Charm person/monster problems

Sander_Kaa

First Post
Hello all,

I have some troubles to adjucate the effects of a Charm Monster spell in my running campaign.

One of the players is using the 3.5 charm monster spell to charm his enemies.

First question is: the spell says the enemy gets +5 on his will save when he is threatened. My players say this means the enemy should be in melee combat (as in "threatening squares"). I think the mere fact the charmed monster and his companion are threatened when combat starts. What is correct? (and where to find it?)

Second question: assuming the monster fail their save, the monster is friendly ("willing to chat, advise, offer limited help, and advocate." PHB page 72). A diplomacy check might increase this attitude to helpfull. Also: CHA checks might persuade the monster to do thing he wouldn't ordinary do in the situation he is in. However, what about the attitude against the other PCs (who didn't charm the monster). Will the monster remain hostile (and thus attacking/bringing harm to them) or will he listen to the PC who charmed the monster who is asking to retreat from combat, hide somewhere, or even fight for the PCs. Also: where do I find the rules about this?

Many thanks for your help!

Sander
 

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First question is: the spell says the enemy gets +5 on his will save when he is threatened. My players say this means the enemy should be in melee combat (as in "threatening squares"). I think the mere fact the charmed monster and his companion are threatened when combat starts. What is correct? (and where to find it?)
It is the DM's decision how to read that passage. "If the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on its saving throw." Generally I'd treat it as any noticeable offensive actions that in some way effects the target, not merely having initiative rolled.
Second question: assuming the monster fail their save, the monster is friendly ("willing to chat, advise, offer limited help, and advocate." PHB page 72). A diplomacy check might increase this attitude to helpfull. Also: CHA checks might persuade the monster to do thing he wouldn't ordinary do in the situation he is in. However, what about the attitude against the other PCs (who didn't charm the monster). Will the monster remain hostile (and thus attacking/bringing harm to them) or will he listen to the PC who charmed the monster who is asking to retreat from combat, hide somewhere, or even fight for the PCs. Also: where do I find the rules about this?
It is vague and up to the DM. Some people forget that the spell specifically calls out the option to give orders. Here are some links for more discussion.

The spell does not enable you to control the charmed person as if it were an automaton, but it perceives your words and actions in the most favorable way. You can try to give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn’t ordinarily do. (Retries are not allowed.)
 

Hello all,

I have some troubles to adjucate the effects of a Charm Monster spell in my running campaign.

It's a subtle and problimatic spell requiring considerable good judgment on the part of the DM to hold to that narrow line between fair and balanced and not nerfing the player's ability so as to render it useless. It is afterall a 1st level spell, so don't let it do considerably more than much higher level spells.

The trick is to remember that it its effects are a bit more subtle than the suggestion spell and certainly far more subtle than dominate monster.

All a charm does is cause the target to believe that you are a close friend of the target. He will treat you like you he would treat a close friend (or, in doubt, the way you would treat a close friend in the same situation), viewing you favorably and being persuadable to give you considerable aid and support just as you would give a close friend in distress.

First question is: the spell says the enemy gets +5 on his will save when he is threatened. My players say this means the enemy should be in melee combat (as in "threatening squares"). I think the mere fact the charmed monster and his companion are threatened when combat starts. What is correct? (and where to find it?)

The target recieves a bonus to resist the spell when ever he is being threatened or attacked.

If combat has begun - that is, someone has actually made an attack not merely that you rolled for initiative and are tracking actions - or if someone is Intimidating someone, or if someone is obviously preparing an attack or taking offensive action (preparing to roll a boulder down a hill, moving to surround the target, cranking a ballista), that to me would constitute 'threatened'.

However, what about the attitude against the other PCs (who didn't charm the monster). Will the monster remain hostile

Yes.

will he listen to the PC who charmed the monster who is asking to retreat from combat, hide somewhere, or even fight for the PCs. Also: where do I find the rules about this?

You are the DM. You are the rules. This is how I handle it.

The monster will view the charmer as being inexplicably friends with a group of unlikeable creatures (the other PC's if present). The charmed creature will take whatever action seems appropriate should you find your friend in this situation. If the charmed creatures other friends (his true allies) are hostile to the charmer, he'll try to protect the charmer while still treating his former (true) allies as friends - for example, making nonlethal attacks, decieving his new 'friends' with 'little white lies' (so long as the lie seems directed at protecting his new friend and not harming his old ones), attempting to persuade them that this one is not like the others, attempt to hide the charmer someplace safe, etc. If the charmer persists in associating with clearly hostile enemies (the other PC's), the charmer will do what he can to try to disrupt this association while not endangering his new 'friend' - perhaps even mistakenly trying to break the 'charm' on the charmer that has convinced the otherwise reasonable charmer that the rest of the PC's are the charmer's friends.

Charm person doesn't break former allegiances. A charmed Knight who was loyal to his lord will remain loyal and will balk at doing anything that directly harms his Lord, but will view the charmer as a close friend and will probably do anything short of direct betrayal to help the his new 'friend'. However, keep in mind that the creature can reasonably confuse what is in his friends true best interests. If he views his Lord as a very reasonable and understandable person, he may try to convince the PC to adopt a diplomatic course of action - certain that his old friends will, if given the chance, view his new friend with the same favorable light that he does.

So long as you or your allies don't threaten the charmed person, the charmed person will persist in seeing you as trustworthy regardless of what you do - although doing things that directly oppose the charmed persons interests will 'strain the friendship' and may cause the charmed person to take the sort of action you might take if you think there are 'regrettable misunderstandings' or your friend is in need of an intervention (but never any lethal attacks, after all, it is your good trustworthy friend).

Note that under these guidelines the spell tends to be very powerful when used on creatures that are inherently treacherous, but has much more limited utility when used on persons that are inherently honorable, thoughtful, and honest. A treacherous person when charmed typically has no compunctions against acting in whatever manner you suggest provided that they aren't suicidal, but a honest and trusting person will be trying to talk you out of your course of action, balk at suggestions to do harm to other friends of his, and so forth. The best targets are weak minded, low charisma individuals with few or no other friends. At that point, it is almost a 'dominate person'.

The basis of my interpretation is the 'good for the goose is good for the gander' rule. I assume that my NPC's have as much freedom within the spell's constraints as I know my players would want to have if they were the subject of the spell.

One last note. In order for the spell to work reasonably, the charmed target must never accept any evidence that he has been charmed no matter what is presented. The charmed target doesn't clearly remember being charmed and will resist any attempts at helping him lift the charm. Neither an NPC nor a PC is allowed to say, "That creature just charmed me. Do you mind breaking this enchantment?", or to take any such similar steps to save himself.
 
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The best targets are weak minded, low charisma individuals with few or no other friends. At that point, it is almost a 'dominate person'.

I agree with the rest of your post except for this part. What if the reason they have few or no other friends is because they are weak minded and cannot resist the urge to stab those around them and take their shiny things??

What if the reason they have few or no other friends is because they have no sense of loyalty to anyone but themselves. Even if they see the PC as the best friend they have in the world that might not mean much to them. Imagine casting Charm Person on a typical Drow, they might be helpful... unless there was any benefit at all for them to stab you in the back.


These reactions should not be the case all the time but consider the characters alignment, personality and history when determining how to have Charm Person work. It is not mind control.


Funny story, our Bard cast charm person on a enemy Barbarian in our game. The Barbs eyes glossed over for a moment, he blinked a few times, then he regained his awareness. He looked at the Bard, smiled, dropped his Axe... then charged. He tackled the bard, wrestled him to the ground and beat him unconscious, laughing and taunting him the whole time (this took 2 rounds). "WTF!!" the bards player cried. The DM with an evil grin said "What?? He is a wild young warrior of a barbarian tribe, how do you think he would greet a best friend he hadn't seen in a long time??" We all started laughing. It's true, that is the total stereo typical Jock/Frat guy/Older Brother greeting i would expect from a barbarian, except the bard was a lot more fragile than another barbarian from the tribe would be and ended up getting hurt.
 

I agree with the rest of your post except for this part. What if the reason they have few or no other friends is because they are weak minded and cannot resist the urge to stab those around them and take their shiny things??

Then they are perfect targets to charm, because the charm will protect you from harm and they will have few qualms about doing pretty much anything - including stabbing those around them and dividing up the shiny things.

What if the reason they have few or no other friends is because they have no sense of loyalty to anyone but themselves.

Then they are perfect targets to charm because the Charm will force them to be loyal to you but there will be no conflicting loyalties that you have to fear or overcome.

Even if they see the PC as the best friend they have in the world that might not mean much to them. Imagine casting Charm Person on a typical Drow, they might be helpful... unless there was any benefit at all for them to stab you in the back.

That's the great thing. Charm forces the target to treat you as a trust friend and ally even if the very concept of trust and allies are antithetical to its nature.

Of course it is mind control; It's a charm. It just doesn't govern the target's actions; however, it does control his attitude.
 

Don't get me wrong. I don't mean for you to use this spell to punish the players who use it all the time. I'm just trying to point out some option of why it might work differently than the players expect some times.
 

Don't get me wrong. I don't mean for you to use this spell to punish the players who use it all the time. I'm just trying to point out some option of why it might work differently than the players expect some times.

On this we fully agree, although I feel a bit uncomfortable about your particular example. It seems however to have worked for your group.
 

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