Glandred, Shield Maiden of Azerkyn
Glandred, Shield Maiden of Azerkyn
Dwarf (Shield) Fighter 1
Medium Humanoid
Alignment: Neutral Good
Deity: Haela Brightaxe (Lady of the Fray, Luckmaiden)
Region: Cormyr, Eagle Peak, Storm Horns (hamlet, 153; FRCS 112)
Sex: female
Height: 4’7”
Weight: 132 lbs
Skin: Dark, almost red tone
Hair: Flame red
Eyes: Orange
Age: 121
Str: 16 (+3) [10 points]
Dex: 10 (0) [2 points]
Con: 16 (+3) [6 points]
Int: 12 (+1) [4 points]
Wis: 9 (-1) [1 points]
Cha: 8 (-1) [2 points]
* +2 con; -2 Cha
Racial Abilities
Darkvision 60'
Stonecunning
Weapon Familiarity - dwarven urgoshes and waraxes
Stability - +4 to resist bull rush and trip attempts when standing on the ground
Class Abilities
proficient with all simple and marial weapons
proficient with all armour and shields
bonus feat
Hit Dice: 1d10
HP: 13
AC: 17 (+0 Dex, +7) Touch – 10, Flat-footed – 17
ACP: -5
Init: +4 (+0 Dex, +4 Improved Initiative)
Speed: 15ft
*+4 dodge bonus to AC vs giants
Saves:
Fortitude + 5 [2 base, +3 Con]
Reflex 0 [+0 base, +0 Dex]
Will -1 [+0 base, -1 Wis]
*+4 vs fire effects (Azerblood); +2 vs poison (dwarf); +2 vs spells and spell effects (dwarf)
BAB/Grapple: +1/+4
Melee Atk: +4 Dagger (1d4, 19-20/x2)
Melee Atk: +4 Flail (1d8, x2)
Melee Atk: +4 Long Sword (1d8, 19-20/x2)
Ranged Atk: +1 Light Crossbow (1d8, 19-20/x2, 80')
* +1 attacks vs orcs and goblinoids (dwarf)
Class Skills: 12
Climb 2 [4 ranks, +3 Str, -5 ACP]
Craft (weaponsmithing) 6 [4 ranks, +1 Int, +1 Azerblood]
Handle Animal -1 [0 ranks, -1 Chr]
Intimidate -1 [0 ranks, -1 Chr]
Jump 2 [4 ranks, +3 Str, -5 ACP]
Ride 0 [+0 Dex]
Swim -7 [0 ranks, +3 Str, -10 ACP]
*+2 Appraise (stone or metal) (dwarf); +2 Craft (stone or metal) (dwarf)
Feats:
Azerblood - descendant of Clan Azerkyn - +4 saves versus fire effects, +1 craft (armoursmithing, blacksmithing and weaponsmithing)
Improved Initiative - +4 initiative
Languages: Dwarf, Common, Ignan
Equipment
Wearing or carrying at hand
Masterwork Banded Mail (regional) – 0 gp (35 lbs)
Masterwork Light Steel Shield - 159 gp (6 lb)
Dagger - 2 gp (1lb)
Flail – 8 gp (5 lbs) (Bludgeoning)
Light Crossbow - 35 gp (4lb)
20 bolts - 2 gp (4lb)
Long Sword - 15 gp (4lb) (Slashing)
In or on containers
Backpack - 2gp (2 lbs)
Waterskin – 1gp (4 lbs)
Flint and Steel – 1 gp (--)
Whetstone - 2cp (1lb)
Bedroll - 1sp (5lb)
20 days Iron Rations - 10 (0lb) (consumed in the trip from the Storm Horns)
Total weight carried – 69 lbs, light load.
Money
2gp 3 sp 8 cp
~~~~~
Appearance: Glandred is well muscled with bronze, almost red skin. Her hair is worn long and, like the downy growth upon her cheeks, is a fiery orange in color. Her eyes are dark, almost black with pale yellow pupils. She favours dark colours, particularly mauves, purples, reds, blues and deep oranges and yellows. She carries herself with a swaggering confidence gained through the knowledge that she seems to finally be in control of her own destiny.
Personality: Glandred is a little confused. There seems to be large chunks of her memory that are missing. She doesn't have any idea what happened previous to the last year and she acts accordingly. She is a little paranoid, seeing a threat behind every shadow, she is cautious around strangers though always ready to take matters into her own hands. She is impatient and hates standing in ques or large crowds. If she trusts someone she trusts them implicitly, and can be easily led by such individuals.
Background: Glandred literally translates as Forgotten or Lost Maiden (RoS 25). Glandred has no idea as to her past. She woke up just over a year ago high in the Storm Horns battered and bruised. She wandered for a couple of days before, half dead, she stumbled into Eagle Peak. She had no possessions and no money and so was forced to work for the human smith Belden for a year and a day in return for lodgings, a stipend and a little equipment once the tenure was over.
Glandred proved to be a great asset to Belden and secretly he squirreled away a portion of the money he made from her wares. After the term of the contract was up Belden presented Glandred with a suit of mail and her share of the takings from the year. Glandred, although moved to tears by the friendship of Belden, had resolved to depart as soon as she could so she could try and solve the mystery of her past.
Glandred said her goodbyes to Belden not more than 3 weeks ago and has slowly made her way out of the Storm Horns and through Cormyr since. She has been in Wheedon for only a week and is starting to run low on funds. She is reluctant to get a job at another smithy so soon after leaving her last job and so is looking for a more direct means to earn some money, and a chance to practice her martial skills.
Note: She recalls her surname but not the signifigance of its meaning.
Glandred, Shield Maiden of Azerkyn
Dwarf (Shield) Fighter 1
Medium Humanoid
Alignment: Neutral Good
Deity: Haela Brightaxe (Lady of the Fray, Luckmaiden)
Region: Cormyr, Eagle Peak, Storm Horns (hamlet, 153; FRCS 112)
Sex: female
Height: 4’7”
Weight: 132 lbs
Skin: Dark, almost red tone
Hair: Flame red
Eyes: Orange
Age: 121
Str: 16 (+3) [10 points]
Dex: 10 (0) [2 points]
Con: 16 (+3) [6 points]
Int: 12 (+1) [4 points]
Wis: 9 (-1) [1 points]
Cha: 8 (-1) [2 points]
* +2 con; -2 Cha
Racial Abilities
Darkvision 60'
Stonecunning
Weapon Familiarity - dwarven urgoshes and waraxes
Stability - +4 to resist bull rush and trip attempts when standing on the ground
Class Abilities
proficient with all simple and marial weapons
proficient with all armour and shields
bonus feat
Hit Dice: 1d10
HP: 13
AC: 17 (+0 Dex, +7) Touch – 10, Flat-footed – 17
ACP: -5
Init: +4 (+0 Dex, +4 Improved Initiative)
Speed: 15ft
*+4 dodge bonus to AC vs giants
Saves:
Fortitude + 5 [2 base, +3 Con]
Reflex 0 [+0 base, +0 Dex]
Will -1 [+0 base, -1 Wis]
*+4 vs fire effects (Azerblood); +2 vs poison (dwarf); +2 vs spells and spell effects (dwarf)
BAB/Grapple: +1/+4
Melee Atk: +4 Dagger (1d4, 19-20/x2)
Melee Atk: +4 Flail (1d8, x2)
Melee Atk: +4 Long Sword (1d8, 19-20/x2)
Ranged Atk: +1 Light Crossbow (1d8, 19-20/x2, 80')
* +1 attacks vs orcs and goblinoids (dwarf)
Class Skills: 12
Climb 2 [4 ranks, +3 Str, -5 ACP]
Craft (weaponsmithing) 6 [4 ranks, +1 Int, +1 Azerblood]
Handle Animal -1 [0 ranks, -1 Chr]
Intimidate -1 [0 ranks, -1 Chr]
Jump 2 [4 ranks, +3 Str, -5 ACP]
Ride 0 [+0 Dex]
Swim -7 [0 ranks, +3 Str, -10 ACP]
*+2 Appraise (stone or metal) (dwarf); +2 Craft (stone or metal) (dwarf)
Feats:
Azerblood - descendant of Clan Azerkyn - +4 saves versus fire effects, +1 craft (armoursmithing, blacksmithing and weaponsmithing)
Improved Initiative - +4 initiative
Languages: Dwarf, Common, Ignan
Equipment
Wearing or carrying at hand
Masterwork Banded Mail (regional) – 0 gp (35 lbs)
Masterwork Light Steel Shield - 159 gp (6 lb)
Dagger - 2 gp (1lb)
Flail – 8 gp (5 lbs) (Bludgeoning)
Light Crossbow - 35 gp (4lb)
20 bolts - 2 gp (4lb)
Long Sword - 15 gp (4lb) (Slashing)
In or on containers
Backpack - 2gp (2 lbs)
Waterskin – 1gp (4 lbs)
Flint and Steel – 1 gp (--)
Whetstone - 2cp (1lb)
Bedroll - 1sp (5lb)
20 days Iron Rations - 10 (0lb) (consumed in the trip from the Storm Horns)
Total weight carried – 69 lbs, light load.
Money
2gp 3 sp 8 cp
~~~~~
Appearance: Glandred is well muscled with bronze, almost red skin. Her hair is worn long and, like the downy growth upon her cheeks, is a fiery orange in color. Her eyes are dark, almost black with pale yellow pupils. She favours dark colours, particularly mauves, purples, reds, blues and deep oranges and yellows. She carries herself with a swaggering confidence gained through the knowledge that she seems to finally be in control of her own destiny.
Personality: Glandred is a little confused. There seems to be large chunks of her memory that are missing. She doesn't have any idea what happened previous to the last year and she acts accordingly. She is a little paranoid, seeing a threat behind every shadow, she is cautious around strangers though always ready to take matters into her own hands. She is impatient and hates standing in ques or large crowds. If she trusts someone she trusts them implicitly, and can be easily led by such individuals.
Background: Glandred literally translates as Forgotten or Lost Maiden (RoS 25). Glandred has no idea as to her past. She woke up just over a year ago high in the Storm Horns battered and bruised. She wandered for a couple of days before, half dead, she stumbled into Eagle Peak. She had no possessions and no money and so was forced to work for the human smith Belden for a year and a day in return for lodgings, a stipend and a little equipment once the tenure was over.
Glandred proved to be a great asset to Belden and secretly he squirreled away a portion of the money he made from her wares. After the term of the contract was up Belden presented Glandred with a suit of mail and her share of the takings from the year. Glandred, although moved to tears by the friendship of Belden, had resolved to depart as soon as she could so she could try and solve the mystery of her past.
Glandred said her goodbyes to Belden not more than 3 weeks ago and has slowly made her way out of the Storm Horns and through Cormyr since. She has been in Wheedon for only a week and is starting to run low on funds. She is reluctant to get a job at another smithy so soon after leaving her last job and so is looking for a more direct means to earn some money, and a chance to practice her martial skills.
Note: She recalls her surname but not the signifigance of its meaning.