Inconsequenti-AL
Breaks Games
I'm playing in a core only game. It's rather refreshing - less rules to consider, more time for the important bits of the game. Although I do miss a few things that I feel 'ought' to be part of the core ruleset.
Personally, I really like some of the prestige classes - ones that 'plug gaps' - mystic theurge, eldritch knigth and arcane trickster spring to mind. Mostly because they make it possible to play some older edition concepts that 3.x doesn't support so well? Although I feel theres an argument for turning these into base classes instead.
N.B. A small niggle - why is always barbarians that get singled out as incapable of social interaction. If it's a skills problems, then clerics and fighters are IME even more likely to be fish out of water. At 4 skill points per level and some outdoorsy skills at least Mr Barbarian can do something else? If it's a roleplay problem, then that's something else entirely.
Personally, I really like some of the prestige classes - ones that 'plug gaps' - mystic theurge, eldritch knigth and arcane trickster spring to mind. Mostly because they make it possible to play some older edition concepts that 3.x doesn't support so well? Although I feel theres an argument for turning these into base classes instead.
N.B. A small niggle - why is always barbarians that get singled out as incapable of social interaction. If it's a skills problems, then clerics and fighters are IME even more likely to be fish out of water. At 4 skill points per level and some outdoorsy skills at least Mr Barbarian can do something else? If it's a roleplay problem, then that's something else entirely.