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<blockquote data-quote="grtrtle" data-source="post: 6383151" data-attributes="member: 6780165"><p>Thanks. I wanted to be careful with details until I know more of the world, but the background was designed to give (at least) two possible directions:</p><p></p><p>1) The Fiedlerson family has gotten themselves on the blacklist of a minor lord, who has exerted sufficient influence to keep the Fiedlerson family in the dirt. What I like about this approach is that it keeps Wilmorn classically heroic, and creates tantalizing questions as to why Ranger Martin couldn't directly or more overtly step in to address the situation.</p><p></p><p>2) The Fiedlerson family in fact lives down to the reputation, a fact Wilmorn is (currently) unable to accept. This makes Ranger Martin's insertion into his life a little less obvious. That in itself is tantalizing in a different way.</p><p></p><p>I had thought for the small community to be driven by the heavily wooded areas I saw on the map, with a sawmill near some flowing water driving the economy of the town. After reading more, I think something just a little off the Silver Road would be good, since they can move the wood along the road. Key influences on the town would be exerted by the head of the mill or even a factor with interest in the production of the logging and prepping of the lumber, as well as the minor lord and his son.</p><p></p><p>The bonus language can either be picked up based on the location of the home town or from the travels with Martin. I'll revisit the maps and see if I'm inspired into a choice.</p><p></p><p>PS The combat style I envisioned for Wilmorn, as taught by Ranger Martin, called for a reach weapon to cover the enemy approach. I thought about a ranseur instead for its piercing style, which may work better in the woods than a slashing weapon like a bardiche. But, in the end I went with the bardiche for the slashing to complement the morningstar (B/P).</p></blockquote><p></p>
[QUOTE="grtrtle, post: 6383151, member: 6780165"] Thanks. I wanted to be careful with details until I know more of the world, but the background was designed to give (at least) two possible directions: 1) The Fiedlerson family has gotten themselves on the blacklist of a minor lord, who has exerted sufficient influence to keep the Fiedlerson family in the dirt. What I like about this approach is that it keeps Wilmorn classically heroic, and creates tantalizing questions as to why Ranger Martin couldn't directly or more overtly step in to address the situation. 2) The Fiedlerson family in fact lives down to the reputation, a fact Wilmorn is (currently) unable to accept. This makes Ranger Martin's insertion into his life a little less obvious. That in itself is tantalizing in a different way. I had thought for the small community to be driven by the heavily wooded areas I saw on the map, with a sawmill near some flowing water driving the economy of the town. After reading more, I think something just a little off the Silver Road would be good, since they can move the wood along the road. Key influences on the town would be exerted by the head of the mill or even a factor with interest in the production of the logging and prepping of the lumber, as well as the minor lord and his son. The bonus language can either be picked up based on the location of the home town or from the travels with Martin. I'll revisit the maps and see if I'm inspired into a choice. PS The combat style I envisioned for Wilmorn, as taught by Ranger Martin, called for a reach weapon to cover the enemy approach. I thought about a ranseur instead for its piercing style, which may work better in the woods than a slashing weapon like a bardiche. But, in the end I went with the bardiche for the slashing to complement the morningstar (B/P). [/QUOTE]
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