jmucchiello
Hero
And I find your solution even stranger. Why hasn't the bad guy found this mirror and made better use of it? Who made the mirror? How many other folks has it found? What happens if the party fully maps the dungeon and encounter the mirror? What if my campaign doesn't have this alternate dimension from which his equivalent can be from? Why didn't my 75 on a Gather Information roll not find Bard's tales about this strange mirror in the dungeon?Old Drew Id said:I would use the teleport trap, but replace it with a "plane shift" type of trap - the character gets replaced with his "alternate dimension equivalent." Take the basic character and reverse everything that can be reversed, but leave him as a stealthy scout guy so that he is still what the party needs. But now his name is spelled backwards, he has the opposite alignment, he's left-handed, he has a goatee, etc. If he used to have a flaming weapon, it is now a frost weapon...you get the idea.
This seems more fitting than just replacing him with some random guy off the street who conveniently happens to also be stealthy.
This is why I said make the replacement happen outside the dungeon. The OP has a problem with continuity and you want to modify the dungeon to accommodate him. Retconning who came into the dungeon doesn't change the game world except to add one more stealth skill guy. Also, if the player had said up front that he didn't want his character played in his absence, having him play the NPC replacement stealthy skill guy for the 2-3 sessions from when they headed to the dungeon would have made sense out of game as well as in game.