From the Wizards boards:
http://boards1.wizards.com/showthread.php?t=307074
Q. I have the impression that, since the early days of the 3rd edition until now, (I'm referring to WOTC products) most of the flavor of the game has been taken out in favor of a very rule-intensive approach.
Yes, this is somewhat true. Several posters have already commented on the reason: We've chosen to provide a game system that is most easily adaptable to any DM's campaign. Adding a lot of flavor text makes assumptions about the style and nature of the audience's campaigns; those assumptions can make the material less useful, rather than more useful.
For what it's worth, we didn't make this decision from the top of an ivory tower. Feedback we've received from players over the years led us to this approach in Third Edition. It's not the best approach for everyone (what is?), but it seems to be what works best for the majority of players.
That said, we're looking to leak a little more color into our products--someone commented on Races of Stone as an example. You'll see more material like that in the future--material that adds depth to the rules content, but generally doesn't step on the toes of DMs running their own campaigns in their own styles.
__________________
Charles Ryan
Brand Manager, Roleplaying Games
Wizards of the Coast
http://boards1.wizards.com/showthread.php?t=307074
Q. I have the impression that, since the early days of the 3rd edition until now, (I'm referring to WOTC products) most of the flavor of the game has been taken out in favor of a very rule-intensive approach.
Yes, this is somewhat true. Several posters have already commented on the reason: We've chosen to provide a game system that is most easily adaptable to any DM's campaign. Adding a lot of flavor text makes assumptions about the style and nature of the audience's campaigns; those assumptions can make the material less useful, rather than more useful.
For what it's worth, we didn't make this decision from the top of an ivory tower. Feedback we've received from players over the years led us to this approach in Third Edition. It's not the best approach for everyone (what is?), but it seems to be what works best for the majority of players.
That said, we're looking to leak a little more color into our products--someone commented on Races of Stone as an example. You'll see more material like that in the future--material that adds depth to the rules content, but generally doesn't step on the toes of DMs running their own campaigns in their own styles.
__________________
Charles Ryan
Brand Manager, Roleplaying Games
Wizards of the Coast
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