• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Charging up walls

Xahn'Tyr

First Post
If you are wearing Slipper of Spider climbing, could you charge (in a straight line) towards a buidling, run up the wall, onto the roof, and then claim a charging bonus at the end?

From a top-down view, the move is all in a striaight line. On the other hand you make a 90 degree turn to go up the wall and then another one to level back out at the top.

If vertical changes matter, can you jump into a charge? You'd be doing a parabolic path rather than a straight line in all three dimensions.


Does the "straight line" clause of the charge rules count for 2 dimensions, or 3?
 

log in or register to remove this ad




Up the Walls and Psionic Charge are exactly for this sort of thing.
Also if I'm not mistaken Boots/Slippers of Spider Climbing have a movement of 30'. So you could only do a partial charge anyway once their activated.
 

From the SRD: "Slippers of Spider Climbing

When worn, a pair of these slippers enable movement on vertical surfaces or even upside down along ceilings, leaving the wearer’s hands free. Her speed is 15 feet. Extremely slippery surfaces-icy, oiled, or greased surfaces-make these slippers useless.

Caster Level: 4th; Prerequisites: Craft Wondrous Item, spider climb; Market Price: 2,000 gp; Weight: 1/2 lb."

Greg
 

Mahali said:
Up the Walls and Psionic Charge are exactly for this sort of thing.

Yep - the "iffy" bit comes when you start subtracting all those 5' increments for each time you move from floor to wall or from wall to floor.

Those 90-degree turns are limited by your DEX modifier, as well, so (unless you have a high DEX) you'd need to carefully plan it out or take a round to set yourself up into position to do it.

It'd be a good idea to have a few "Speed of Thought" Feats or manifest "Skate" or "Burst" to make the best of it.
 

Do you really have to activate Slippers of Spider Climbing? If so, I guess it is every 40 minutes as a command word? I suppose if someone were caught by surprise out in the woods this might be an issue, but not in the middle of a dungeon where you were expecting danger. Or do you make the player say "I am activating by slippers" every 40 minutes?

I'm not familiar with the Psionic stuff, but it seems like there a unanimous opinion that you can't normally charge up walls. Does anyone at all think it is ok? With a group of 7 of us playing, we were doubtful initially but then decided to let it go since jumping involved a vertical change but did not preclude a charge. Oh well, I guess it was pretty late.
 

Xahn'Tyr said:
Do you really have to activate Slippers of Spider Climbing? If so, I guess it is every 40 minutes as a command word? I suppose if someone were caught by surprise out in the woods this might be an issue, but not in the middle of a dungeon where you were expecting danger. Or do you make the player say "I am activating by slippers" every 40 minutes?[/b[


Slippers are use-activated. No command word needed. Merely wearing them allows you to utilize the effect. See the item description above. "When worn...."

I'm not familiar with the Psionic stuff, but it seems like there a unanimous opinion that you can't normally charge up walls. Does anyone at all think it is ok? With a group of 7 of us playing, we were doubtful initially but then decided to let it go since jumping involved a vertical change but did not preclude a charge. Oh well, I guess it was pretty late.


This is covered under the Psionic Feat "Up the Walls." Specifically it says, "Treat the wall as a normal floor for the purposes of measuring your movement. Passing the boundary between horizontal and vertical is equivalent to 5 feet of movement along a normal floor. Opponents on the floor still get attacks of opportunity as you move up the wall within areas they threaten.

Special: You can take other move actions in conjunction with moving on a wall."

Certainly sounds like 'charge' is valid to me.

A Psychic Warrior with those Feats, a high-DEX, Dodge, Mobility and Spring Attack can hurtle around corners, make an attack and leave, all without touching the floor. Kinda creepy.
Greg
 

Zhure said:
A Psychic Warrior with those Feats, a high-DEX, Dodge, Mobility and Spring Attack can hurtle around corners, make an attack and leave, all without touching the floor. Kinda creepy.
Greg

Creepy? Hey, now!

Trinity and Neo have got nothin' on *my* moves! ;)
 

Into the Woods

Remove ads

Top