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<blockquote data-quote="PolletteIrieska" data-source="post: 3996668" data-attributes="member: 58795"><p>I completely understand your frustration. About ten years ago, my group was down in the Underdark playing through an adventure and our cleric disappeared on us. We got an email a week later stating that he'd moved out of state and wanted our DM to mail his character sheet back to him so that he could join another group with the character. He was our only healer. Our group took a two week break while we figured out what to do about it. As I had a long history of playing various clerics within the group, the DM approached me about a week later with the possibility of playing the group healer and either playing both the cleric and my fighter or turning the fighter into a DM's PC. When I was more than willing to play the healer and the fighter both, he had our cleric stumble upon a drow-created magic item (his own, I wish I had the info for it, it turned out to be a great little toy) that could trap not only the soul of the victim, but also their physical forms. One little catch... Only their physical forms. Not their clothes, not their equipment, not their money. Not even their holy symbol. It only took a touch to trigger the trapped/cursed gem.</p><p>I got the fun of playing a character that had been 'out of the loop' for 3 centuries, and we all got the fun of sending him a character stripped of equipment, coins and clothes in return for his lack of consideration. You may not want to go that far, but there is a precedent for necromantic items that have that capability in the fiction, at least. Just a suggestion.</p></blockquote><p></p>
[QUOTE="PolletteIrieska, post: 3996668, member: 58795"] I completely understand your frustration. About ten years ago, my group was down in the Underdark playing through an adventure and our cleric disappeared on us. We got an email a week later stating that he'd moved out of state and wanted our DM to mail his character sheet back to him so that he could join another group with the character. He was our only healer. Our group took a two week break while we figured out what to do about it. As I had a long history of playing various clerics within the group, the DM approached me about a week later with the possibility of playing the group healer and either playing both the cleric and my fighter or turning the fighter into a DM's PC. When I was more than willing to play the healer and the fighter both, he had our cleric stumble upon a drow-created magic item (his own, I wish I had the info for it, it turned out to be a great little toy) that could trap not only the soul of the victim, but also their physical forms. One little catch... Only their physical forms. Not their clothes, not their equipment, not their money. Not even their holy symbol. It only took a touch to trigger the trapped/cursed gem. I got the fun of playing a character that had been 'out of the loop' for 3 centuries, and we all got the fun of sending him a character stripped of equipment, coins and clothes in return for his lack of consideration. You may not want to go that far, but there is a precedent for necromantic items that have that capability in the fiction, at least. Just a suggestion. [/QUOTE]
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