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<blockquote data-quote="woodelf" data-source="post: 3997771" data-attributes="member: 10201"><p>I dunno--doesn't sound like such a dilemma to me. He wants out; it's just a game. So, write his character out. I understand the desire for verisimilitude, but given all the options don't see why you can't contrive--and, yes, it will like be a contrivance--an excuse to extract the character intact. </p><p></p><p>Personally, i think the only question is whether you want to all agree to just hand-wave it, or to have the characters aware of the change. That is, either his exit can be something you all agree just happened, and everyone agrees not to try and investigate it or make sense of it, or it can be the foundation for a future game: "ok, we know that none of our teleportation magics worked in the caverns, so how did Julie get away? We could really use that device/ability/spell in the future." </p><p></p><p>Now, my vote on the "necessary skills" issue is that there's no such thing. What would the group have done if stealth guy was killed 1hr into the dungeon? What if they'd decided to brave the dungeon without a stealth guy? Either they'd perish, or they'd come up with solutions that circumvent their lack, or you'd adjust the game to compensate. Whichever solution works for your group should work the same if a character miraculously vanishes.</p><p></p><p>As for the player's behavior, yeah, he should've made the decision the first time, when you asked. But, really, i think you're turning changing his mind into a mountain when it's just a molehill. Let me turn the situation on its head: someone new is gonna join your group, but at the last minute can't make it to the first session. The characters enter a "no exits" dungeon that session. Are you really going to say "sorry, there's no way to insert your character until they leave the dungeon--call me back in 8 weeks"? Or would you figure out some way to contrive his late arrival?</p><p></p><p>Oh, and let me piggyback on several other suggestions: if you must keep the character around for whatever reason, i vote for some sort of doppelganger/evil twin/alternate universe version/stunt double having replaced the character some time ago. I think that's the best solution all-round. Gives you the character; gives the player his out; and could even give you a cool quest in the future to go rescue the real character--but you can decide the details later.</p></blockquote><p></p>
[QUOTE="woodelf, post: 3997771, member: 10201"] I dunno--doesn't sound like such a dilemma to me. He wants out; it's just a game. So, write his character out. I understand the desire for verisimilitude, but given all the options don't see why you can't contrive--and, yes, it will like be a contrivance--an excuse to extract the character intact. Personally, i think the only question is whether you want to all agree to just hand-wave it, or to have the characters aware of the change. That is, either his exit can be something you all agree just happened, and everyone agrees not to try and investigate it or make sense of it, or it can be the foundation for a future game: "ok, we know that none of our teleportation magics worked in the caverns, so how did Julie get away? We could really use that device/ability/spell in the future." Now, my vote on the "necessary skills" issue is that there's no such thing. What would the group have done if stealth guy was killed 1hr into the dungeon? What if they'd decided to brave the dungeon without a stealth guy? Either they'd perish, or they'd come up with solutions that circumvent their lack, or you'd adjust the game to compensate. Whichever solution works for your group should work the same if a character miraculously vanishes. As for the player's behavior, yeah, he should've made the decision the first time, when you asked. But, really, i think you're turning changing his mind into a mountain when it's just a molehill. Let me turn the situation on its head: someone new is gonna join your group, but at the last minute can't make it to the first session. The characters enter a "no exits" dungeon that session. Are you really going to say "sorry, there's no way to insert your character until they leave the dungeon--call me back in 8 weeks"? Or would you figure out some way to contrive his late arrival? Oh, and let me piggyback on several other suggestions: if you must keep the character around for whatever reason, i vote for some sort of doppelganger/evil twin/alternate universe version/stunt double having replaced the character some time ago. I think that's the best solution all-round. Gives you the character; gives the player his out; and could even give you a cool quest in the future to go rescue the real character--but you can decide the details later. [/QUOTE]
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