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<blockquote data-quote="E-1000" data-source="post: 9254870" data-attributes="member: 7037639"><p>Here is a statblock based off of Terra 3 Saitama, from the fancomic Saitama vs Cosmic Garou. It's ludicrously OP, so this seems like the perfect place for it. The numbers in parentheses next to the infinity signs are the values are what to use if comparing to another infinite ability score. The majority of the statblock is based off of a statblock for regular Saitama I found.</p><p></p><p><strong>Terra 3 Saitama, Powerscaler's Dream or Nightmare</strong></p><p></p><p>Medium Humanoid (Human). Lawful Good.</p><p>AC: 35</p><p>HP: ∞ (1,000,000)</p><p>Speed: ∞ ft. (Can go anywhere, including outside the universe of multiverse)</p><p>STR: ∞ (1000) (+∞ (495)) DEX: 60 (+25) CON: ∞ (1000) (+∞ (495))</p><p>INT: 10 (+0) WIS: 12 (+1) CHA: 16 (+3)</p><p>Saving Throws: STR (+∞ (505)) Dex (+35) Con (+∞ (505)) Int (+10) Wis (+11) Cha (+13)</p><p>Skills: Athletics +∞ (515), Acrobatics +45, Insight +21, Intimidation +13, Perception +31</p><p>Senses: passive perception 41</p><p>Resistances:</p><p>Damage Immunities: All</p><p>Condition Immunities: frightened, petrified, stunned, poisoned, charmed, blinded, deafened, fatigued, paralyzed (any other negative condition you have in your game should be considered something he's immune to)</p><p>Languages: Common</p><p></p><p>Special Abilities</p><p></p><p>The Strongest Hero: Saitama reduces all damage taken by 1000 and is immune to any effect which would reduce his speed to 0, force him to take any actions unwillingly, or prevent him from taking actions. Additionally, Saitama is considered to be infinitely large for the purposes of grappling other creatures and determining the amount of weight he can push, drag, or lift. Finally, creatures cannot use any ability to automatically succeed on any saving throw made in response to an attack or action made by Saitama and any damage dealt by Saitama ignores resistance and immunity.</p><p></p><p>InvincibleInvincibleInvincible: Saitama is immune to reality warping and other effects that would alter him unwillingly. Effects which treat immunity as resistance do not ignore his immunities, and effects that ignore immunity treat his immunity as resistance.</p><p></p><p>The Most Illogical Guy In The World: Saitama is capable of interacting physically with anything, such as intangible things, energy, distortions in or erasure of space and/or time, reality warping, time, space, even metafictional things. As part of this he may make a strength saving throw against anything, whether in place of another save or for something that doesn't even have it, to negate it.</p><p></p><p>Actions:</p><p></p><p>Consecutive Normal Punches: Saitama makes thousands of singular punches against a single target within 10 feet. The target must make a DC ∞ (513) Dexterity saving throw or take bludgeoning damage equal to 300 times the amount that they failed the saving throw by. If the target is reduced to 0 hitpoints from this attack then they explode.</p><p></p><p>One Puuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuunch: Melee Weapon Attack, 5 ft range, +∞ (505) to hit, 1 target. Hit: ∞ (55495) (1000d100+∞ (495)) bludgeoning damage and the target must make a DC ∞ (513) Constitution saving throw or be reduced to 0 hitpoints. If the target is reduced to 0 hitpoints from this attack then they explode, otherwise Saitama may choose to knock them back any amount of distance, even to outside the universe or even multiverse.</p><p></p><p>Killer Move Serious Series: Serious Punch: Melee Weapon Attack, ∞ ft range, +∞ (505) to hit, 1 target. Hit: ∞ (550,000,495) (100000d1000+∞ (495)) bludgeoning damage and the target is knocked prone and must make a DC ∞ (513) Constitution saving throw or be reduced to 0 hitpoints.</p><p></p><p>Fix Fix Fix (Recharge 5-6): 5 ft range, 1 target. Saitama grabs hold of an ability, spell, attack, etc, alters it, and puts it back. To use the canon example, Saitama stole the speech bubble Cosmic Garou used to declare his ultimate reality-warping attack which erased the concept of humanity from the multiverse and rewrote it to say he wasn't doing that, stopping it. This can also be done as a reaction if available.</p><p></p><p>Kind of simple, but under the right circumstances some neat stuff could be done with it. Next post will probably be Adam Kadmon, because I was recently struck with inspiration and finally know what I want his statblock to be.</p></blockquote><p></p>
[QUOTE="E-1000, post: 9254870, member: 7037639"] Here is a statblock based off of Terra 3 Saitama, from the fancomic Saitama vs Cosmic Garou. It's ludicrously OP, so this seems like the perfect place for it. The numbers in parentheses next to the infinity signs are the values are what to use if comparing to another infinite ability score. The majority of the statblock is based off of a statblock for regular Saitama I found. [B]Terra 3 Saitama, Powerscaler's Dream or Nightmare[/B] Medium Humanoid (Human). Lawful Good. AC: 35 HP: ∞ (1,000,000) Speed: ∞ ft. (Can go anywhere, including outside the universe of multiverse) STR: ∞ (1000) (+∞ (495)) DEX: 60 (+25) CON: ∞ (1000) (+∞ (495)) INT: 10 (+0) WIS: 12 (+1) CHA: 16 (+3) Saving Throws: STR (+∞ (505)) Dex (+35) Con (+∞ (505)) Int (+10) Wis (+11) Cha (+13) Skills: Athletics +∞ (515), Acrobatics +45, Insight +21, Intimidation +13, Perception +31 Senses: passive perception 41 Resistances: Damage Immunities: All Condition Immunities: frightened, petrified, stunned, poisoned, charmed, blinded, deafened, fatigued, paralyzed (any other negative condition you have in your game should be considered something he's immune to) Languages: Common Special Abilities The Strongest Hero: Saitama reduces all damage taken by 1000 and is immune to any effect which would reduce his speed to 0, force him to take any actions unwillingly, or prevent him from taking actions. Additionally, Saitama is considered to be infinitely large for the purposes of grappling other creatures and determining the amount of weight he can push, drag, or lift. Finally, creatures cannot use any ability to automatically succeed on any saving throw made in response to an attack or action made by Saitama and any damage dealt by Saitama ignores resistance and immunity. InvincibleInvincibleInvincible: Saitama is immune to reality warping and other effects that would alter him unwillingly. Effects which treat immunity as resistance do not ignore his immunities, and effects that ignore immunity treat his immunity as resistance. The Most Illogical Guy In The World: Saitama is capable of interacting physically with anything, such as intangible things, energy, distortions in or erasure of space and/or time, reality warping, time, space, even metafictional things. As part of this he may make a strength saving throw against anything, whether in place of another save or for something that doesn't even have it, to negate it. Actions: Consecutive Normal Punches: Saitama makes thousands of singular punches against a single target within 10 feet. The target must make a DC ∞ (513) Dexterity saving throw or take bludgeoning damage equal to 300 times the amount that they failed the saving throw by. If the target is reduced to 0 hitpoints from this attack then they explode. One Puuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuunch: Melee Weapon Attack, 5 ft range, +∞ (505) to hit, 1 target. Hit: ∞ (55495) (1000d100+∞ (495)) bludgeoning damage and the target must make a DC ∞ (513) Constitution saving throw or be reduced to 0 hitpoints. If the target is reduced to 0 hitpoints from this attack then they explode, otherwise Saitama may choose to knock them back any amount of distance, even to outside the universe or even multiverse. Killer Move Serious Series: Serious Punch: Melee Weapon Attack, ∞ ft range, +∞ (505) to hit, 1 target. Hit: ∞ (550,000,495) (100000d1000+∞ (495)) bludgeoning damage and the target is knocked prone and must make a DC ∞ (513) Constitution saving throw or be reduced to 0 hitpoints. Fix Fix Fix (Recharge 5-6): 5 ft range, 1 target. Saitama grabs hold of an ability, spell, attack, etc, alters it, and puts it back. To use the canon example, Saitama stole the speech bubble Cosmic Garou used to declare his ultimate reality-warping attack which erased the concept of humanity from the multiverse and rewrote it to say he wasn't doing that, stopping it. This can also be done as a reaction if available. Kind of simple, but under the right circumstances some neat stuff could be done with it. Next post will probably be Adam Kadmon, because I was recently struck with inspiration and finally know what I want his statblock to be. [/QUOTE]
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