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<blockquote data-quote="E-1000" data-source="post: 9101150" data-attributes="member: 7037639"><p>Here's another one:</p><p></p><p><strong>Ryethial, => Everybody's <= <em>Favorite</em> #1 $ales Ȩ̸̭͉͖͚̹̫̪̑ṇ̷̡̗͈̙̰͈̠͙̰͂̈̔̏̎̎̈́̚͝͝ţ̶̰͚̫͌̍͌͂̄͛̊̆í̶̢̨̤̟̖̗̦͙̘̳̤̔̄̕͜t̷͔̞͔̦́̋͊͐͝ỹ̷̧̥̘͉̱͔̤̜̰̗͍̭̏̽̈</strong></p><p>Ryethial was a resident of the First World, a far greater and more real world that existed before all the others and was destroyed. Even among the mighty residents of that world, they were one of the most powerful beings, and they've only gotten stronger since then. Currently they act in two roles: as the mysterious "Ultimate" who leads the Hyperboreans, and as the self proclaimed "Everybody's Favorite #1 Sales Entity" brokering odd deals for the purpose of influencing events in order to amuse themselves.</p><p></p><p>Medium ????, Silly Goofy</p><p></p><p>Armor Class: 130</p><p>Hit Points: 21,000 (20d1000+1000)</p><p>Speed: ∞ all</p><p></p><p>Str: 150 (+70)</p><p>Dex: 150 (+70)</p><p>Con: 150 (+70)</p><p>Int: 150 (+70)</p><p>Wis: 150 (+70)</p><p>Cha: 150 (+70)</p><p></p><p>Condition Immunities: All negative conditions</p><p>Languages: All, Supernal (My setting's name for Words of Chaos. Has a book of them, can only know 5 at a time)</p><p>Proficiencies: Expertise in everything</p><p>Saving throws: proficiency in all</p><p>Proficiency Bonus: +50</p><p>Senses: ∞-Dimensional fermi-quantum super-temporal flawless truesight unlimited range</p><p></p><p>Hyper-Real: May freely move through dimensions, and can cause mutations (roll on your preferred mutation table) by touch, mixing up a things alternate selves.</p><p></p><p>The Onchin: The apotheosis of martial arts. Advantage on all attack rolls against anyone who doesn't know it, all damage dealt is doubled, anyone struck must make a DC 128 Con saving throw or be obliterated (once per turn max)</p><p></p><p>Truer than Fact: Ryethial may replace any spoken or written word (barring a few examples that are pretty much DM discretion) with any other word of their choice. They may also choose to be immediately regarded as a close friend, utterly irrelevant, or a deadly threat, by anyone they choose.</p><p></p><p>Aura of Seven Heavens: If any attack would have a damage die smaller than d100 it becomes a d100. All attacks always inflict full damage and act as whatever damage type is most effective.</p><p></p><p>Nth Sense: Ryethial has unlimited reactions per turn, can't be surprised, and may choose when to act in initiative, even in the middle of someone else's turn, and can choose when they acted retroactively.</p><p></p><p>Twin Gates: May restore hitpoints using their damaging effects and vice versa, can create a sphere of annihilation or sphere of creation at will once per turn as a bonus action, and has flawless control over these. They vanish after a long rest.</p><p></p><p>Spellcasting: May cast any spell at will, DC 128 +120 to hit, 3/day can cast a spell of great import, but they can only cast each spell once per day. These have grand and far reaching effects, like transmuting outer space into lava or turning anyone and anything into unbreakable stone.</p><p></p><p>Actions:</p><p></p><p>Multiattack: Ryethial takes 3 actions and 3 bonus actions</p><p></p><p>Punch: range 5 ft, +120 to hit, 140d100+140 bludgeoning damage, DC 128 Con save or be obliterated</p><p></p><p>Metempiric Blast: range ∞ ft, automatically hits bypassing everything, 10d1000 damage</p><p></p><p>Dimensional Mastery: Ryethial may alter the size or dimensions of something, move it around, or teleport it.</p><p></p><p>Omnimortality (Recharge 19-20) everything Ryethial can perceive takes <strong>ᴅᴇᴀᴛʜ</strong> damage. Note that they can perceive quite a few things, including themselves, so this is usually not a technique they'll use.</p></blockquote><p></p>
[QUOTE="E-1000, post: 9101150, member: 7037639"] Here's another one: [B]Ryethial, => Everybody's <= [I]Favorite[/I] #1 $ales Ȩ̸̭͉͖͚̹̫̪̑ṇ̷̡̗͈̙̰͈̠͙̰͂̈̔̏̎̎̈́̚͝͝ţ̶̰͚̫͌̍͌͂̄͛̊̆í̶̢̨̤̟̖̗̦͙̘̳̤̔̄̕͜t̷͔̞͔̦́̋͊͐͝ỹ̷̧̥̘͉̱͔̤̜̰̗͍̭̏̽̈[/B] Ryethial was a resident of the First World, a far greater and more real world that existed before all the others and was destroyed. Even among the mighty residents of that world, they were one of the most powerful beings, and they've only gotten stronger since then. Currently they act in two roles: as the mysterious "Ultimate" who leads the Hyperboreans, and as the self proclaimed "Everybody's Favorite #1 Sales Entity" brokering odd deals for the purpose of influencing events in order to amuse themselves. Medium ????, Silly Goofy Armor Class: 130 Hit Points: 21,000 (20d1000+1000) Speed: ∞ all Str: 150 (+70) Dex: 150 (+70) Con: 150 (+70) Int: 150 (+70) Wis: 150 (+70) Cha: 150 (+70) Condition Immunities: All negative conditions Languages: All, Supernal (My setting's name for Words of Chaos. Has a book of them, can only know 5 at a time) Proficiencies: Expertise in everything Saving throws: proficiency in all Proficiency Bonus: +50 Senses: ∞-Dimensional fermi-quantum super-temporal flawless truesight unlimited range Hyper-Real: May freely move through dimensions, and can cause mutations (roll on your preferred mutation table) by touch, mixing up a things alternate selves. The Onchin: The apotheosis of martial arts. Advantage on all attack rolls against anyone who doesn't know it, all damage dealt is doubled, anyone struck must make a DC 128 Con saving throw or be obliterated (once per turn max) Truer than Fact: Ryethial may replace any spoken or written word (barring a few examples that are pretty much DM discretion) with any other word of their choice. They may also choose to be immediately regarded as a close friend, utterly irrelevant, or a deadly threat, by anyone they choose. Aura of Seven Heavens: If any attack would have a damage die smaller than d100 it becomes a d100. All attacks always inflict full damage and act as whatever damage type is most effective. Nth Sense: Ryethial has unlimited reactions per turn, can't be surprised, and may choose when to act in initiative, even in the middle of someone else's turn, and can choose when they acted retroactively. Twin Gates: May restore hitpoints using their damaging effects and vice versa, can create a sphere of annihilation or sphere of creation at will once per turn as a bonus action, and has flawless control over these. They vanish after a long rest. Spellcasting: May cast any spell at will, DC 128 +120 to hit, 3/day can cast a spell of great import, but they can only cast each spell once per day. These have grand and far reaching effects, like transmuting outer space into lava or turning anyone and anything into unbreakable stone. Actions: Multiattack: Ryethial takes 3 actions and 3 bonus actions Punch: range 5 ft, +120 to hit, 140d100+140 bludgeoning damage, DC 128 Con save or be obliterated Metempiric Blast: range ∞ ft, automatically hits bypassing everything, 10d1000 damage Dimensional Mastery: Ryethial may alter the size or dimensions of something, move it around, or teleport it. Omnimortality (Recharge 19-20) everything Ryethial can perceive takes [B]ᴅᴇᴀᴛʜ[/B] damage. Note that they can perceive quite a few things, including themselves, so this is usually not a technique they'll use. [/QUOTE]
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