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Charwoman Gene's Scales of War (IC)
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<blockquote data-quote="Charwoman Gene" data-source="post: 4578087" data-attributes="member: 5044"><p>The goblin pops open the door and tries to retreat down the north hall. </p><p>You see it it a set of stairs leading down.</p><p>[sblock=ooc]Minor to open door, shift move, Run. At (-I, 5)</p><p><a href="http://invisiblecastle.com/roller/view/1846978/" target="_blank">Mog, Kaz 13,14 REf (1d20+5=18, 1d20+5=7, 1d6=2)</a>[/sblock]</p><p>After moving up 5 feet, the fire shoots again, Mognyr feel the heat a little bit again.</p><p>Status:</p><p>Keyleth HP 24/24[12], HS 8/8[6], AP 1;</p><p>Mogrym HP 26/31[15],1tp, HS 12/12[7], AP 1; +2 Attack;</p><p>Horatio HP 24/24[12], HS 8/8[6], AP 1</p><p>Kazim HP 15/29[14], HS 11/11[7], AP 1; +2 Attack, Marked;</p><p>Kalon HP 27/29[14], HS 9/11[7], AP 1; +2 Attack;</p><p>Brock HP 24/24[12], HS 8/8[6], AP 1</p><p></p><p>G1 Dead</p><p>G2 15/31[15], Bloodied;</p><p>H1 Dead</p><p>H2 Dead</p><p><img src="http://farm4.static.flickr.com/3009/3087971696_36a0e83909_o_d.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>[sblock=enemy stats]2 Goblin Sharpshooters (G) Level 2 Artillery</p><p>Small natural humanoid (goblin) XP 125 each</p><p>Initiative +5 Senses Perception +2; low-light vision</p><p>HP 31; Bloodied 15</p><p>AC 16; Fortitude 12, Reflex 14, Will 11</p><p>Speed 6; see also goblin tactics</p><p>m Short Sword (standard; at-will) ✦ Weapon</p><p>+6 vs. AC; 1d6 + 2 damage.</p><p>r Hand Crossbow (standard; at-will) ✦ Weapon</p><p>Ranged 10/20; +9 vs. AC; 1d6 + 4 damage.</p><p>Sniper</p><p>When a goblin sharpshooter makes a ranged attack from</p><p>hiding and misses, it is still considered to be hiding.</p><p>Combat Advantage</p><p>The goblin sharpshooter deals an extra 1d6 damage against</p><p>any target it has combat advantage against.</p><p>Goblin Tactics (immediate reaction, when missed by a melee</p><p>attack; at-will)</p><p>The goblin shifts 1 square.</p><p>Alignment Evil Languages Common, Goblin</p><p>Skills Stealth +12, Thievery +12</p><p>Str 14 (+3) Dex 18 (+5) Wis 13 (+2)</p><p>Con 13 (+2) Int 8 (+0) Cha 8 (+0)</p><p>Equipment leather armor, short sword, hand crossbow with</p><p>20 bolts[/sblock]</p></blockquote><p></p>
[QUOTE="Charwoman Gene, post: 4578087, member: 5044"] The goblin pops open the door and tries to retreat down the north hall. You see it it a set of stairs leading down. [sblock=ooc]Minor to open door, shift move, Run. At (-I, 5) [url=http://invisiblecastle.com/roller/view/1846978/]Mog, Kaz 13,14 REf (1d20+5=18, 1d20+5=7, 1d6=2)[/url][/sblock] After moving up 5 feet, the fire shoots again, Mognyr feel the heat a little bit again. Status: Keyleth HP 24/24[12], HS 8/8[6], AP 1; Mogrym HP 26/31[15],1tp, HS 12/12[7], AP 1; +2 Attack; Horatio HP 24/24[12], HS 8/8[6], AP 1 Kazim HP 15/29[14], HS 11/11[7], AP 1; +2 Attack, Marked; Kalon HP 27/29[14], HS 9/11[7], AP 1; +2 Attack; Brock HP 24/24[12], HS 8/8[6], AP 1 G1 Dead G2 15/31[15], Bloodied; H1 Dead H2 Dead [img]http://farm4.static.flickr.com/3009/3087971696_36a0e83909_o_d.png[/img] [sblock=enemy stats]2 Goblin Sharpshooters (G) Level 2 Artillery Small natural humanoid (goblin) XP 125 each Initiative +5 Senses Perception +2; low-light vision HP 31; Bloodied 15 AC 16; Fortitude 12, Reflex 14, Will 11 Speed 6; see also goblin tactics m Short Sword (standard; at-will) ✦ Weapon +6 vs. AC; 1d6 + 2 damage. r Hand Crossbow (standard; at-will) ✦ Weapon Ranged 10/20; +9 vs. AC; 1d6 + 4 damage. Sniper When a goblin sharpshooter makes a ranged attack from hiding and misses, it is still considered to be hiding. Combat Advantage The goblin sharpshooter deals an extra 1d6 damage against any target it has combat advantage against. Goblin Tactics (immediate reaction, when missed by a melee attack; at-will) The goblin shifts 1 square. Alignment Evil Languages Common, Goblin Skills Stealth +12, Thievery +12 Str 14 (+3) Dex 18 (+5) Wis 13 (+2) Con 13 (+2) Int 8 (+0) Cha 8 (+0) Equipment leather armor, short sword, hand crossbow with 20 bolts[/sblock] [/QUOTE]
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