Hello Players and DMs,
I am soliciting opinions on a difficult decision being forced upon my players and myself as the DM.
About a month ago one of the five players in my campaign informed us that he would be moving overseas for a year or so for work and would therefore be unavailable to play his character. I communicated with him via email and gave him the following options on how to handle this in game. The options were 1: have the PC leave the party, 2: have him stay with the party and be run by his fellow players and policed by me for fairness and accuracy, 3: have him die a heroic death, 4: have turn on the party and become a villan.
He chose to have him remain with the party and be run by all the players with me overseeing this group effort. So we kept on playing and everything was going great. Finally time passed and his final play session before his departure has come and gone.
So the day before his departure I recieve an email from him that he has changed his mind and wants his character to up and leave the party in the middle of a difficult adventure in a situation that would be totally out of character and in an adventure where the way the group entered the complex they are exploring has apparently shut them in. His explaination is that if his chatacter dies he wants it to be on his watch and nobody elses.
So I wrote back to him explaining how the party was in the middle of this adventure and that at the moment they are unaware of any way to depart the dungeon. Furthermore I wrote that such an act would be completely out of character and unfair to the rest of the party. I go on to remind him that given the modified action point rules we use which allow for the expenditure of action points to stabilize a dying character his character was unlikely to die unless a TPK happened. I told him that as soon as the adventure was over I would have his character leave the party and let them recruit a replacement.
He seemed upset and generally unstaisfied with my reply. This has gotten me to thinking which is why I have posted this here.
Am I out of line with my thinking and reasoning? Should the player have such absolute authority over his PC that he simply fades into nonexistance in the middle of a dungeon because he changed his mind at the last minute on a whim with no warning?
What do you folks think?
I am soliciting opinions on a difficult decision being forced upon my players and myself as the DM.
About a month ago one of the five players in my campaign informed us that he would be moving overseas for a year or so for work and would therefore be unavailable to play his character. I communicated with him via email and gave him the following options on how to handle this in game. The options were 1: have the PC leave the party, 2: have him stay with the party and be run by his fellow players and policed by me for fairness and accuracy, 3: have him die a heroic death, 4: have turn on the party and become a villan.
He chose to have him remain with the party and be run by all the players with me overseeing this group effort. So we kept on playing and everything was going great. Finally time passed and his final play session before his departure has come and gone.
So the day before his departure I recieve an email from him that he has changed his mind and wants his character to up and leave the party in the middle of a difficult adventure in a situation that would be totally out of character and in an adventure where the way the group entered the complex they are exploring has apparently shut them in. His explaination is that if his chatacter dies he wants it to be on his watch and nobody elses.
So I wrote back to him explaining how the party was in the middle of this adventure and that at the moment they are unaware of any way to depart the dungeon. Furthermore I wrote that such an act would be completely out of character and unfair to the rest of the party. I go on to remind him that given the modified action point rules we use which allow for the expenditure of action points to stabilize a dying character his character was unlikely to die unless a TPK happened. I told him that as soon as the adventure was over I would have his character leave the party and let them recruit a replacement.
He seemed upset and generally unstaisfied with my reply. This has gotten me to thinking which is why I have posted this here.
Am I out of line with my thinking and reasoning? Should the player have such absolute authority over his PC that he simply fades into nonexistance in the middle of a dungeon because he changed his mind at the last minute on a whim with no warning?
What do you folks think?
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