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Charles Ryan said:In answer to the original question: I don't think there are any "sacred cows" in D&D.
When we look at our game and the direction it takes as it develops over time, we don't so much see list of untouchable concepts as a continuum of game elements ranging from "extremely important to the game experience and expectations of our players" to "less so."
Some game elements (whether they're specifics, like the wizard class, or abstracts, like the concept of ablative damage) lie very distinctly at the former end of the scale. We're not going to monkey with them just for the heck of it, except in a product like Unearthed Arcana, where we can present the variations as distinctly optional.
But there's no "off the scale." Everything is open to discussion if we think there's an interesting, more flexible, or better way of doing things. A good example is the racial substitution levels in the Race series books--a system that provides a new spin on the "sacred cow" of character races.
Hope that helps!
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Charles Ryan
Brand Manager, Roleplaying Games
Wizards of the Coast
http://boards1.wizards.com/showthread.php?t=350013&page=1
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