Frostmarrow
First Post
In the Core Rules of DnD there are no clear cut rules of how to determine the outcome of a chase. I know that there are full rules for chases in different d20 products, such as Spycraft from AEG but those rules are not readily available to all DnD-players.
In the games I play, one situation seem to crop up a lot. The last of the opposition decides to flee the field when the battle turns against them. And we usually like to give chase in order to get information from them or simply to hack them down. Also, sometimes it's vital to know whether a PC manages to escape the city-watch.
I will present my rules for chase below but I would like you to either approve of the rules or disapprove. I'm sure you are teeming with ideas yourself, and of course I'd like to hear suggestions on how to improve the rules, but most importantly I'd like to know if you see these rules as appropriate.
Chase Rules
When a character leaves combat by taking a full move with the intent to avoid the combat, i.e. not drawing an attack of opportunity, any other characters may decide to give chase. When a chase has been established the prey and the hunter rolls dice. The hunter rolls 1d20 and adds his Speed and Strength modifier. The prey rolls 1d20 and adds Speed and Dexterity modifier. If the hunter's result is equal to or greater than the prey's result the hunter has caught up with the prey. Otherwise the prey has been able to further the distance between the hunter and himself.
Modifiers to the chase check:
* Hunters add their Strength modifier to the check.
* Prey add their Dexterity modifier to the check. (This represents the prey trying to avoid being caught by zigzagging or knocking over terrain to obstruct the hunter.)
* For each space (5') by which the prey has a head-start the prey may add +5 to the roll.
* A ranger may apply his Favored Enemy bonus if it applies to his hunter or prey.
* Chasers under the influence of the Haste-spell increase their Speed by 1/3. (15' becomes 20', 30' becomes 40'.)
Results
In either case both the prey and the hunters move double the prey's Speed in feet. If the hunter starts out next to the prey -he will end up next to the prey. Even if the hunters have a lower Speed than the prey they will move the prey's full distance. (Since they can cut corners.) Both hunters and prey are running at the top of their ability but chasing does not count as a run move since the prey is twisting and turning in order to escape. Chasing is considered a full round action.
If the prey beats the chase check of all hunters (if there are more than one) the prey may move an accumulative extra space (5'). This is farther than he normally can travel but he is, after all, running for his life.
Hunters that beat the prey's chase result may move to a space next to and behind the prey and may also refocus. At the start of their next round they can attack the prey normally. The prey can still try to escape if he survives the attack.
Example: A lion moves silently up to a light riding horse. The horse fails to hear the lion so the lion executes a partial charge and attacks the horse. Even with the ability to pounce it's prey the lion fails to bring it down.
The horse wins the initative and decides to run away. Fleeing (i.e. making a double move away from your attacker) doesn't provoke an attack of opportunity so the horse is free to do so at no risk. The horse has a speed of 60' and a dex modifier of +1 so the horse will roll 1d20+61. The lion decides to try to catch the fleeing prey. A lion has a speed of 40' and a Strength modifier of +5 and will therefore roll 1d20+45. Math is not my strong suit but I think this means the lion has a 2.5% chance of beating the horse.
Now, the horse will decide on a point 120' away to move to. (I.e plot a course over 24 spaces.) If the lion's chase result is equal to or greater than the horse's, it will move up to a space directly behind the horse and may add +20 to his intiative order. If the the lion fails (1) the horse will first move 120', (2) then the lion will move up to directly behind the horse and (3) lastly the horse will move 5 extra feet. In the next round the horse will roll 1d20+66 and the lion will roll 1d20+45. The chance of catching the horse is now gone so the lion may just aswell give up pursuit. If the lion still persists the horse will gain yet another space and can add +10 head-start bonus to the roll., and so on.
A cheetah is faster than a lion; speed 50' but is not quite as strong. A cheetah will roll 1d20+50 (speed) + 3 (Strength). A cheetah in the same situation as the lion above will have a 5% chance of catching the horse in flight. On the other hand a cheetah is not quite as skilled at hiding and silent movement as the lion. I guess both animals are eqally skilled at catching prey.
Note that the cheetah can't use it's sprint ability when chasing since a chasing creaure is not "running" per se. Sprinting does allow a cheetah to skip the hiding and sneaking parts of the hunt, though.
There are no anteloops or deer in the Monster Manual so that is why a chose a horse to be the prey. I'm no wild life expert but it seems right to me that a lone lion will be able to catch a very fast animal such as a horse about once in 40 tries. If the sneaking and pouncing is successful though the horse won't stand a chance.
[Edit: The chase rules are updated below.]
In the games I play, one situation seem to crop up a lot. The last of the opposition decides to flee the field when the battle turns against them. And we usually like to give chase in order to get information from them or simply to hack them down. Also, sometimes it's vital to know whether a PC manages to escape the city-watch.
I will present my rules for chase below but I would like you to either approve of the rules or disapprove. I'm sure you are teeming with ideas yourself, and of course I'd like to hear suggestions on how to improve the rules, but most importantly I'd like to know if you see these rules as appropriate.
Chase Rules
When a character leaves combat by taking a full move with the intent to avoid the combat, i.e. not drawing an attack of opportunity, any other characters may decide to give chase. When a chase has been established the prey and the hunter rolls dice. The hunter rolls 1d20 and adds his Speed and Strength modifier. The prey rolls 1d20 and adds Speed and Dexterity modifier. If the hunter's result is equal to or greater than the prey's result the hunter has caught up with the prey. Otherwise the prey has been able to further the distance between the hunter and himself.
Modifiers to the chase check:
* Hunters add their Strength modifier to the check.
* Prey add their Dexterity modifier to the check. (This represents the prey trying to avoid being caught by zigzagging or knocking over terrain to obstruct the hunter.)
* For each space (5') by which the prey has a head-start the prey may add +5 to the roll.
* A ranger may apply his Favored Enemy bonus if it applies to his hunter or prey.
* Chasers under the influence of the Haste-spell increase their Speed by 1/3. (15' becomes 20', 30' becomes 40'.)
Results
In either case both the prey and the hunters move double the prey's Speed in feet. If the hunter starts out next to the prey -he will end up next to the prey. Even if the hunters have a lower Speed than the prey they will move the prey's full distance. (Since they can cut corners.) Both hunters and prey are running at the top of their ability but chasing does not count as a run move since the prey is twisting and turning in order to escape. Chasing is considered a full round action.
If the prey beats the chase check of all hunters (if there are more than one) the prey may move an accumulative extra space (5'). This is farther than he normally can travel but he is, after all, running for his life.
Hunters that beat the prey's chase result may move to a space next to and behind the prey and may also refocus. At the start of their next round they can attack the prey normally. The prey can still try to escape if he survives the attack.
Example: A lion moves silently up to a light riding horse. The horse fails to hear the lion so the lion executes a partial charge and attacks the horse. Even with the ability to pounce it's prey the lion fails to bring it down.
The horse wins the initative and decides to run away. Fleeing (i.e. making a double move away from your attacker) doesn't provoke an attack of opportunity so the horse is free to do so at no risk. The horse has a speed of 60' and a dex modifier of +1 so the horse will roll 1d20+61. The lion decides to try to catch the fleeing prey. A lion has a speed of 40' and a Strength modifier of +5 and will therefore roll 1d20+45. Math is not my strong suit but I think this means the lion has a 2.5% chance of beating the horse.
Now, the horse will decide on a point 120' away to move to. (I.e plot a course over 24 spaces.) If the lion's chase result is equal to or greater than the horse's, it will move up to a space directly behind the horse and may add +20 to his intiative order. If the the lion fails (1) the horse will first move 120', (2) then the lion will move up to directly behind the horse and (3) lastly the horse will move 5 extra feet. In the next round the horse will roll 1d20+66 and the lion will roll 1d20+45. The chance of catching the horse is now gone so the lion may just aswell give up pursuit. If the lion still persists the horse will gain yet another space and can add +10 head-start bonus to the roll., and so on.
A cheetah is faster than a lion; speed 50' but is not quite as strong. A cheetah will roll 1d20+50 (speed) + 3 (Strength). A cheetah in the same situation as the lion above will have a 5% chance of catching the horse in flight. On the other hand a cheetah is not quite as skilled at hiding and silent movement as the lion. I guess both animals are eqally skilled at catching prey.
Note that the cheetah can't use it's sprint ability when chasing since a chasing creaure is not "running" per se. Sprinting does allow a cheetah to skip the hiding and sneaking parts of the hunt, though.
There are no anteloops or deer in the Monster Manual so that is why a chose a horse to be the prey. I'm no wild life expert but it seems right to me that a lone lion will be able to catch a very fast animal such as a horse about once in 40 tries. If the sneaking and pouncing is successful though the horse won't stand a chance.
[Edit: The chase rules are updated below.]
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