Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
Charwoman Gene's Scales of War (IC)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charwoman Gene" data-source="post: 4617229" data-attributes="member: 5044"><p>Working together, you make it over the pit and see that the next room is brightly lit.</p><p></p><p>Five hobgoblins stand amid four stone sarcophagi in this chamber. A side chamber to the east has two marble altars. A spiral staircase made of wrought iron ascends from an alcove to the north. And there’s a hole in the floor in the northeast corner.</p><p></p><p>[sblock=key]Terrain:</p><p>Brown = Door</p><p>Green = Spiral staircase</p><p>Blue = Sarcophagus, Strength DC 20 to open</p><p>Dark Gray=Pit</p><p></p><p>Lighting: Lantern at N8 provides bright light, Altars in SW corner provide dim light from candles(gray squares)[/sblock]</p><p></p><p>[sblock=init roll]Keyleth,Brock,Kazim,Mognyr,Horatio,Kalon,Hobgoglins</p><p><a href="http://invisiblecastle.com/roller/view/1883096/" target="_blank">1d20+2=21, 1d20+4=11, 1d20+2=13, 1d20+3=17, 1d20+1=13, 1d20+2=19, 1d20+4=5</a></p><p>You are able to surge in to the room and act before the hobgoblins. (You won initiative.)[/sblock]</p><p></p><p>Status:</p><p>Keyleth HP 24/24[12], HS 8/8[6], AP 2;</p><p>Mogrym HP 29/31[15], HS 10/12[7], AP 2;</p><p>Horatio HP 24/24[12], HS 7/8[6], AP 2;</p><p>Kazim HP 25/29[14], HS 8/11[7], AP 2;</p><p>Kalon HP 28/29[14], HS 8/11[7], AP 2;</p><p>Brock HP 23/24[12], HS 7/8[6], AP 2;</p><p></p><p>R1 Hobgoblin Grunt Minion AC 17; F15, R13, W12</p><p>R2 Hobgoblin Grunt Minion AC 17; F15, R13, W12</p><p>R3 Hobgoblin Grunt Minion AC 17; F15, R13, W12</p><p>R4 Hobgoblin Grunt Minion AC 17; F15, R13, W12</p><p>R5 Hobgoblin Grunt Minion AC 17; F15, R13, W12</p><p>R6 Hobgoblin Grunt Minion AC 17; F15, R13, W12</p><p>A1 Hobgoblin Archer HP 39/39[19] AC17; F13, R15, W13</p><p>A2 Hobgoblin Archer HP 39/39[19] AC17; F13, R15, W13</p><p></p><p><img src="http://farm4.static.flickr.com/3507/3178085934_dc0f4d53c5_o_d.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>[sblock=Monster Stats]</p><p>6 Hobgoblin Grunts (R) Level 3 Minion</p><p>Medium natural humanoid XP 38 each</p><p>Initiative +4 Senses Perception +1; low-light vision</p><p>HP 1: a missed attack never damages a minion.</p><p>AC 17 (19 with phalanx soldier); Fortitude 15, Reflex 13,Will 12</p><p>Speed 6</p><p>m Longsword (standard; at-will) ✦ Weapon +6 vs. AC; 5 damage.</p><p>Hobgoblin Resilience (immediate reaction, when the hobgoblin grunt suffers an effect that a save can end; encounter)</p><p>The hobgoblin grunt rolls a saving throw against the effect.</p><p>Phalanx Soldier The hobgoblin grunt gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it.</p><p>Alignment Evil Languages Common, Goblin</p><p>Skills Athletics +6, History +2</p><p>Str 18 (+4) Dex 14 (+2) Wis 13 (+1) Con 15 (+2) Int 10 (+0) 9 (–1)</p><p>Equipment leather armor, light shield, longsword</p><p></p><p>2 Hobgoblin Archer (A) Level 3 Artillery</p><p>Medium natural humanoid XP 150</p><p>Initiative +7 Senses Perception +8; low-light vision</p><p>HP 39; Bloodied 19</p><p>AC17; Fortitude 13, Reflex 15, Will 13</p><p>Speed 6</p><p>m Longsword (standard; at-will) ✦ Weapon +6 vs. AC; 1d8 + 2 damage.</p><p>r Longbow (standard; at-will) ✦ Weapon Ranged 20/40; +9 vs. AC; 1d10 + 4 damage, and the hobgoblin</p><p>archer grants an ally within 5 squares of it a +2 bonus to its next ranged attack roll against the same target.</p><p>Hobgoblin Resilience (immediate reaction, when the hobgoblin archer suffers an effect that a save can end; encounter)</p><p>The hobgoblin archer rolls a saving throw against the effect.</p><p>Alignment Evil Languages Common, Goblin</p><p>Skills Athletics +5, History +6</p><p>Str 14 (+3) Dex 19 (+5) Wis 14 (+3) Con 15 (+3) Int 11 (+1) Cha 10 (+1)</p><p>Equipment leather armor, longsword, longbow, quiver of 30 arrows</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Charwoman Gene, post: 4617229, member: 5044"] Working together, you make it over the pit and see that the next room is brightly lit. Five hobgoblins stand amid four stone sarcophagi in this chamber. A side chamber to the east has two marble altars. A spiral staircase made of wrought iron ascends from an alcove to the north. And there’s a hole in the floor in the northeast corner. [sblock=key]Terrain: Brown = Door Green = Spiral staircase Blue = Sarcophagus, Strength DC 20 to open Dark Gray=Pit Lighting: Lantern at N8 provides bright light, Altars in SW corner provide dim light from candles(gray squares)[/sblock] [sblock=init roll]Keyleth,Brock,Kazim,Mognyr,Horatio,Kalon,Hobgoglins [url=http://invisiblecastle.com/roller/view/1883096/]1d20+2=21, 1d20+4=11, 1d20+2=13, 1d20+3=17, 1d20+1=13, 1d20+2=19, 1d20+4=5[/url] You are able to surge in to the room and act before the hobgoblins. (You won initiative.)[/sblock] Status: Keyleth HP 24/24[12], HS 8/8[6], AP 2; Mogrym HP 29/31[15], HS 10/12[7], AP 2; Horatio HP 24/24[12], HS 7/8[6], AP 2; Kazim HP 25/29[14], HS 8/11[7], AP 2; Kalon HP 28/29[14], HS 8/11[7], AP 2; Brock HP 23/24[12], HS 7/8[6], AP 2; R1 Hobgoblin Grunt Minion AC 17; F15, R13, W12 R2 Hobgoblin Grunt Minion AC 17; F15, R13, W12 R3 Hobgoblin Grunt Minion AC 17; F15, R13, W12 R4 Hobgoblin Grunt Minion AC 17; F15, R13, W12 R5 Hobgoblin Grunt Minion AC 17; F15, R13, W12 R6 Hobgoblin Grunt Minion AC 17; F15, R13, W12 A1 Hobgoblin Archer HP 39/39[19] AC17; F13, R15, W13 A2 Hobgoblin Archer HP 39/39[19] AC17; F13, R15, W13 [img]http://farm4.static.flickr.com/3507/3178085934_dc0f4d53c5_o_d.png[/img] [sblock=Monster Stats] 6 Hobgoblin Grunts (R) Level 3 Minion Medium natural humanoid XP 38 each Initiative +4 Senses Perception +1; low-light vision HP 1: a missed attack never damages a minion. AC 17 (19 with phalanx soldier); Fortitude 15, Reflex 13,Will 12 Speed 6 m Longsword (standard; at-will) ✦ Weapon +6 vs. AC; 5 damage. Hobgoblin Resilience (immediate reaction, when the hobgoblin grunt suffers an effect that a save can end; encounter) The hobgoblin grunt rolls a saving throw against the effect. Phalanx Soldier The hobgoblin grunt gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it. Alignment Evil Languages Common, Goblin Skills Athletics +6, History +2 Str 18 (+4) Dex 14 (+2) Wis 13 (+1) Con 15 (+2) Int 10 (+0) 9 (–1) Equipment leather armor, light shield, longsword 2 Hobgoblin Archer (A) Level 3 Artillery Medium natural humanoid XP 150 Initiative +7 Senses Perception +8; low-light vision HP 39; Bloodied 19 AC17; Fortitude 13, Reflex 15, Will 13 Speed 6 m Longsword (standard; at-will) ✦ Weapon +6 vs. AC; 1d8 + 2 damage. r Longbow (standard; at-will) ✦ Weapon Ranged 20/40; +9 vs. AC; 1d10 + 4 damage, and the hobgoblin archer grants an ally within 5 squares of it a +2 bonus to its next ranged attack roll against the same target. Hobgoblin Resilience (immediate reaction, when the hobgoblin archer suffers an effect that a save can end; encounter) The hobgoblin archer rolls a saving throw against the effect. Alignment Evil Languages Common, Goblin Skills Athletics +5, History +6 Str 14 (+3) Dex 19 (+5) Wis 14 (+3) Con 15 (+3) Int 11 (+1) Cha 10 (+1) Equipment leather armor, longsword, longbow, quiver of 30 arrows [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Charwoman Gene's Scales of War (IC)
Top