CullAfulMoshuN
First Post
PHB P.61
Checks without Rolls
A skill check represents an attempt to accomplish some goal, usually with some sort of time pressure or distraction. Sometimes, though, you can use a skill under more favorable conditions and eliminate the luck factor.
Taking 10: When you are not in a rush and not being threatened or distracted, you may choose to take 10. Instead of rolling 1d20 for the skill check, calculate your result as if you had rolled a 10. For many routine tasks, taking 10 makes them automatically successful. Distractions or threats make it impossible for a character to take 10.
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Taking 20: When you have plenty of time (generally 2 minutes for a skill that can normally be checked in 1 round, one full-round action, or one standard action), and when the skill being attempted carries no penalties for failure, you can take 20. In other words, eventually you will get a 20 if you roll long enough. Instead of rolling 1d20 for the skill check, calculate your result as if you had rolled a 20. Taking 20 means you are trying until you get it right. Taking 20 takes about twenty times as long as making a single check would take.
-- Example Removed --
While the take 10 does not explicitly say 10 times as long, it does specify not being in a rush or distracted, which implies that it must take longer than normal to accomplish the task because you are not rushing it and just doing an average job of it. Our group has always just taken this to mean that taking 10 means taking close to a minute to accomplish want could be done in 6 seconds if rushed.
This also takes the pressure off the DM about whether or not the PC can take 10 in any particular situation. Instead of saying no you can't your distracted, I will often say sure, if your willing to spend about the next 10 rounds picking that lock in combat rather than rolling for it each round, then be my guess. Chances are if they can succeed with a take 10 they would have succeeded in a few rolls anyway. That way the players decide whether they are too distracted, and only try and take 10 if there is almost no possibility that they may need to be doing something else soon...
The basic mechanics as I understand it are, Taking 10 means you are taking your time and doing an average job of something (hence taking longer than you could have) and Taking 20 means you are essentially repeating the same take over and over again until you get it right (basically, rolling a 1 on the first try, 2 on the 2nd, etc, through to 20 on the final try). Also gives more value to the special abilities of high level rogues and some prestige classes that let you take 10 under pressure, meaning they can take 10 in one round instead of needing 10 to accomplish a practiced task.