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Characters without Bling

I'm playing in a core only game. It's rather refreshing - less rules to consider, more time for the important bits of the game. Although I do miss a few things that I feel 'ought' to be part of the core ruleset.

Personally, I really like some of the prestige classes - ones that 'plug gaps' - mystic theurge, eldritch knigth and arcane trickster spring to mind. Mostly because they make it possible to play some older edition concepts that 3.x doesn't support so well? Although I feel theres an argument for turning these into base classes instead.


N.B. A small niggle - why is always barbarians that get singled out as incapable of social interaction. If it's a skills problems, then clerics and fighters are IME even more likely to be fish out of water. At 4 skill points per level and some outdoorsy skills at least Mr Barbarian can do something else? If it's a roleplay problem, then that's something else entirely.
 

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Olgar Shiverstone said:
I'm starting to feel that the game is getting overwhelmed by character concepts that involve having new, special, unique, etc special abilities, aka "kewl powrz".

I'm finding I really prefer my characters without all the bling. Anyone else out there find that core classes and a reasonable feat selection are just as, if not more fun, than having a unique special ability at each character level?

Definitely, yes. :)

I like special abilities, but not when you are overloaded with them (especialls a plethora of different ones).

Some think, that being overloaded with special abilities is flavor. :p

Bye
Thanee
 

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