DracoSuave
First Post
Dex.... heavy... beast... master?
Actually... let's look at where I see flaws in this, that are not related to the stats.
1)
Beast Master.
Number of powers with the Beast keyword: 0.
2)
Protector Spirit.
Number of powers that benefit from Protector Spirit: 0.
You've got two class features that have NOTHING to do with the actual build.
Time to go back to the drawing board.
Now, let's see... a two companion build... How... To... Do.... It....
First, ignore any advice about taking Dexterity. Dexterity + Beast Companion = WRONG.
You. Want. Strength.
Ignore any advice about Dexterity being good for Shamans. It's a support thing at best, and you can build -around- not having it.
1) I like Nimble Strike. A lot.
2) Believe it or not, Twin Strike is not helping you in the support role. Neither is Protector's Strike really synergizing with anything. Stalker's Strike will both be more supportive in terms of upping damage of your friends, AND synergizes with the beast companion. (edit: Watcher's Strike is better)
3) Using a bow means switching between bow and totem a LOT. Better just to use a Totemic Spear and get in melee, which Beast Masters actually want to do for the free flanking. You don't need to be adjacent to the enemy, as the long spear has reach.
4) Why twin-wield distance axes when you don't two-weapon melee?
So.
====== Created Using Wizards of the Coast D&D Character Builder ======
Irena, level 4
Human, Ranger|Shaman
Hybrid Ranger: Hybrid Ranger Reflex
Companion Spirit (Hybrid): Stalker Spirit (Hybrid)
Hybrid Shaman: Hybrid Shaman Fortitude
Hybrid Talent: Ranger Fighting Style
Ranger Fighting Style: Beast Mastery (Hybrid)
Beast Companion Type: Lizard
Background: Windrise Ports, Occupation - Artisan (Windrise Ports Benefit)
FINAL ABILITY SCORES
Str 16, Con 13, Dex 10, Int 10, Wis 16, Cha 8.
STARTING ABILITY SCORES
Str 16, Con 13, Dex 10, Int 10, Wis 16, Cha 8.
AC: 18 Fort: 17 Reflex: 14 Will: 16
HP: 40 Surges: 7 Surge Value: 10
TRAINED SKILLS
Perception +10, Athletics +9, Stealth +6, Nature +10, Endurance +7
UNTRAINED SKILLS
Acrobatics +1, Arcana +2, Bluff +1, Diplomacy +1, Dungeoneering +5, Heal +5, History +2, Insight +5, Intimidate +1, Religion +2, Streetwise +1, Thievery +1
FEATS
Human: Ghostwalker Style
Level 1: Battle-Scarred Veteran
Level 2: Hybrid Talent
Level 4: Armor Proficiency (Chainmail)
POWERS
Bonus At-Will Power: Predator Strike
Hybrid at-will 1: Watcher's Strike
Hybrid at-will 1: Nimble Strike
Hybrid encounter 1: Ironbreaker Claws
Hybrid daily 1: Driving the Quarry
Hybrid utility 2: Pack Alertness
Hybrid encounter 3: Encircle the Prey
ITEMS
Totemic Spear Longspear +1, Chainmail
RITUALS
Raise Beast Companion
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
Oh, and yeah, totally, Longtooth Shifter go.
Actually... let's look at where I see flaws in this, that are not related to the stats.
1)
Beast Master.
Number of powers with the Beast keyword: 0.
2)
Protector Spirit.
Number of powers that benefit from Protector Spirit: 0.
You've got two class features that have NOTHING to do with the actual build.
Time to go back to the drawing board.
Now, let's see... a two companion build... How... To... Do.... It....
First, ignore any advice about taking Dexterity. Dexterity + Beast Companion = WRONG.
You. Want. Strength.
Ignore any advice about Dexterity being good for Shamans. It's a support thing at best, and you can build -around- not having it.
1) I like Nimble Strike. A lot.
2) Believe it or not, Twin Strike is not helping you in the support role. Neither is Protector's Strike really synergizing with anything. Stalker's Strike will both be more supportive in terms of upping damage of your friends, AND synergizes with the beast companion. (edit: Watcher's Strike is better)
3) Using a bow means switching between bow and totem a LOT. Better just to use a Totemic Spear and get in melee, which Beast Masters actually want to do for the free flanking. You don't need to be adjacent to the enemy, as the long spear has reach.
4) Why twin-wield distance axes when you don't two-weapon melee?
So.
====== Created Using Wizards of the Coast D&D Character Builder ======
Irena, level 4
Human, Ranger|Shaman
Hybrid Ranger: Hybrid Ranger Reflex
Companion Spirit (Hybrid): Stalker Spirit (Hybrid)
Hybrid Shaman: Hybrid Shaman Fortitude
Hybrid Talent: Ranger Fighting Style
Ranger Fighting Style: Beast Mastery (Hybrid)
Beast Companion Type: Lizard
Background: Windrise Ports, Occupation - Artisan (Windrise Ports Benefit)
FINAL ABILITY SCORES
Str 16, Con 13, Dex 10, Int 10, Wis 16, Cha 8.
STARTING ABILITY SCORES
Str 16, Con 13, Dex 10, Int 10, Wis 16, Cha 8.
AC: 18 Fort: 17 Reflex: 14 Will: 16
HP: 40 Surges: 7 Surge Value: 10
TRAINED SKILLS
Perception +10, Athletics +9, Stealth +6, Nature +10, Endurance +7
UNTRAINED SKILLS
Acrobatics +1, Arcana +2, Bluff +1, Diplomacy +1, Dungeoneering +5, Heal +5, History +2, Insight +5, Intimidate +1, Religion +2, Streetwise +1, Thievery +1
FEATS
Human: Ghostwalker Style
Level 1: Battle-Scarred Veteran
Level 2: Hybrid Talent
Level 4: Armor Proficiency (Chainmail)
POWERS
Bonus At-Will Power: Predator Strike
Hybrid at-will 1: Watcher's Strike
Hybrid at-will 1: Nimble Strike
Hybrid encounter 1: Ironbreaker Claws
Hybrid daily 1: Driving the Quarry
Hybrid utility 2: Pack Alertness
Hybrid encounter 3: Encircle the Prey
ITEMS
Totemic Spear Longspear +1, Chainmail
RITUALS
Raise Beast Companion
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
Oh, and yeah, totally, Longtooth Shifter go.
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