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<blockquote data-quote="Aura" data-source="post: 6887570" data-attributes="member: 6747658"><p><u>Reviewing Valdemar</u> ( [MENTION=2820]Fenris[/MENTION] ):</p><p></p><p>This is a good faith review of Valdemar by Fenris. If you see any mistakes, let me know and we'll work them out. The character is pretty good as is, but seems to have formatting issues. Still looking into that. Onward!</p><p></p><p>Things that Need to be changed:</p><p>* None. Character passes approval.</p><p></p><p>Minor Changes I made:</p><p>* Added Flint and Steel and removed blanket from Fighter’s kit (feel free to go back and buy the blanket if you want one.)</p><p>* Cleaned up some formatting and deleted the extraneous player instructions as they have been followed.</p><p>* Filled out Char_Info_DIV.</p><p>* Added source of misc mods, using a footnote for the fleet of +2’s from improvisation.</p><p>* Added link to DWI first appearance and current location.</p><p></p><p>Recommendations:</p><p>* From the background description given, either Deltan or Middle Landellian would qualify as Valdemar’s regional language, which he could take for free per LPF house rule. Thus, he has one more language to pick if you wish to exercise that option.</p><p>* There is a lot of extra lines and boxes that break up information a bit too much. Looking over, it seems to stem from the use of pre tags and has a lot of unintended side effects. I’m trying to remember how to just place a line, which seems to be what you are looking for?</p><p></p><p>Comments:</p><p>* This is the first use of Improvisation I have seen. Seems pretty worthwhile.</p><p>* I’m not a big fan of the class kits for gear. They engage in more than just a little rounding and end up creating problems later on. But, we haven’t said no, so feel free.</p><p></p><p>Valdemar is <span style="color: #00ff00"><em>APPROVED</em></span> for play in Living Pathfinder. Enjoy!</p></blockquote><p></p>
[QUOTE="Aura, post: 6887570, member: 6747658"] [U]Reviewing Valdemar[/U] ( [MENTION=2820]Fenris[/MENTION] ): This is a good faith review of Valdemar by Fenris. If you see any mistakes, let me know and we'll work them out. The character is pretty good as is, but seems to have formatting issues. Still looking into that. Onward! Things that Need to be changed: * None. Character passes approval. Minor Changes I made: * Added Flint and Steel and removed blanket from Fighter’s kit (feel free to go back and buy the blanket if you want one.) * Cleaned up some formatting and deleted the extraneous player instructions as they have been followed. * Filled out Char_Info_DIV. * Added source of misc mods, using a footnote for the fleet of +2’s from improvisation. * Added link to DWI first appearance and current location. Recommendations: * From the background description given, either Deltan or Middle Landellian would qualify as Valdemar’s regional language, which he could take for free per LPF house rule. Thus, he has one more language to pick if you wish to exercise that option. * There is a lot of extra lines and boxes that break up information a bit too much. Looking over, it seems to stem from the use of pre tags and has a lot of unintended side effects. I’m trying to remember how to just place a line, which seems to be what you are looking for? Comments: * This is the first use of Improvisation I have seen. Seems pretty worthwhile. * I’m not a big fan of the class kits for gear. They engage in more than just a little rounding and end up creating problems later on. But, we haven’t said no, so feel free. Valdemar is [COLOR=#00ff00][I]APPROVED[/I][/COLOR] for play in Living Pathfinder. Enjoy! [/QUOTE]
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