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Characters for the Academy of Drell
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<blockquote data-quote="poilbrun" data-source="post: 167567" data-attributes="member: 532"><p><span style="color: royalblue"><span style="font-size: 12px"><strong>MAERATH ILIANDIL</strong></span></span><strong> </strong></p><p><strong>Elf Male</strong></p><p><strong>Wizard 4</strong></p><p><strong>Neutral Good</strong></p><p></p><p><strong>Abilities:</strong></p><p>Str 12</p><p>Dex 16 (14 +2 Race)</p><p>Con 11 (13 -2 Race)</p><p>Int 16 (15 +1 Level 4)</p><p>Wis 10</p><p>Cha 11</p><p></p><p><strong>Combat Stats:</strong></p><p><em>Base Attack Bonus:</em> +2</p><p><em>Melee:</em> +3 (BAB + Str)</p><p><em>Ranged:</em> +5 (BAB + Dex)</p><p><em>Hit Points:</em> 4 + 3 + 3 + 3 + 0 (CON) = 13</p><p><em>Armor Class:</em> 13 (Dex +3)</p><p><em>Initiative:</em> +7 (+3 Dex, +4 Improved Initiative)</p><p><em>Movement Rate:</em> 30 ft</p><p></p><p><strong>Attacks per round:</strong></p><p>1 Masterwork longsword (+4 to hit, 1d8+1 dmg)</p><p>or 1 Masterwork dagger (+4 to hit, 1d4+1 dmg)</p><p>or 1 Masterwork mighty composite longdow (+1 Str Bonus) (+6 to hit, 1d8+1 dmg)</p><p></p><p><strong>Weapons and Armor</strong></p><p><em>Armor and Shield:</em> None</p><p><em>Weapons:</em> Masterwork longsword (1d8 dmg, Crit 19-20/x2)</p><p>Masterwork dagger (1d4 dmg, Crit 19-20/x2)</p><p>Masterwork mighty composite longdow (1d8 dmg, Crit 20/x3, Range 110 ft)</p><p></p><p><strong>Saving Throws:</strong></p><p><em>Fort:</em> +1 (+1 base, +0 Con)</p><p><em>Ref:</em> +4 (+1 base, +3 Dex)</p><p><em>Will:</em> +4 (+4 base, +0 Wis)</p><p></p><p><strong>Feats:</strong></p><p><em>Weapon proficiency:</em> club, dagger, heavy crossbow, light crossbow, quarterstaff (Wizard)</p><p><em>Weapon proficiency:</em> longsword, shortbow, longbow, composite shortbow, composite longbow (Elf)</p><p>Summon Familiar (wizard)</p><p>Scribe Scroll (wizard)</p><p>Improved Initiative (level 1)</p><p>Craft Wondrous item (level 3)</p><p></p><p><strong>Skills:</strong></p><p>Alchemy +4 (1 rank, +3 Int)</p><p>Concentration +7 (7 ranks, +0 Con)</p><p>Knowledge (Arcana) +10 ( ranks, +3 Int)</p><p>Knowledge (History) +7 (4 ranks, +3 Int)</p><p>Knowledge (Local) +4 (1 rank, +3 Int)</p><p>Knowledge (Religion) +5 (2 ranks, +3 Int)</p><p>Listen +4 (0 rank, +0 Wis, +2 race, +2 Familiar)</p><p>Search +5 (0 rank, +3 Int, +2 race)</p><p>Scry +3 (0 ranks, +3 Int)</p><p>Spellcraft +10 (7 ranks, +3 Int)</p><p>Spot +4 (0 rank, +0 Wis, +2 race, +2 Familiar)</p><p></p><p><strong>Languages:</strong></p><p>Common, Draconic, Elven, Goblin, Orc.</p><p></p><p><strong>Racial Abilities:</strong></p><p>Immunity to sleep</p><p>Save +2 vs enchantment spells</p><p>Low-light vision</p><p>+2 racial bonus on Listen, Search and Spot checks</p><p>Automatic Search check if within 5' of secret/concealed door</p><p></p><p><strong>Wizard Spells:</strong></p><p>4/4/3</p><p><em>Level 0:</em> Arcane Mark, Dancing Lights, Daze, Detect Magic*, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light**, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic*, Repair Minor Damage, Resistance</p><p><em>Level 1:</em> Charm Person*, Color Spray, Identify, Mage Armor*, Magic Missile*, Shield*, True Strike</p><p><em>Level 2:</em> Blur*, Cat's Grace*, Invisibility*, Knock</p><p><span style="color: blue">Spells with an * are those usually prepared.</span></p><p></p><p><strong>Familiar:</strong></p><p><em>Name:</em> Squeekie</p><p><em>Statistics:</em> CR -; Diminutive Animal; HD 1/4xd8; hp 1' Init +3 (Dex); Spd 10 ft. climb 15 ft; AC 19 (+4 Size, +3 Dex, +2 Natural Armor); Atk none; SQ scent; Face 1ft/1ft' Reach 0 ft; SV Fort +2, Ref +5, Will +1; STR 2, DEX 16, CON 11, INT 7, WIS 12, CHA 4. </p><p>Skills: Climb +15, Hide +22, Move Silently +11, Listen +9. Squirrels gain a +4 racial bonus to Climb, Hide, and Move Silently checks.</p><p><em>Description:</em> Squirrels are excellent climbers and jumpers. Their teeth are strong enough to gnaw through soft wood, leather or rope, given a few minutes. Their paws are also dexterous enough to pick up small objects and hold them (although they can't carry them, since they walk on all fours). They eat fruits, nuts and grains. </p><p><em>Special Abilities:</em> Master gains a +2 bonus on Reflex Save</p><p>Alertness</p><p>Improved evasion</p><p>Share spells</p><p>Empathic link</p><p>Touch</p><p></p><p><strong>Equipment:</strong></p><p><em>Chest (in my room)</em></p><p>-2000 gp</p><p><em>Wearing/Carrying</em></p><p>-Arrows (20)</p><p>-Explorer's Outfit with secret component pocket containing an eyelash encased in a bit of gum arabic (for invisibility)</p><p>-Familiar Carrier</p><p>-Masterwork dagger</p><p>-Masterwork longsword</p><p>-Masterwork mighty composite longbow (Str +1)</p><p><em>Backpack</em></p><p>-Blanket (winter)</p><p>-Candles x10</p><p>-Case (Map or Scroll)</p><p>-Ink (1 Oz. Vial)</p><p>-Paper Sheets x15 (inside the Scroll Case)</p><p>-Pen (Ink) x5</p><p>-Rope (Silk, 50 ft)</p><p>-Tindertwigs x10</p><p>-Waterskin</p><p><em>Pouch (Belt)</em></p><p>-16 gp</p><p>-8 sp</p><p>-5 cp</p><p>-Chalk x5</p><p></p><p><em>Total weight carried:</em> 38.78 pounds</p><p><em>Load:</em> light</p><p></p><p><strong>Experience:</strong></p><p><em>Current XP:</em> 6000</p><p><em>Next level:</em> 10000</p><p></p><p><strong>History:</strong></p><p>Second son of a wealthy merchant from the great city of Tirn-Girel, Maerath Iliandil has been sent to the Academy of Drell by his father after one of their frequent quarrel as a punishment. His father, named Salnorath, hopes that what Maerath will learn in the academy will make him less hotheaded. And it has succeeded. Since his arrival at the academy, Maerath has learned a lot, improved his magical skills, and become calm and thoughtful. His main hobby there is to read, and he is more often found in the library than anywhere else.</p><p></p><p>Before his arrival at the academy, Maerath spent his youth roaming the woods with his older brother Falandiel. This time spent in the woods hunting wild animals has earned Maerath a visible scar on his forehead. Having lost their mother when Maerath was still quite young, the two brothers have been raised by their father. Whereas Falandiel always was in good terms with his father and is now working with him, Maerath was always quarreling with him, which lead to him being sent to the academy.</p><p></p><p><strong>Description:</strong></p><p>Maerath is 5 feet tall and weighs between 100 and 110 pounds. His long blond hair form a ponytail and fall on his back. His bright green eyes are the main features of his face and attract young women more often than not. His fine elvish features are only stained by a scar on his forehead, memory of a deer trying to flee him and his brother by springing above them. Maerath always wear leather clothing: boots, trousers and vest on top of a linen shirt. When venturing outside the safety of the academy, he carries a longsword at his side and a bow and a quiver hanging in his back.</p><p></p><p>Maerath's character is now calmer than before. He has learned in the academy to control himself, and is now thoughtful. Before taking any decision, he often ponders the implications of his choice, using his personal experience and the experience he found in the books he has read. However, he still gets angry from time to time, usually when talked about his father. He tries however to forgive his father and to try and love him as a son should love his father.</p><p></p><p></p><p><strong>Messages to Zhure:</strong></p><p>1. You're sure about the skill points? Wizards get 2+Int, which means 4*4 at level 1, 4 at level 2 and 3, and 5 at level 4 = 29.</p><p>2. Thanks for the familiar. The bonus is the same, but I like squirrel, the reason I wanted one hadn't anything to do with the bonus!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="poilbrun, post: 167567, member: 532"] [COLOR=royalblue][SIZE=3][B]MAERATH ILIANDIL[/B][/SIZE][B][/b][/COLOR][B] Elf Male Wizard 4 Neutral Good[/B] [B]Abilities:[/B] Str 12 Dex 16 (14 +2 Race) Con 11 (13 -2 Race) Int 16 (15 +1 Level 4) Wis 10 Cha 11 [B]Combat Stats:[/B] [I]Base Attack Bonus:[/I] +2 [I]Melee:[/I] +3 (BAB + Str) [I]Ranged:[/I] +5 (BAB + Dex) [I]Hit Points:[/I] 4 + 3 + 3 + 3 + 0 (CON) = 13 [I]Armor Class:[/I] 13 (Dex +3) [I]Initiative:[/I] +7 (+3 Dex, +4 Improved Initiative) [I]Movement Rate:[/I] 30 ft [B]Attacks per round:[/B] 1 Masterwork longsword (+4 to hit, 1d8+1 dmg) or 1 Masterwork dagger (+4 to hit, 1d4+1 dmg) or 1 Masterwork mighty composite longdow (+1 Str Bonus) (+6 to hit, 1d8+1 dmg) [B]Weapons and Armor[/B] [I]Armor and Shield:[/I] None [I]Weapons:[/I] Masterwork longsword (1d8 dmg, Crit 19-20/x2) Masterwork dagger (1d4 dmg, Crit 19-20/x2) Masterwork mighty composite longdow (1d8 dmg, Crit 20/x3, Range 110 ft) [B]Saving Throws:[/B] [I]Fort:[/I] +1 (+1 base, +0 Con) [I]Ref:[/I] +4 (+1 base, +3 Dex) [I]Will:[/I] +4 (+4 base, +0 Wis) [B]Feats:[/B] [I]Weapon proficiency:[/I] club, dagger, heavy crossbow, light crossbow, quarterstaff (Wizard) [I]Weapon proficiency:[/I] longsword, shortbow, longbow, composite shortbow, composite longbow (Elf) Summon Familiar (wizard) Scribe Scroll (wizard) Improved Initiative (level 1) Craft Wondrous item (level 3) [B]Skills:[/B] Alchemy +4 (1 rank, +3 Int) Concentration +7 (7 ranks, +0 Con) Knowledge (Arcana) +10 ( ranks, +3 Int) Knowledge (History) +7 (4 ranks, +3 Int) Knowledge (Local) +4 (1 rank, +3 Int) Knowledge (Religion) +5 (2 ranks, +3 Int) Listen +4 (0 rank, +0 Wis, +2 race, +2 Familiar) Search +5 (0 rank, +3 Int, +2 race) Scry +3 (0 ranks, +3 Int) Spellcraft +10 (7 ranks, +3 Int) Spot +4 (0 rank, +0 Wis, +2 race, +2 Familiar) [B]Languages:[/B] Common, Draconic, Elven, Goblin, Orc. [B]Racial Abilities:[/B] Immunity to sleep Save +2 vs enchantment spells Low-light vision +2 racial bonus on Listen, Search and Spot checks Automatic Search check if within 5' of secret/concealed door [B]Wizard Spells:[/B] 4/4/3 [I]Level 0:[/I] Arcane Mark, Dancing Lights, Daze, Detect Magic*, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light**, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic*, Repair Minor Damage, Resistance [I]Level 1:[/I] Charm Person*, Color Spray, Identify, Mage Armor*, Magic Missile*, Shield*, True Strike [I]Level 2:[/I] Blur*, Cat's Grace*, Invisibility*, Knock [COLOR=blue]Spells with an * are those usually prepared.[/COLOR] [B]Familiar:[/B] [I]Name:[/I] Squeekie [I]Statistics:[/I] CR -; Diminutive Animal; HD 1/4xd8; hp 1' Init +3 (Dex); Spd 10 ft. climb 15 ft; AC 19 (+4 Size, +3 Dex, +2 Natural Armor); Atk none; SQ scent; Face 1ft/1ft' Reach 0 ft; SV Fort +2, Ref +5, Will +1; STR 2, DEX 16, CON 11, INT 7, WIS 12, CHA 4. Skills: Climb +15, Hide +22, Move Silently +11, Listen +9. Squirrels gain a +4 racial bonus to Climb, Hide, and Move Silently checks. [I]Description:[/I] Squirrels are excellent climbers and jumpers. Their teeth are strong enough to gnaw through soft wood, leather or rope, given a few minutes. Their paws are also dexterous enough to pick up small objects and hold them (although they can't carry them, since they walk on all fours). They eat fruits, nuts and grains. [I]Special Abilities:[/I] Master gains a +2 bonus on Reflex Save Alertness Improved evasion Share spells Empathic link Touch [B]Equipment:[/B] [I]Chest (in my room)[/I] -2000 gp [I]Wearing/Carrying[/I] -Arrows (20) -Explorer's Outfit with secret component pocket containing an eyelash encased in a bit of gum arabic (for invisibility) -Familiar Carrier -Masterwork dagger -Masterwork longsword -Masterwork mighty composite longbow (Str +1) [I]Backpack[/I] -Blanket (winter) -Candles x10 -Case (Map or Scroll) -Ink (1 Oz. Vial) -Paper Sheets x15 (inside the Scroll Case) -Pen (Ink) x5 -Rope (Silk, 50 ft) -Tindertwigs x10 -Waterskin [I]Pouch (Belt)[/I] -16 gp -8 sp -5 cp -Chalk x5 [I]Total weight carried:[/I] 38.78 pounds [I]Load:[/I] light [B]Experience:[/B] [I]Current XP:[/I] 6000 [I]Next level:[/I] 10000 [B]History:[/B] Second son of a wealthy merchant from the great city of Tirn-Girel, Maerath Iliandil has been sent to the Academy of Drell by his father after one of their frequent quarrel as a punishment. His father, named Salnorath, hopes that what Maerath will learn in the academy will make him less hotheaded. And it has succeeded. Since his arrival at the academy, Maerath has learned a lot, improved his magical skills, and become calm and thoughtful. His main hobby there is to read, and he is more often found in the library than anywhere else. Before his arrival at the academy, Maerath spent his youth roaming the woods with his older brother Falandiel. This time spent in the woods hunting wild animals has earned Maerath a visible scar on his forehead. Having lost their mother when Maerath was still quite young, the two brothers have been raised by their father. Whereas Falandiel always was in good terms with his father and is now working with him, Maerath was always quarreling with him, which lead to him being sent to the academy. [B]Description:[/B] Maerath is 5 feet tall and weighs between 100 and 110 pounds. His long blond hair form a ponytail and fall on his back. His bright green eyes are the main features of his face and attract young women more often than not. His fine elvish features are only stained by a scar on his forehead, memory of a deer trying to flee him and his brother by springing above them. Maerath always wear leather clothing: boots, trousers and vest on top of a linen shirt. When venturing outside the safety of the academy, he carries a longsword at his side and a bow and a quiver hanging in his back. Maerath's character is now calmer than before. He has learned in the academy to control himself, and is now thoughtful. Before taking any decision, he often ponders the implications of his choice, using his personal experience and the experience he found in the books he has read. However, he still gets angry from time to time, usually when talked about his father. He tries however to forgive his father and to try and love him as a son should love his father. [B]Messages to Zhure:[/B] 1. You're sure about the skill points? Wizards get 2+Int, which means 4*4 at level 1, 4 at level 2 and 3, and 5 at level 4 = 29. 2. Thanks for the familiar. The bonus is the same, but I like squirrel, the reason I wanted one hadn't anything to do with the bonus!:D [/QUOTE]
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