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Charm Person / Mind Bender's Eternal Charm Person
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<blockquote data-quote="insanogeddon" data-source="post: 4753405" data-attributes="member: 82822"><p><strong>shall not pass !!</strong></p><p></p><p style="text-align: left">Not a drama, apply the rules.</p> <p style="text-align: left">1. PCs and NPCs alike buff/rely on magic and thus likely multiple times per combat vs any with the ability to do so Dispel Magics will probably go off... the tide turns!</p> <p style="text-align: left">2. Backguards are evil incarnate... hang round one and sooner or later you will get into trouble.</p> <p style="text-align: left">3. Blackguards ain't overly 'nice' to their friends.</p> <p style="text-align: left">4. They have sunder as a required feat... whoops I sundered that useless staff the enemy was using.</p> <p style="text-align: left">5. Blackguards have and eura of evil... attracts drama.</p> <p style="text-align: left">6. Chr bonus to saves. Chr as a class given = Good luck ordering him/her more than 60% of the time.. NO RETRIES !</p> <p style="text-align: left">7. Better hope no protection from evil/good etc go off</p> <p style="text-align: left">8. The Blackguards fiendish servant is a gift from hell... it might come to suspect and inform its masters/cut an exposed sleeping sorcerers throat... or just attack triggering an attack against it and a auto break or another save from the Blackguard. If the PC is smart and the Servant is charmed its divided loyalties might give the blackguard a heads up to re-roll the save.</p> <p style="text-align: left">9. Convincing it to do something (one action) it doesn't want to do is a chr check... thats a wasted combat action = action wasted as you blabber on saying pleeeassssse do it for me o luver luver. NO RETRIES !!</p> <p style="text-align: left">In my experience all Blackguards are pretty individualistic/stubborn and contrary so even getting him/her to stand to go on watch might be a issue.</p> <p style="text-align: left">10. "NEVER obeys suicidal or obviously harmful orders"</p> <p style="text-align: left"></p> <p style="text-align: left">and of course any time you or allies hit the butt monkey... spell ends. Alas poor fireball placement/'confused' (as confusion)/critical misses (if you play them)/sneaky Elusive Target feat holding NPCs channeling allies attacks into the blackguard etc</p> <p style="text-align: left"></p> <p style="text-align: left">PS: No limits on charmed creatures but the class ability may be limited.</p> <p style="text-align: left"></p></blockquote><p></p>
[QUOTE="insanogeddon, post: 4753405, member: 82822"] [b]shall not pass !![/b] [LEFT]Not a drama, apply the rules. 1. PCs and NPCs alike buff/rely on magic and thus likely multiple times per combat vs any with the ability to do so Dispel Magics will probably go off... the tide turns! 2. Backguards are evil incarnate... hang round one and sooner or later you will get into trouble. 3. Blackguards ain't overly 'nice' to their friends. 4. They have sunder as a required feat... whoops I sundered that useless staff the enemy was using. 5. Blackguards have and eura of evil... attracts drama. 6. Chr bonus to saves. Chr as a class given = Good luck ordering him/her more than 60% of the time.. NO RETRIES ! 7. Better hope no protection from evil/good etc go off 8. The Blackguards fiendish servant is a gift from hell... it might come to suspect and inform its masters/cut an exposed sleeping sorcerers throat... or just attack triggering an attack against it and a auto break or another save from the Blackguard. If the PC is smart and the Servant is charmed its divided loyalties might give the blackguard a heads up to re-roll the save. 9. Convincing it to do something (one action) it doesn't want to do is a chr check... thats a wasted combat action = action wasted as you blabber on saying pleeeassssse do it for me o luver luver. NO RETRIES !! In my experience all Blackguards are pretty individualistic/stubborn and contrary so even getting him/her to stand to go on watch might be a issue. 10. "NEVER obeys suicidal or obviously harmful orders" and of course any time you or allies hit the butt monkey... spell ends. Alas poor fireball placement/'confused' (as confusion)/critical misses (if you play them)/sneaky Elusive Target feat holding NPCs channeling allies attacks into the blackguard etc PS: No limits on charmed creatures but the class ability may be limited. [/LEFT] [/QUOTE]
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