lonebrendan
First Post
There are so many great items and feats which make charging enemies fun. Things like Vanguard Weapons, Horned Helm, and Badge of the Berserker are all awesome and available at low level.
However below epic level and especially in heroic it is difficult to charge the same enemy in subsequent turns. I was wondering if anyone knew some other ways of charging adjacent enemies in one turn, especially at lower levels.
Here are some ways I have found for charging an enemy you start your turn adjacent to. (They are all repeatable every turn without encounter or daily powers)
Long Step (Epic) - shift 1 extra square. Although 21 levels is a long time to wait.
Risky Shift- Shift 2 squares and grant combat advantage. Not bad. Available early as a rogue or multiclassed rogue, but a little dangerous to be doing all the time.
Monk At-Will, Five Storms -Shift 2 as a move action. Available to Monks, monk hybrids or paragon multiclassing as a Monk. Getting any class’ at-will is difficult. Hybrids make a lot of tradeoffs and the monk doesn’t mesh very well with many other classes. Paragon multiclassing is extremely feat expensive, and you give up other paragon classes.
Great Cat Armor- adds 1 to your shift. Level 19 magic armor, and thus is super expensive at 105,000g.
Fey chargers don't work after the errata was published for Fey Charge.
Boots of Adept Charging- shift 1 after a charge. Although cheap they are useless when the enemy just steps right up to you on their turn. Same thing with Unstoppable Charge (epic).
Some of the coolest charging is the most recent I’ve found. They all involve multiclassing into Warlock taking the Utility Power Swap feat for Ethereal Sidestep (At-Will utility) at level 10.
Ethereal Sidestep allows you to teleport 1 square. Lame by itself, but adding items or feats to increase this distance makes for an awesome way to charge. Vanishing from in front of your enemy only to rematerialize 15 feet away barreling toward their flank reminds me of Flash Step from the anime Bleach, or old school DBZ fights.
Mark of Passage- extends the distance teleported with a power by 1, but is only available in Eberron.
Eladrin Ring of Passage- does the same thing as mark of passage and is a level 14 magic item.
Eladrin Boots –extend your teleport by 2. Level 16 item. Awesome in this combo.
I’m sure I haven’t found all the ways. Anyone know of some other chargespam combos?
However below epic level and especially in heroic it is difficult to charge the same enemy in subsequent turns. I was wondering if anyone knew some other ways of charging adjacent enemies in one turn, especially at lower levels.
Here are some ways I have found for charging an enemy you start your turn adjacent to. (They are all repeatable every turn without encounter or daily powers)
Long Step (Epic) - shift 1 extra square. Although 21 levels is a long time to wait.
Risky Shift- Shift 2 squares and grant combat advantage. Not bad. Available early as a rogue or multiclassed rogue, but a little dangerous to be doing all the time.
Monk At-Will, Five Storms -Shift 2 as a move action. Available to Monks, monk hybrids or paragon multiclassing as a Monk. Getting any class’ at-will is difficult. Hybrids make a lot of tradeoffs and the monk doesn’t mesh very well with many other classes. Paragon multiclassing is extremely feat expensive, and you give up other paragon classes.
Great Cat Armor- adds 1 to your shift. Level 19 magic armor, and thus is super expensive at 105,000g.
Fey chargers don't work after the errata was published for Fey Charge.
Boots of Adept Charging- shift 1 after a charge. Although cheap they are useless when the enemy just steps right up to you on their turn. Same thing with Unstoppable Charge (epic).
Some of the coolest charging is the most recent I’ve found. They all involve multiclassing into Warlock taking the Utility Power Swap feat for Ethereal Sidestep (At-Will utility) at level 10.
Ethereal Sidestep allows you to teleport 1 square. Lame by itself, but adding items or feats to increase this distance makes for an awesome way to charge. Vanishing from in front of your enemy only to rematerialize 15 feet away barreling toward their flank reminds me of Flash Step from the anime Bleach, or old school DBZ fights.
Mark of Passage- extends the distance teleported with a power by 1, but is only available in Eberron.
Eladrin Ring of Passage- does the same thing as mark of passage and is a level 14 magic item.
Eladrin Boots –extend your teleport by 2. Level 16 item. Awesome in this combo.
I’m sure I haven’t found all the ways. Anyone know of some other chargespam combos?