Characters for 'The Finding of the Dragon' game.


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Jurak Benard

Jurak Benard
Human male, 19 years old, Woodsman, Midlander

Str: 12 +1
Dex: 16 +3
Con: 12 +1
Int: 10 +0
Wis: 12 +1
Cha: 12 +1

Bab: +1 (melee +2, ranged +4)
Initiative: +3
Defense: 16 (Base +3, Dex +3)
Fort: +3
Ref: +4
Will: +2

Feats: Track (class), Luck of Heroes (region), Latent Sniffer

Proficiencies: Simple and Martial weapons, Light and Medium armor, and shields.

Class Abilities: Nature's Warrior (environment: forest), Track

Skills: 28 skill points
Climb +5 (4 ranks), Craft: woodcarving +1 (1 rank), Heal +3 (2 ranks), Hide +6 (3 ranks), Jump +4 (3 ranks), Knowledge: nature +3 (3 ranks), Listen +3 (2 ranks), Move Silently +5 (2 ranks), Search +2 (2 ranks), Spot +3 (2 ranks), Wilderness Lore +5 (4 ranks).

Equipment:
2 daggers 1d4+1 19-20/x2, piercing
Hand axe 1d6+1/x3, slashing
Longsword 1d8+1 19-20/x2, slashing
Two Rivers Longbow (20 arrows) 1d8/x3, 110 ft range increment, piercing.

Belt pouch, Waterskin (filled), 6 days rations, backpack, 5 torches (in backpack), whetstone, flint and steel, Signet ring (has a symbol that is supposed to represent something about his background, something he doesn't know about; something he wants to find out about), normal travelers outfit w/ standard clothes, cloak w/ hood (dark green), rope (50ft hemp)(connected to side of backpack), mirror (small steel), tobacco w/ pipe.

Current Funds: 130 mk, 9 sp, 7 cp.

If possible, for game development, I would like to take this rather inexperienced young soul and somehow become a Warder for an Aes Sedai, if that is the direction the campaign goes.

Brief background:
Jurak was going through the woods, hunting some foul, when he was ambushed! $ Aes Sedai surrounded him, gagged him with Air and rushed him back to Tar Valon. He was not treated very nicely, and was pushed for a very long time on horse back until they reached the White Tower. They then went through a ceremony where 13 sisters surrounded you and after it was complete, and looked you over, they left, leaving you in a cell.

Appearance:
Jurak has sandy blonde hair, green eyes, and is constantly moving some part of his body, be it his fingers, hands, feet. Something is always moving. The only time he's not moving is when he's on the hunt. He's wanting to neither sit, nor stand, at the start of this because of being in a cell for so long, and he's none to happy about all this.

He's about 5'8", 150 lbs, not the most muscular person but his eyes sparkle and his body is lithe in its movements.
 

Name: Juair din Geln WakeRunner
Gender: Male
Class: Wanderer 1
Backround: Athan'me
Age:20
Height: 5'10
Weight: 137

Stats: Str: 12 (+1) Dex: 16 + (3) Con: 12 (+1) Int: 12 (+1) Wis 8 (-1) Cha: 14 +(2)
BAB: +0
Saves: Fort + 1, Will + 1, Ref + 4
Attacks: Quaterstaff, +1 to attack, 1d6+1 dmg. Dagger, +1 to attack/+4 range, 1d4+1 dmg, 10 ft range.
AC: 16

Feats: Smooth Tounge (Region), Ambidex
Skills: Hide +5 (2 ranks), Move Silentley +5 (2 ranks), Bluff +8 (4 ranks), Diplomacy +8 (4 ranks), Listen +2 (3ranks), Spot + 2 (3 ranks), Pick Pocket +4 (1 ranks), Gather Information +4 (2 ranks), Intimidate +6 (4 ranks), Open Lock +4 (1 rank), Tumble +5 (2 rank), Profession (Sailor) +3 (4 region ranks),Jump +2 (1 ranks), Performance +5 (3 ranks: Singing, Dancing, Pan Pipes or WoT Equivlent)

Illicit Barter (+5 To buy Illegal Goods)

Languages: Common (Athan'Me), Common (Arad Domani)

Equipment: 6 Daggers (hidden), Quaterstaff, Water Skin, 5 Days of rations, Backpack, Light Crossbow, 20 Bolts, Lanteren, Hooded, 3 pints of oil, flint and steel, Whetstone, Belt pouch, Glemans Outfit, 100 mk worth of Jewlrey, Pan Pipes

Money: 15 mks, 4 silver, 8 cp

Description: Wearing a blue long sleeved coat, normaly un buttoned, and white oiled breaches, Juair looks like a normal seafolk. He has 2 daggers hidden in each sleeve, one in his right boot, and one near his neck. He has a quaterstaff made out of a dark wood, and a crossbow of a crossbow of the same type of wood thrown over his back. He wears a few peices of jewlerey, the most valubale being two ivory braclets studded with obsidian. He also has two earings on each ear, all made out of silver. He has a silver necklace wich has a jade medalion on it.

History:Juair was your average sea folk, except getting into a little more trouble then usual, but was great at bartering with folk in the cities for Athan'Me goods. However, during a Trip to Tar'Valon, the boat crashed on the banks of the river. His mother, the Wavemistress, and his father both drowned. His sister and the others all got on various Athan'Me ships. Juair decided to live on the land for a few years, and has been doing odd jobs and leg work ever since. The Armylian decided to trust him with this mission, because he got a small item (probaly a sa'angral, but he dosnt know) from a Tearin Ambasodor for a Brown Sister, and the Ambasodor still thinks he dropped it on the road here.

Personailty:Juair likes to play tricks and jokes, but he is still honest most of the time. He loves good food, and is always willing to try new stuff. He will fight for the Light, and loves adventuring. His main goals for now are winning fame, fortune, and honor in battle. His major longterm goal now is to end up buying a ship, and inviting his old shipmates to it. He came to the White Tower, because he figures that if Aes Sedai cant give him a job that has fame, fortune, honor, and fighting for the Light, who can? He dosnt like Tearians that much, since he has had nasty experinces with them.

Edit- Added more personality.
 
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Mira Al'Nir
Height 5'9", Weight 18 stone, Eyes: blue, Hair: Blond, Age: 16

Midlander Inate (Accepted) Level1

Str: 10
Dex: 14 +2
Con: 12 +1
Int: 15 +2
Wis: 14 +2
Cha: 10

HP: 5
Defence: 14
Speed: 30
Initiative: 2

Melee: +0
Ranged: +2

Fort: +3
Ref: +3
Will: +5

Skills: Concentration +5, Heal +6, Intimidate +6, Knowledge (Age of Legends) +3, KNowledge (Arcana) +3, Knowledge (Blight) +3, Knowledge (History) +3, Ride +6, Sence Motive +6, Weavesight +10

Abilities/Feats: Bullheaded, Extra Affinity (Air), Power-Heightened Sences, Weavesight

Languages: Common (Midlands, Borderlands, Cairhien)

One Power Talents: Elementalism

One Power Affinities: Spirit, Air

Weaves: (4-0; 3-1st) Arms of Air, Light, Tool of Air, Harden Air, Delve, Heal, Trace, Harness the Wind

Equipment: Light Horse, Healer's Kit, Club (+0 melee 1d6 dam, x2 crit), Dagger (+0 melee 1d4 dam, 19-20/x2 crit), , Backpack, Bedroll, Winter Blanket, Map Case, Chalk (5), Ink, Ink Pen, Hooded Lantern, Small Mirror, Parchment (5), Playing Cards, Belt Pouch (2), Rations (10),Rope (silk), Signal Whistle, Waterskin, Traveler's Outfit, Saddlebags; 57mk, 4sp

Story: Mira Lived in a small village between two Rivers and Tar Valon. A number of years ago an Aes Sedi came to the village, noted her big sister, Alise, and took her to the tower. A few years later an Aes Sedai returned and tested Mira, and took her to the tower. She saw very little of her Big sister there, Mira was too busy!

After a (relativly) short time Mira took the Accepted test. I won't go into details (Because I haven't fully developed them yet) But the tests involved Mira, Alise, the Black Ajah, and the Dragon Reborn.

After the test, before she sould confront her sister about what she saw, Alise disapeared. All her questioning of the other sisters was met with half-truths and pointed 'business for full sisters, not for Accepted' sniffs huffs and shawl adjusting.

One could imagine that this could be a reason that the Amrylin summoned her to her office that day...?
 
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Al'korn of Arafellin (Borderlander Armsman)
1st level, male, 17 years old

STR: 14 (+2)
DEX: 14 (+2)
CON: 14 (+2)
INT: 10 (+0)
WIS: 14 (+2)
CHA: 10 (+0)

Hit Points 12
DEF: 10 +2 (dex) +4 (mailed shirt) +2 (large shield). DEF 18, flat-footed 16, Touch 12
Unarmed DEF 10 +2 (class) +2 (dex) DEF 16, flat-footed 12, Touch 14
Initiative: +4 [+2 dex +2 Blooded]
Base Attack: +1
Melee +3 to attack, Ranged +3 to attack

Attacks:
Warder's Sword [+4 to attack; 1d10+2 to damage, two handed 1d10+3]
Dagger [+3 to attack; 1d4+2 damage; Rg 10ft]
Short Bow [+3 to attack; 1d6 damage; Rg 60ft]

Fort: +4 (+2 +2)
Reflex: +3 (+1 +2)
Will: +2 (+0 +2)

Feats:
1st: Exotic Weapon Proficiency (Warder's Sword); Bonus- Borderlander: Blooded; Bonus- Armsman: Weapon Focus (Warder's Sword)

Proficiencies:
All Simple and Martial Weapons
All Armor and Shields

Skills [16pts 1st level; plus Background Skill – Move Silent (rank) 4]:
Climb (Str) 2/+4
Craft [weaponsmith] (Int) 2/+2
Handle Animals (Cha) 4/+4
Intimidate (Cha) 4/+4
Jump (Str) 0/+2
Move Silent (Dex) 4/+6
Ride (Dex) 4/+6
Spot (Wis) 0/+4 (+2 for Blooded)
Swim (Str) 0/+2

Langauges: Common (Borderlands);

Background Equipment: Mail Shirt [25lbs]
Other Equipment (starting equip 200 marks)
Warder's Sword (30mk) [10lb]
Dagger (2mk) [1lb]
Short Bow (30mk) with a quive of 20 arrows (1mk) [5lbs]
Large Wooden Shield (7mk) [10lbs]
Backpack (2mk) [2lb]
Bedroll (4sp) [1lb]
Flint & Steel (3cp)
Rations, trail 10 days (5mk) [10lbs]
Light Riding Horse (10mk)
Bit & Bridle (2mk)
Feed 10 days (5sp)
Saddle, Riding (10mk)
Saddlebags (4mk)

[total spent 103 marks, 9 silver, 3 cp; total left over 96 marks and 7 cp]
Normally carried weight: 51 lbs (light load)

Description:
At 5’7” and weighing 156 lbs (almost 16 stones) and more to come (I need to refer to the book over a couple of things)

Background:
Al'korn grew up in the northern Borderland, where the Shadow still hangs over the people and the land like a dark cloud… (again what to look over my book about some details)
 
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Qaenora
Wilder 1

Gender: Female
Race: Human (Midlander)

Str 10, Dex 13, Con 13
Int 10, Wis 14, Cha 15

Initiative: +1 (+1 Dex)
BAB: +0
Attacks: Dagger +0 melee (1d4, 19-20/x2
AC: 14 (+1 Dex, +3 class bonus)
Hit Points: 7
Saves: Fort +3, Ref +3, Will +7
Movement: 30 ft.
Reputation: 0
Skills: Composure +6 (4/+2), Concentration +3 (2/+1), Handle Animal +4 (4), Heal +5 (3/+2), Profession: farmer +5 (3/+2), Weavesight +4 (4)
Feats: Iron Will, Strong Soul (regional)
Power Affinities: Air
Class Abilities: Block (fear)
One Power Talents: Elementalism
Weaves Known: 0 (2/day) - Light, tool of air, voice of power; 1 (3/day) - Arms of air, false wall, harden air
Languages: Common (Midlands)
Equipment: Belt pouch, dagger, flint and steel, healer's kit, horse (light), iron pot, peasant's outfit, sack, saddle (riding), trail rations (7 days), waterskin
Wealth: 100 mk, 8 sp
Look/Traits: 19 years old, 5'2", 108 lbs. Red hair, blue eyes, calloused hands from helping run the family farm.
Background: Qaenora was born in Tarly's Fork, a small farming village in Ghealdan. Her mother died when she was still an infant. She discovered her talent when she was 17, when, on a trip to Jehanna with her father, she was startled by a Whitecloak patrolling the streets. She reflexively and unknowingly used the One Power, and the Whitecloak's sword flew out of its scabbard, clattering to the ground. Qaenora and her father managed to hide from the Whitecloaks, who now knew that she was a 'witch', until one day, two years later, they found her family's farm. Seeing them approach, her father told her to run; the Whitecloaks came to the farm and, not finding Qaenora, interrogated her father about her whereabouts. But Qaenora didn't look back, and fled into the forests. She lived on the road for several months before eventually finding her way to Tar Valon, where she'd heard that others with powers like hers could find help.
 

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