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Characters for the Academy of Drell
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<blockquote data-quote="evileeyore" data-source="post: 168279" data-attributes="member: 1768"><p>KithKalin Khaladuar</p><p>Elven Rogue 2/Sorceror 2 /Courtier 1</p><p>Chaotic Neutral</p><p></p><p>Experience: All of it baby! (12,500)</p><p>Next Level: All of them baby! (6th/15,00)</p><p></p><p>Str 11 </p><p>Dex 17 3 (15 +2 race) </p><p>Con 10 0 (12 -2 race) </p><p>Int 14 2 </p><p>Wis 10 </p><p>Cha 14 2 (13 +1level) </p><p></p><p>AC 17=10(base)+3(Dex)+4(Armor) </p><p>Sheild Spell: +7 AC, +3 Ref (cover)</p><p></p><p>Hit points 20=6(1st)+3(2nd)+4(3rd)+3(4th)+4(5th)</p><p></p><p>Saves </p><p>Fort 0=0(base)+0(mod)</p><p>Ref 8=3+3+2(Familiar)</p><p>Will 5=5+0 </p><p></p><p></p><p>Combat</p><p>Melee 2=2(BAB)+0(Mod)</p><p>Ranged 5=2+3</p><p>Iniative 7=4(Imp.Init.)+3</p><p></p><p>Combat stats: Mstrwrkd Bow and Arrows atk 6 dam 1d8, +1 atk and dam under 30’; Mstrwrkd Rapier atk 3 dam 1d6; Dagger atk 2 dam 1d4; Sneak attack under 30’ +1d6 dam</p><p></p><p></p><p>Proficiencies: Weapon; bow (all), longsword, rapier, sap, shortsword, simple (all) Armor; light.</p><p>Special Abilities: Summon Familiar, Sneak Attack (1d6), Evasion, Wealth, Style and Grace, Talent</p><p>Feats: Improved Iniative; Point Blank Shot</p><p></p><p></p><p>Skills</p><p>Total 68</p><p>Skill Total (Rank+Mod+Syn+Racial+Other)</p><p>Alchemy(Int) 5 (3+2)</p><p>Balance(Dex) 6 (1+3+2)</p><p>Bluff(Cha) 7/11 (5+2+*4)</p><p>Climb(Str) 5 (2)</p><p>Concentration(Con) 2 (2)</p><p>Disguise(Cha) 6/10 (2+2+2+*4)</p><p>Diplomacy(Cha) 16 (6+2+4+4)</p><p>Gather Information(Cha) 8/10 (2+2+4+*2)</p><p>Hide(Dex) 7 (4+3)</p><p>Intimidate(Cha) 12 (4+2+2+4)</p><p>Innuendo(Wis) 3 (1+2/2)</p><p>Jump(Str) 7 (5+0+2)</p><p>Knowledge Arcana(Int) 4 (3+1)</p><p>Knowledge Local-Academy(Int) 5 (3+2)</p><p>Listen(Wis) 3/5 (1+0+0+2+*2)</p><p>Move Silently(Dex) 7 (4+3)</p><p>Pick Pocket(Dex) 8 (3+3+2)</p><p>Search(Int) 4/6 (1+1+0+*2)</p><p>Sense Motive(Wis) 5 (5)</p><p>Spot(Wis) 8/10 (6+0+0+2+*2)</p><p>Tumble(Dex) 10 (5+3+2)</p><p></p><p>*denotes situational bonus, ie familiar within 5', or gaining Style and Grace in social situation.</p><p></p><p>Languages: Elven, Common, Dwarven, Giant</p><p></p><p>Spells</p><p>0th 5(Known) 7(Per day)</p><p>1st 2(Known) 5(Per day)</p><p></p><p>Spells</p><p>0th: Detect magic, Mage Hand, Mending, Prestidigitation, Read Magic </p><p>1st: Endure Elements, Shield</p><p></p><p>Familiar: Turin Ferret: CR-; Diminutive magical beast: HD 1; hp ½ masters [10]; Init +2; Spd 15ft., climb 15ft.; AC 17 (touch 16, flat-footed 15); Atk +6 melee (1d2-4 bite); Face/Reach 1ft. by 1ft./0ft.; Special Abilities: Attach (EX, on a hit with its bite attack, it automatically deals bite damage each round, attached AC 15**); Special Qualities: Scent, grants Alertness and +2 Ref saves to master, improved evasion, empathic link, shared spells; AL any [Chaotic Neutral]; SV Fort +1, Ref +8, Will +3; Str 3, Dex 15, Con 10, Int 6, Wis 12, Cha 5; Skills: Balance +10, Climb +11, hide +13, Move Silently +9, Spot +7; Feats: Weapon Finesse (bite). </p><p></p><p>Equipment</p><p>Wt. Item </p><p> 3 Mstrwrkd Longbow Mighty Composite (+2 Str) </p><p>- 5 Arrows +2</p><p> 3 25 Arrows Mstrwrkd, only carries 15 at a time when “adventuring”</p><p>10 Mithral Chain Shirt</p><p> 8 Explorers Outfit</p><p>- 6 Courtier’s Outfit (3 sets w/50gc in jewerly)-not worn “adventuring”</p><p> 1 Dagger</p><p> 3 Mstrwrkd Rapier </p><p> 3 Pouch</p><p>- Tindertwigs, 25</p><p>- Holy Water, 1 flask</p><p>- Cure Light Wounds Potion, 3</p><p> 1.5 Money: 5 PC, 9 gc, 13 sp, 20 cp</p><p> 4* Water skin</p><p> 5* Silk rope 50'</p><p> 8* Disguise Kit</p><p>18* Familiar Carrier</p><p> 3* Winter Blanket</p><p>70.5 Total</p><p>32.5 if drop all*</p><p></p><p></p><p>History: Kith was born into a wealthy merchant/enchanter family. He was sent to Academy to carry on the tradition. He has failed and become quite the embarrassment to his family. He generally skips classes and tries to get out of any and all responsibility. The only thing keeping him enrolled is the family money and his ability to talk himself out of the worst trouble. He only stays here because he knows expulsion from Dell will land him somewhere worse (like Home). Luckily Kith has some phenomenal natural talents, although he could probably be a real power someday that’s not his goal, he is happy where he is. Rumors of impending expulsion aside he will continue to have fun, regardless the cost.</p><p></p><p>Description: Pale alabaster skin, Long black hair, green eyes, usually clothed in dark colors of luxurious cloth, always accompanied by Turin. Ht: 5’ 4” Wt: 124.</p><p>He is not really a pretty boy, but his attitude garners him a lot of attention (not all of it positive). He has an easy way with words, and can usually find others weak spots, from there they are putty in his hands…</p><p></p><p></p><p>brackets [] are my notes</p><p>**Attach. This ability reads poorly, I think they meant to have it mean the Ferret had "grappled" following a successful bite, without an AoO or a resisted grapple test. Thus leading to them being "Attached" and able to apply damage every round until knocked loose. The victim would be considered unhindered, and the Ferret would lose their Dex to AC for purposes of being knocked free. I qouted it exactly in the ferret stats.</p><p></p><p></p><p>-----------------------------------------------------------------------</p><p>Hmmm, I noticed that everyone else saved aside money... Did I miss something? Gahh, it won't except tabs... Grrrr, will fix later-should now be fixed... Hope ya don't mind I added the Fancy clothes to his equipment, I felt it might fit with his flamboyant nature... and help to impress the rich Ladies, heh...</p></blockquote><p></p>
[QUOTE="evileeyore, post: 168279, member: 1768"] KithKalin Khaladuar Elven Rogue 2/Sorceror 2 /Courtier 1 Chaotic Neutral Experience: All of it baby! (12,500) Next Level: All of them baby! (6th/15,00) Str 11 Dex 17 3 (15 +2 race) Con 10 0 (12 -2 race) Int 14 2 Wis 10 Cha 14 2 (13 +1level) AC 17=10(base)+3(Dex)+4(Armor) Sheild Spell: +7 AC, +3 Ref (cover) Hit points 20=6(1st)+3(2nd)+4(3rd)+3(4th)+4(5th) Saves Fort 0=0(base)+0(mod) Ref 8=3+3+2(Familiar) Will 5=5+0 Combat Melee 2=2(BAB)+0(Mod) Ranged 5=2+3 Iniative 7=4(Imp.Init.)+3 Combat stats: Mstrwrkd Bow and Arrows atk 6 dam 1d8, +1 atk and dam under 30’; Mstrwrkd Rapier atk 3 dam 1d6; Dagger atk 2 dam 1d4; Sneak attack under 30’ +1d6 dam Proficiencies: Weapon; bow (all), longsword, rapier, sap, shortsword, simple (all) Armor; light. Special Abilities: Summon Familiar, Sneak Attack (1d6), Evasion, Wealth, Style and Grace, Talent Feats: Improved Iniative; Point Blank Shot Skills Total 68 Skill Total (Rank+Mod+Syn+Racial+Other) Alchemy(Int) 5 (3+2) Balance(Dex) 6 (1+3+2) Bluff(Cha) 7/11 (5+2+*4) Climb(Str) 5 (2) Concentration(Con) 2 (2) Disguise(Cha) 6/10 (2+2+2+*4) Diplomacy(Cha) 16 (6+2+4+4) Gather Information(Cha) 8/10 (2+2+4+*2) Hide(Dex) 7 (4+3) Intimidate(Cha) 12 (4+2+2+4) Innuendo(Wis) 3 (1+2/2) Jump(Str) 7 (5+0+2) Knowledge Arcana(Int) 4 (3+1) Knowledge Local-Academy(Int) 5 (3+2) Listen(Wis) 3/5 (1+0+0+2+*2) Move Silently(Dex) 7 (4+3) Pick Pocket(Dex) 8 (3+3+2) Search(Int) 4/6 (1+1+0+*2) Sense Motive(Wis) 5 (5) Spot(Wis) 8/10 (6+0+0+2+*2) Tumble(Dex) 10 (5+3+2) *denotes situational bonus, ie familiar within 5', or gaining Style and Grace in social situation. Languages: Elven, Common, Dwarven, Giant Spells 0th 5(Known) 7(Per day) 1st 2(Known) 5(Per day) Spells 0th: Detect magic, Mage Hand, Mending, Prestidigitation, Read Magic 1st: Endure Elements, Shield Familiar: Turin Ferret: CR-; Diminutive magical beast: HD 1; hp ½ masters [10]; Init +2; Spd 15ft., climb 15ft.; AC 17 (touch 16, flat-footed 15); Atk +6 melee (1d2-4 bite); Face/Reach 1ft. by 1ft./0ft.; Special Abilities: Attach (EX, on a hit with its bite attack, it automatically deals bite damage each round, attached AC 15**); Special Qualities: Scent, grants Alertness and +2 Ref saves to master, improved evasion, empathic link, shared spells; AL any [Chaotic Neutral]; SV Fort +1, Ref +8, Will +3; Str 3, Dex 15, Con 10, Int 6, Wis 12, Cha 5; Skills: Balance +10, Climb +11, hide +13, Move Silently +9, Spot +7; Feats: Weapon Finesse (bite). Equipment Wt. Item 3 Mstrwrkd Longbow Mighty Composite (+2 Str) - 5 Arrows +2 3 25 Arrows Mstrwrkd, only carries 15 at a time when “adventuring” 10 Mithral Chain Shirt 8 Explorers Outfit - 6 Courtier’s Outfit (3 sets w/50gc in jewerly)-not worn “adventuring” 1 Dagger 3 Mstrwrkd Rapier 3 Pouch - Tindertwigs, 25 - Holy Water, 1 flask - Cure Light Wounds Potion, 3 1.5 Money: 5 PC, 9 gc, 13 sp, 20 cp 4* Water skin 5* Silk rope 50' 8* Disguise Kit 18* Familiar Carrier 3* Winter Blanket 70.5 Total 32.5 if drop all* History: Kith was born into a wealthy merchant/enchanter family. He was sent to Academy to carry on the tradition. He has failed and become quite the embarrassment to his family. He generally skips classes and tries to get out of any and all responsibility. The only thing keeping him enrolled is the family money and his ability to talk himself out of the worst trouble. He only stays here because he knows expulsion from Dell will land him somewhere worse (like Home). Luckily Kith has some phenomenal natural talents, although he could probably be a real power someday that’s not his goal, he is happy where he is. Rumors of impending expulsion aside he will continue to have fun, regardless the cost. Description: Pale alabaster skin, Long black hair, green eyes, usually clothed in dark colors of luxurious cloth, always accompanied by Turin. Ht: 5’ 4” Wt: 124. He is not really a pretty boy, but his attitude garners him a lot of attention (not all of it positive). He has an easy way with words, and can usually find others weak spots, from there they are putty in his hands… brackets [] are my notes **Attach. This ability reads poorly, I think they meant to have it mean the Ferret had "grappled" following a successful bite, without an AoO or a resisted grapple test. Thus leading to them being "Attached" and able to apply damage every round until knocked loose. The victim would be considered unhindered, and the Ferret would lose their Dex to AC for purposes of being knocked free. I qouted it exactly in the ferret stats. ----------------------------------------------------------------------- Hmmm, I noticed that everyone else saved aside money... Did I miss something? Gahh, it won't except tabs... Grrrr, will fix later-should now be fixed... Hope ya don't mind I added the Fancy clothes to his equipment, I felt it might fit with his flamboyant nature... and help to impress the rich Ladies, heh... [/QUOTE]
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