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<blockquote data-quote="Aura" data-source="post: 6383103" data-attributes="member: 6747658"><p>Welcome to LPF, grtrtle. I was just going to start working up the notes on your review I made earlier and I see Satin Knights is already cleaning up some math stuff on your character (got the first one I noticed, the FF AC). I'll let him do his stuff so we aren't simo-editing.</p><p></p><p>Update:</p><p></p><p><u>Reviewing Wilmorn Fiedlerson</u></p><p><u></u>Looks like a good, solid character. Polearm is a somewhat atypical weapon for a ranger to pick, but nothing wrong with it. Few mechanical mistakes lets us get to the other stuff right off:</p><p></p><p>Mechanics:</p><p>- In addition to making Acrobatics a class skill, the Capable trait gives Wilmorn a +1 in it, bumping it up to 7.</p><p></p><p>Formatting:</p><p>- You may want to format Power Attack as a general modifier in the Combat Section rather than specific modifications to individual weapons. This becomes more an issue later on when you start having many possible combinations of maneuvers and modifiers. Whatever is more to your tastes, however.</p><p></p><p>Background:</p><p>- It's a little unclear where Wilmorn is from, since it just mentions 'town'. Are you saying Venza itself, or a smaller community outside town?</p><p>- Wilmorn's sister had a run-in with a local 'lord', and the above answer will be important is determining who this might be… or at least, what kind of person.</p><p></p><p>General Notes. Everything else looks good, just a few passing thoughts:</p><p>- History is a little scant but workable. The work on people in his life helps develop his history.</p><p>- Wilmorn is fairly mechanically similar to Robert Kronbark. I only mention it because some people feel disappointed if they find out something like this after the fact. Robert is 3 levels ahead of you so you shouldn't run into him anywhere but the DWI.</p><p></p><p>The Acrobatics issue is easily fixable (I'll get him when I do the approval) and the rest is just for you to think about. If you wish to make further modifications or develop certain areas, feel free to do so.</p><p></p><p>STAMP! Wilmorn has his first <span style="color: #00ff00"><em>APPROVAL.</em></span></p><p></p><p>PS: Changed artwork for Adventures page to his artwork, added him to DWI location, and listed his first appearance in the DWI.</p></blockquote><p></p>
[QUOTE="Aura, post: 6383103, member: 6747658"] Welcome to LPF, grtrtle. I was just going to start working up the notes on your review I made earlier and I see Satin Knights is already cleaning up some math stuff on your character (got the first one I noticed, the FF AC). I'll let him do his stuff so we aren't simo-editing. Update: [U]Reviewing Wilmorn Fiedlerson [/U]Looks like a good, solid character. Polearm is a somewhat atypical weapon for a ranger to pick, but nothing wrong with it. Few mechanical mistakes lets us get to the other stuff right off: Mechanics: - In addition to making Acrobatics a class skill, the Capable trait gives Wilmorn a +1 in it, bumping it up to 7. Formatting: - You may want to format Power Attack as a general modifier in the Combat Section rather than specific modifications to individual weapons. This becomes more an issue later on when you start having many possible combinations of maneuvers and modifiers. Whatever is more to your tastes, however. Background: - It's a little unclear where Wilmorn is from, since it just mentions 'town'. Are you saying Venza itself, or a smaller community outside town? - Wilmorn's sister had a run-in with a local 'lord', and the above answer will be important is determining who this might be… or at least, what kind of person. General Notes. Everything else looks good, just a few passing thoughts: - History is a little scant but workable. The work on people in his life helps develop his history. - Wilmorn is fairly mechanically similar to Robert Kronbark. I only mention it because some people feel disappointed if they find out something like this after the fact. Robert is 3 levels ahead of you so you shouldn't run into him anywhere but the DWI. The Acrobatics issue is easily fixable (I'll get him when I do the approval) and the rest is just for you to think about. If you wish to make further modifications or develop certain areas, feel free to do so. STAMP! Wilmorn has his first [COLOR=#00ff00][I]APPROVAL.[/I][/COLOR] PS: Changed artwork for Adventures page to his artwork, added him to DWI location, and listed his first appearance in the DWI. [/QUOTE]
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