Charisma in the D&D Game (article)

shilsen

Adventurer
In view of the constant discussion of Cha as a dump stat that I see on these boards (see the "Charisma, still the poor stat!" thread), here is my take on using Cha in 3e. All of the following is completely basic stuff, and probably things that many of the DMs posting here already have in effect in their campaigns, so it might only be useful to newer players and DMs. Either way, here goes. As usual, feedback is greatly appreciated.

Charisma in D&D

Of the six ability scores possessed by PCs and NPCs in D&D, inarguably the most troublesome (for players and DMs alike) one is that of Charisma (Cha). A major part of the problem lies in the fact that it is the worst-defined of the abilities, with a number of obvious contradictions between its theory (description) and practice (mechanics) in the game. Such a lack of precise definition automatically leads to a problem common to many, if not most, D&D campaigns, where Cha is often the “dump” stat for characters, and plays a minimal role in affecting the game world, as opposed to the other ability scores, which come into play on a more or less consistent basis. In an attempt to alleviate this problem, here is my take on what Cha means in the D&D game world, and how it may be more consistently and effectively used in a D&D campaign.

What is Charisma?

The PHB defines the ability as follows: “Charisma measures a character’s force of personality, persuasiveness, personal magnetism, ability to lead, and physical attractiveness. It represents actual personal strength, not merely how one is perceived in a social setting.” Right here is one of the inherent flaws in the ability – contradictory definition. Most of the qualities described here are dependent on contextual factors. Physical attractiveness, for example, is almost totally dependent on social perception, and especially in a world populated by physically different species. The “attractiveness” that a gnomish equivalent of Tom Cruise may possess in the eyes of his female counterparts will in most likelihood be lost on any of the nubile half-orc ladies he encounters, and vice versa. This dependence on perception is unique to Cha among the six abilities – the others are all quantifiable in isolation. A medium-sized bipedal creature with 14 Str always has a maximum load of 175 lbs, just as all creatures with 16 Dex are equally and consistently adept at dodging. Keeping in mind this relative uniqueness of Cha as an ability, one can somewhat amend the “actual personal strength” mentioned in the PHB, and describe it as follows: “Charisma is the ability to use one’s actual strength of character to change the world around oneself (primarily in a social sense).” This definition, simple as it may seem, achieves certain things that aid in the use of Cha in the game. Firstly, it sets Cha apart very clearly from the other ‘mental’ abilities – Int and Wis. Whereas Int is the ability to understand and analyze the external world, Wis is the ability to perceive it and also resist being affected by it. Cha, completing the triad, is the ability to affect the external world in turn.

What does high and low Cha mean?

As is true of the other two mental attributes (as opposed to the three physical ones), Intelligence and Wisdom, a high or a low Cha usually means a single thing, but can arise from many reasons. A high Cha essentially means that the character is able to affect others’ opinions and make them more amenable to him by virtue of his force of personality, while a low Cha means that others react to the character in a negative manner. The reasons, as mentioned before, may be extremely varied. A very eloquent speaker or an attractive woman can be highly charismatic. A rude or an ugly person may have a low Cha. It is important to note, however, that Cha measures the sum total of a character’s personality, and some aspects of it may be more attractive than others. An unattractive person can have a high Cha due to other facets of personality (think Winston Churchill or Whoopi Goldberg). Similarly, being just a pretty face will lead to a low Cha character. What is important in Cha is not simply the possession of many qualities, but a willingness to use them in a social context. A character with a strong personality and sense of self will still have a low Cha if he is an introvert and disinterested in dealing with people in a social way. Such an inbuilt emphasis on application by choice is unique to Cha (as opposed to attributes like Str or Wis), and is one of the reasons why it causes problems for both players (roleplaying) and DMs (how to use Cha in the game world).

Part two following...
 

log in or register to remove this ad

Part two...

The Player’s Perspective: Roleplaying Charisma

The ambiguity in the definition of Cha in the game system often leads to problems in roleplaying the attribute appropriately. Anyone with a little experience with D&D has encountered charismatic players who play non-charismatic PCs in a very vocal and proactive manner, as well as the quiet and tongue-tied players who struggle to roleplay the bard with 18 Cha. Part of the problem also lies in the fact that the only activity that the D&D player does as his character is speaking. The player of a strong PC is not required to lift weights above his head to stay in character (at least not in my games!), nor does the player of the 20 Int Gray Elf mage display the intellect of his character. But since both players and DM assume (only partly correctly) that Cha is tied completely to a character’s speech, what a player says at the table is expected to be an appropriate expression of his Cha, and it often is not so. There are two ways to deal with the above issue.

The first (and preferable) way is for the player to consciously modify his speech and behaviour based on the character’s Cha. Suppose you are playing a PC with a low Cha. Decide how and why it is low. Perhaps he tends to be rude and abrupt. Or perhaps he has never left home and is shy in social settings. Maybe he is eloquent but conceited, and this tends to irritate people. Decide this during character creation, tell your DM about it, and try to bring the same personality to the game table. The above, of course, is far more difficult to do when you are playing a character with a high Cha, especially if you are not equally so in real life. If your character could pull off Henry V’s St. Crispin’s Day speech without batting an eyelid, and you tend to prefer not saying much at the game table, there are bound to be problems in achieving the complete effect of the PC’s usual dialogue by yourself. But you don’t have to achieve it, since it is after all a roleplaying game. This is where the DM comes in (also the second way to deal with the problem mentioned in the previous paragraph).

The DM’s Responsibility: Charisma in the Game World

Part of the reason why Cha does not play as strong a part in many, if not most, campaigns as could (and arguably should) be is because of the manner on which DMs underutilize it. Cha should play a role any time a PC attempts to affect the opinion of any NPC in the game world (the situation is very different for NPCs trying to affect PCs: see below). The emphasis here is on changing another’s position. Whether haggling for goods, obtaining help of some kind, or threatening a prisoner, the PC’s Cha is one of the primary determinants of success. The existence of skills such as Bluff, Diplomacy and Intimidate in the game system illustrate some of the areas in which Cha becomes useful. In order to keep the ability as valid and important as the other five, a DM should always roll to resolve a social encounter.

The mechanics are extremely basic. Use a particular skill if applicable (and if the PC possesses it), or simply use the PC’s Cha modifier and roll against an appropriate DC (DMG tables 5-3 and 5-4, pg.149 has examples). If the player roleplays the encounter particularly well or poorly, assign a +2 or –2 to the DC. Regularly doing so, and making the results affect the party consistently, will serve to underline the role of Cha in the game world and in the party, and serve to differentiate the PCs as well. The high-Cha PCs (or those with ranks bought in Cha-related skills) will find people more amenable to them, just as those with a higher Str cause more damage with a given weapon. Although a campaign with greater emphasis on dungeon-crawling and combat will have less options for using Cha, a DM can always find creative applications for it. Have NPCs use Bluff in combat to make its importance clear to the PCs. Have the PCs’ Cha affect their interaction with the merchants they sell their treasure to (and hence the amount of money they make), and the royal tax gatherers they run into. Have them make Diplomacy or Cha checks when they are trying to persuade clerics to heal someone or a wizard to cast a divination for them. Cha can always be important – it just depends on how and when the DM uses it.

It is important to note that one more area where Cha is unique is in the fact that it is not equally effective when used by an NPC against a PC, as when used by a PC against an NPC. While a PC can affect an NPC’s opinion and position by a successful Bluff, Diplomacy, Intimidate or Cha check, the same should not be true in reverse. “NPCs can never use a Cha check to influence PC attitudes. The players always decide their characters’ attitudes” (DMG pg.149). However, a DM can always portray an NPC’s actions and words to reflect his Cha, and should usually do so. If your NPC is trying to persuade the PCs in a particular direction and makes a poor Diplomacy roll, act awkward and stumble over your words. If he makes a high roll, present the offer as persuasively as possible, and maybe drop in a couple of third-person comments that might persuade the PCs to accept the NPC’s view.

All of the above is simply my personal perception of the meaning and role of Cha in the 3e game world. Using some of the approaches mentioned above should make Cha a more integral part of every character, whether bard or barbarian, while still allowing the player to roleplay the character as he wishes.
 

shilsen said:
A high Cha essentially means that the character is able to affect others’ opinions and make them more amenable to him by virtue of his force of personality, while a low Cha means that others react to the character in a negative manner.

I don't understand your reasoning here - wouldn't it make more sense to say that a low Cha finds it difficult to affect others' opinions? The low value being poor at what the high value is good at?

It just sounds like you are getting apples and oranges here :)
 

No, because the lower your Cha is the worse the penalties are. Cha affects the reactions of others no matter what (unless it's a 10 or 11). The only question is if the reaction is made more positive or more negative. A dwarf running around with a Cha 6 is liable to be treated like dirt by everyone he meets (avoided, nobody willing to do him any favors, restaurant workers spitting into his food, etc), while an Aasimar with a Cha 14 is likely to be liked and treated well by most people he meets. The way you state it, it's as if there's no difference between a Cha 10 and Cha 2. A Cha 2 person can affect the opinions of others just as much as a Cha 18 person, can. Problem is, he affects their opinions in a negative way, rather than a positive way.
 

Plane Sailing said:
I don't understand your reasoning here - wouldn't it make more sense to say that a low Cha finds it difficult to affect others' opinions? The low value being poor at what the high value is good at?

It just sounds like you are getting apples and oranges here :)

Green Knight's post about covers it. This is another of the areas where Cha seems to diverge from the other abilities. A 4 Str and a 14 Str both mean an ability to lift a certain weight, so the difference is only quantitative. A 4 Cha means the character invariably draws a negative reaction from others (whether he wants to or not) and a 14 Cha means the character is better able to draw the kind of reaction he wants from others (whether appreciation, like with a Diplomacy check, or fear, with Inimidate). The difference is a qualitative one.
 

That's the Trick. That the GM has to be aware of the character's Charisma and take it into account in the character's interactions with others. Few GMs do this. Most regularly allow the eloquent player who is running the Charisma 6 Half-Orc to be effective, when they shouldn't.

The player makes the old S. Crispins day speach to rally the troops. The character probably sees it the same way in his head. However, with his 6 charisma, it comes out as "All right you a-holes, get off yer butts and fight!" The troops are not inspired...
 

The answer to this is simple. Take out looks in umbrella of charisma. if someone is attractive, just say so. dont give it a number. I can be hot looking and still be an :):):):):):):). Charisma 6, with the looks of a god.
 

Problem with divorcing appearance and Cha (unless you're really good) is that attractive people tend to make far better first impressions than plain or unattractive people. So while someone with good looks and a horrible personality will eventually alienate most people, they'll have it good when they meet someone new. And besides, as a bunch of nerds, I'm sure we all know that someone can follow around an attractive but mean person for quite a while. :p
 

Humanophile said:
Problem with divorcing appearance and Cha (unless you're really good) is that attractive people tend to make far better first impressions than plain or unattractive people. So while someone with good looks and a horrible personality will eventually alienate most people, they'll have it good when they meet someone new. And besides, as a bunch of nerds, I'm sure we all know that someone can follow around an attractive but mean person for quite a while. :p

If appearance has anything to do with Cha, it must be marginal at best. A ghoul has better Cha than the average elf;[*] Cha affects DCs for spell-like abilities and bard/sorc spells; it's used for Iaijutsu Focus checks in OA; many undead templates grant a bonus to Cha; etc. All of this points to Cha being basically "force of personality", much like Wis is "force of will" or Int is "force of intellect". You could argue that pretty people have higher Cha than ugly people, all other things being equal, but the difference would have to be tiny.


[*] not that there's anything wrong with that.
 

Hong, I think where appearance comes into play is that objectively attractive people tend to develop a better sense of self-confidence.
 

Remove ads

Top