Spell goes a long way in being effective across your career. It is also a nice ranged touch spell, when you have a dex bonus. So, it is never a hard attack to land. The only problem is the ACP issue from carrying too much. But, there are a lot of suggestions for you to mull over. And I think Mystic Theurge is fine. All my characters are at least dual classed, with one triple classed. I seem to get by. :p -SK [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living Pathfinder [closed]
Character Submission Thread
Top