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Characters for the Academy of Drell
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<blockquote data-quote="Jarval" data-source="post: 563839" data-attributes="member: 421"><p><strong><span style="font-size: 12px">Mortimer Stratum</span></strong></p><p><strong>Human Rogue 4, Chaotic Good</strong></p><p></p><p>STR 13 (+1) </p><p>DEX 16 (+3) </p><p>CON 12 (+1) </p><p>INT 14 (+2) </p><p>WIS 11 (+0) </p><p>CHA 10 (+0) </p><p></p><p></p><p><strong>Combat Stats:</strong></p><p>Base Attack Bonus: +3 </p><p>Melee: +4 [+3 BAB, +1 STR] </p><p>Ranged: +6 [+3 BAB, +3 DEX] </p><p>Hit Points: 22 [6 + 4 + 4 + 4 (levels) + 4 (CON)] </p><p>Armor Class: 18 [10 + 5 (Mithril-adamantium alloy chain shirt) + 3 (DEX)] </p><p>Initiative: +7 (+3 DEX, +4 Improved Initiative) </p><p>Movement Rate: 30 feet </p><p></p><p><strong>Attacks per round:</strong></p><p>1 Masterwork rapier (+5 to hit, 1d6+1 dmg)</p><p>or 1 Light Crossbow (+6 to hit, 1d8 dmg) </p><p>or Dagger (+4 Melee, +6 Ranged, 1d4+1 dmg) </p><p></p><p><strong>Weapons and Armor:</strong></p><p>Armor: Mithral Shirt (+4 AC) </p><p>Weapons: Masterwork rapier (1d6 dmg, Crit 18-20/x2)</p><p>Light Crossbow (1d8 dmg, Crit 19-20/x2, Rng 80 ft) </p><p>Dagger (1d4 dmg, Crit 19-20/x2, Rng 10 ft) </p><p></p><p></p><p><strong>Saving Throws:</strong></p><p>Fort: +2 [+1 base, +1 CON] </p><p>Ref: +8 [+3 base, +3 DEX, +2 Lightning Reflexes] </p><p>Will: +1 [+1 base] </p><p></p><p></p><p><strong>Feats:</strong></p><p>Armor Proficiency (Light) (Free for Rogue) </p><p>Exotic Weapon Proficiency (Hand Crossbow) (Free for Rogue) </p><p>Combat Reflexes (1st level feat)</p><p>Improved Initiative (bonus human feat) </p><p>Lightning Reflexes (3rd level feat)</p><p></p><p></p><p><strong>Skills:</strong></p><p>Appraise +9 (7 ranks, +2 INT)</p><p>Decipher Script +14 (7 ranks, +2 INT, +5 <em>Tutsan's Deciphering Magnifier</em>)</p><p>Disable Device +11 (7 ranks, +2 INT, +2 Masterwork Thieves' Tools)</p><p>Escape Artist +10 (7 ranks, +3 DEX)</p><p>Gather Information +7 (7 ranks)</p><p>Knowledge (History) +5 (3.5 ranks, +2 INT)</p><p>Open Lock +12 (7 ranks, +3 DEX, +2 Masterwork Thieves' Tools)</p><p>Search +9 (7 ranks, +2 INT)</p><p>Spot +7 (7 ranks) </p><p>Swim +2 (7 ranks, +1 STR, -6 Weight)</p><p>Use Rope +10 (7 ranks, +3 DEX)</p><p></p><p></p><p><strong>Languages:</strong></p><p>Common, Celestial, Draconic. </p><p></p><p></p><p><strong>Special Abilities:</strong></p><p>Evasion</p><p>Sneak Attack +2d6</p><p>Uncanny Dodge (Dex bonus to AC)</p><p></p><p></p><p><strong>Equipment:</strong></p><p><em>Heward's Handy Haversack</em></p><p>- Grappling Hook</p><p>- 50 ft Silk Rope</p><p>- 5 Sunrods</p><p>- 2 Vials of Antitoxin</p><p>- 3 Flasks of Acid</p><p>- <em>Everburning Torch</em></p><p>- Hammer</p><p>- Spade</p><p>- 4 day's Trail Rations</p><p>- 2 <em>Potions of Cure Light Wounds</em></p><p>- <em>Potion of Spider Climb</em></p><p>- <em>Tutsan's Deciphering Magnifier</em> <span style="color: sandybrown">(+5 to Decipher Script checks)</span></p><p>- 47 gp, 5 sp.</p><p>Wearing / Carrying</p><p>- Mithril-adamantium alloy chain shirt (+1 non-magical chain shirt, weight as mithril)</p><p>- Explorer's Outfit</p><p>- Masterwork Rapier</p><p>- Masterwork Thieves' Tools</p><p>- Light Crossbow</p><p>- 20 Bolts</p><p>- 10 Masterwork bolts</p><p>- 3 Daggers</p><p>- <em>Gray Bag of Tricks</em></p><p></p><p>Total Weight Carried: 34.5 lb</p><p>Load: Light</p><p></p><p></p><p><strong>Current XP:</strong></p><p>Current: 11,500 (unrested, so as yet unleveled)</p><p>Next Level: 10,000</p><p></p><p></p><p>His mother was a historian, and his father a librarian, but Mortimer wanted a more active approach to his field of study. Archeology (sometimes bordering on grave robbing) became his profession, and lead him to the Academy, along with a glowing (and rather inaccurate) letter of introduction from his father. The Academy's library is what drew him to Drell, but he's also following some more martial pursuits, having learnt that sometimes you need to fight to keep your finds.</p><p></p><p>Mortimer stands 5' 11" tall. His blonde hair is cut short, and usually somewhat muddy. He wears practical clothing, having little use or time for frills, favouring dark blues and browns. He tends to come across as brash and over-confident to those he doesn't know, or considers may be a potential rival, but in truth Mortimer is a quiet, studious man.</p><p></p><p>[EDITS: 30/10/03 - Edited to add XP and equipment gained since joining game.]</p></blockquote><p></p>
[QUOTE="Jarval, post: 563839, member: 421"] [b][size=3]Mortimer Stratum[/size] Human Rogue 4, Chaotic Good[/b] STR 13 (+1) DEX 16 (+3) CON 12 (+1) INT 14 (+2) WIS 11 (+0) CHA 10 (+0) [b]Combat Stats:[/b] Base Attack Bonus: +3 Melee: +4 [+3 BAB, +1 STR] Ranged: +6 [+3 BAB, +3 DEX] Hit Points: 22 [6 + 4 + 4 + 4 (levels) + 4 (CON)] Armor Class: 18 [10 + 5 (Mithril-adamantium alloy chain shirt) + 3 (DEX)] Initiative: +7 (+3 DEX, +4 Improved Initiative) Movement Rate: 30 feet [b]Attacks per round:[/b] 1 Masterwork rapier (+5 to hit, 1d6+1 dmg) or 1 Light Crossbow (+6 to hit, 1d8 dmg) or Dagger (+4 Melee, +6 Ranged, 1d4+1 dmg) [b]Weapons and Armor:[/b] Armor: Mithral Shirt (+4 AC) Weapons: Masterwork rapier (1d6 dmg, Crit 18-20/x2) Light Crossbow (1d8 dmg, Crit 19-20/x2, Rng 80 ft) Dagger (1d4 dmg, Crit 19-20/x2, Rng 10 ft) [b]Saving Throws:[/b] Fort: +2 [+1 base, +1 CON] Ref: +8 [+3 base, +3 DEX, +2 Lightning Reflexes] Will: +1 [+1 base] [b]Feats:[/b] Armor Proficiency (Light) (Free for Rogue) Exotic Weapon Proficiency (Hand Crossbow) (Free for Rogue) Combat Reflexes (1st level feat) Improved Initiative (bonus human feat) Lightning Reflexes (3rd level feat) [b]Skills:[/b] Appraise +9 (7 ranks, +2 INT) Decipher Script +14 (7 ranks, +2 INT, +5 [i]Tutsan's Deciphering Magnifier[/i]) Disable Device +11 (7 ranks, +2 INT, +2 Masterwork Thieves' Tools) Escape Artist +10 (7 ranks, +3 DEX) Gather Information +7 (7 ranks) Knowledge (History) +5 (3.5 ranks, +2 INT) Open Lock +12 (7 ranks, +3 DEX, +2 Masterwork Thieves' Tools) Search +9 (7 ranks, +2 INT) Spot +7 (7 ranks) Swim +2 (7 ranks, +1 STR, -6 Weight) Use Rope +10 (7 ranks, +3 DEX) [b]Languages:[/b] Common, Celestial, Draconic. [b]Special Abilities:[/b] Evasion Sneak Attack +2d6 Uncanny Dodge (Dex bonus to AC) [b]Equipment:[/b] [i]Heward's Handy Haversack[/i] - Grappling Hook - 50 ft Silk Rope - 5 Sunrods - 2 Vials of Antitoxin - 3 Flasks of Acid - [i]Everburning Torch[/i] - Hammer - Spade - 4 day's Trail Rations - 2 [i]Potions of Cure Light Wounds[/i] - [i]Potion of Spider Climb[/i] - [i]Tutsan's Deciphering Magnifier[/i] [color=sandybrown](+5 to Decipher Script checks)[/color] - 47 gp, 5 sp. Wearing / Carrying - Mithril-adamantium alloy chain shirt (+1 non-magical chain shirt, weight as mithril) - Explorer's Outfit - Masterwork Rapier - Masterwork Thieves' Tools - Light Crossbow - 20 Bolts - 10 Masterwork bolts - 3 Daggers - [i]Gray Bag of Tricks[/i] Total Weight Carried: 34.5 lb Load: Light [b]Current XP:[/b] Current: 11,500 (unrested, so as yet unleveled) Next Level: 10,000 His mother was a historian, and his father a librarian, but Mortimer wanted a more active approach to his field of study. Archeology (sometimes bordering on grave robbing) became his profession, and lead him to the Academy, along with a glowing (and rather inaccurate) letter of introduction from his father. The Academy's library is what drew him to Drell, but he's also following some more martial pursuits, having learnt that sometimes you need to fight to keep your finds. Mortimer stands 5' 11" tall. His blonde hair is cut short, and usually somewhat muddy. He wears practical clothing, having little use or time for frills, favouring dark blues and browns. He tends to come across as brash and over-confident to those he doesn't know, or considers may be a potential rival, but in truth Mortimer is a quiet, studious man. [EDITS: 30/10/03 - Edited to add XP and equipment gained since joining game.] [/QUOTE]
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