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<blockquote data-quote="E-1000" data-source="post: 9257523" data-attributes="member: 7037639"><p><strong>Adam Kadmon, the First Amidah</strong></p><p></p><p>History: Adam Kadmon is a being from the First World. Specifically, the first and only king of it, in its entirety. He was an unstoppable force, the greatest master of everything He did, conquering everything in His path. Already mighty beyond imagining, Adam sought to expand His authority even further, and so crafted two artifacts to make Him truly unstoppable: a robe crafted from the very concept of superiority, allowing Him to grow in power to defeat any foe (something I shamelessly copied from Nimrod's artifact in the Immortals Handbook Epic Bestiary) and the Eternity Crystal, a gemstone which allows its user to cast any spell they are capable of imagining, without limits or cost. With these items Adam swept through the world like an unstoppable flood, bringing everything under His banner. The gods worried about acting against Him directly, fearing the devastation that conflict could cause. Instead, they chose to act through proxy, enlisting eight (actually nine) mighty spellcasters to stand against Him, each specialising in a different school of magic. Even given a divine boost they were only barely able to achieve victory, and even then they were unable to kill him, just hold his attention for long enough that He could be stripped of His artifacts, drained of energy, and sealed away. The robe vanished without a trace, and while it is unknown what happened those who are aware of these events believe they will reappear if Adam Kadmon ever awakened again. The Eternity Crystal, however, remained, and fearing what it could do the mages shattered it into eight (actually nine) pieces and each took possession of one.</p><p></p><p>(This was long, sorry. It's going to get longer. Also, the secret ninth school is Blasphemy Redirection, which has two main uses, violating the natural order of existence and redirecting divine ire onto other targets. The secret mage who held it was Ryethial, probably the only one who could be considered to rival him, and it was confiscated after they shattered the barrier between realms and nearly caused the end of multiple worlds. It's currently in the paws of Arcan, a powerful yugoloth who is aware of all this. The reason I capitalised all of Adam's pronouns is because He is so important even His pronouns are proper nouns. And yes, Eternity Crystal is a pun on the Infinity Stones)</p><p></p><p>Personality: Imperious. However, Adam also has a might-makes-right mentality, and if you can beat him without having to use cheap tricks He'd be perfectly willing to concede to you. Even if you don't win, impressive resistance will earn His respect. He also has a sense of honor, refusing to attack noncombatants and holding bravery and selflessness in high esteem. He also has a flair for the dramatic.</p><p></p><p>Appearance: Tall and well-muscled. His skin is platinum, and His eyes have irises resembling diamond and pupils resembling bright light. His hair is shoulder length and black, and is neatly groomed. He wears lots of ornate jewelry. His robes (the magic ones) are of simple design but striking to look at, resembling electrum, platinum, and pure white light all flowing into each other seamlessly. The Eternity Crystal is a multifaceted gem of flawless cut, and it is the color of magic, a color not found anywhere else naturally.</p><p></p><p>Medium Humanoid, Lawful Neutral</p><p></p><p>Armor Class: 77* (*Attacks which require an attack roll automatically miss. Attacks which automatically hit instead roll to hit. DMs choice of whether it should be an attack roll or saving throw.)</p><p>Super Hit Points: 100 (SHP means that to hurt Adam Kadmon the attack must deal over 100 damage, and all damage dealt is instead 1 SHP. He recovers all SHP with ten minutes of rest.)</p><p>Speed: As fast as He needs to be at a casual pace.</p><p></p><p>Str: 100 (+67)</p><p>Dex: 100 (+67)</p><p>Con: 100 (+67)</p><p>Int: 100 (+67)</p><p>Wis: 100 (+67)</p><p>Cha: 100 (+67)</p><p></p><p>Damage Immunities: All natural forces. (This means Adam can walk through a wildfire, get hit by a meteor, or stand halfway in the event horizon of a black hole and experience no damage. Nonmagic weapons are probably ineffective unless they use some really weird technology. Even then it's not a sure thing.)</p><p>Condition Immunities: All</p><p>Proficiencies: Automatically succeeds on all checks.</p><p>Proficiency Bonus: +30</p><p>Saving Throws: +97* all (*Automatically succeeds on anything that allows a save, and if there is an effect on a save there's none. Anything with no save may instead be saved against for no effect on a success.)</p><p>Senses: Truesight unlimited range, Passive Perception ∞</p><p>Languages: Can speak with everything.</p><p></p><p>Hyper-Real: May freely move through dimensions, and can cause mutations (roll on your preferred mutation table) by touch, mixing up a things alternate selves.</p><p></p><p>Immovable: Cannot be moved in any way, physically, dimensionally, or metaphorically, unless they allow it.</p><p></p><p>Untouchable: Cannot be hit by anything that requires a roll to hit or gives a saving throw, things that don't instead do.</p><p></p><p>Flawless Technique: Automatically hits any attack and calculates stat bonuses by (stat-10)*3/4 instead of the normal way. Can control own attacks flawlessly, controlling the area of effect, reducing damage if desired, even hitting something behind something else without harming what's in front of it (so long as they are touching). He may also choose to act at any point in the initiative He decides each round. This CAN interrupt another turn. Lastly, His attacks deal damage in HD rather than HP. (If He is fighting alongside others calculate the damage to HP by rolling a number of the targets HD equal to the number lost and adding their CON modifier times the number of HD)</p><p></p><p>Spellcasting: +97 to hit, DC 105, spellcasting ability Intelligence</p><p>0-12 (at will): all</p><p>13 (5): all</p><p>14 (4): all</p><p>15 (3): all</p><p>16 (2): all</p><p>17 (1): all</p><p></p><p>All-Seeing: Adam Kadmon's senses all extend infinitely and flawlessly. They are not limited by things like the speed of light or sound, able to see or hear something on the other end of the universe instantly. They are also flawlessly detailed, able to make things out on any scale.</p><p></p><p>Unbound: Cannot be restrained or contained while conscious, immune to the laws of physics and the natural limitations of the physical world.</p><p></p><p>Unstoppable: Damage Adam Kadmon deals cannot be reduced in any way. He also cannot have His movement reduced.</p><p></p><p>True King: The world warps in minor ways around Adam to accommodate Him, doorways growing to fit Him, stairs changing height and length to match His gait, etc. At His order the world can act on a larger scale, the earth swallowing cities, gravity releasing its hold on His enemies, even snuffing out or flinging around stars if He wills it. This cannot effect significant individuals (DM discretion on who is considered "significant," but as a rule your PCs will be) or things which are not material or generated by the material (so no time, fate, etc).</p><p></p><p>Martial Mode: At the beginning of each of Adam Kadmon's turns He may choose one of three "modes" to enter:</p><p>-Attack Mode: All of Adam's attacks become truly unavoidable, breaking through any defense and hitting anything, and they all deal maximum damage times two. However, all attacks automatically hit Adam and He is unable to move away from an opponent.</p><p>-Defense Mode: Adam automatically avoids everything, even unblockable attacks, but cannot attack and cannot move towards an opponent.</p><p>-Balance Mode: His default stats.</p><p></p><p>Actions:</p><p></p><p>Multiattack: Adam Kadmon makes four unarmed strikes and casts four spells. If He is wielding a weapon he may make an attack with that in place of an unarmed strike.</p><p></p><p>Unarmed Strike: Range 5 ft, automatic hit, 1d20+67 HD. Adam's strikes can warp space from their power, and he can use this to His advantage and hit a large area with His blows. Adam may choose to deal His unarmed strike damage to everyone in a 60 ft radius, the die size decreasing by one (d20>d12>d10>d8>d6>d4) for every 10 ft from the center.</p><p></p><p>Kugelblitz Strike: Range 5 ft, automatic hit, 1000 HD. A special technique utilizing Adam's space-warping power to its fullest potential, Adam makes a strike which causes a singularity to form where He hits, which then violently expands in an unspeakably massive explosion of energy which is shaped into a precise beam by gravitational lensing, focusing the entirety of this power into a beam extending in the direction He aims. This is a power saved for His mightiest opponents, as it is almost always an instant victory. (Remember, Adam is a native of the First World, which was <strong>more</strong> than the entirety of the current multiverse. This is an attack designed to create obliteration on a cosmic scale by First World standards.)</p><p></p><p>Equipment:</p><p></p><p>Robes of the Almighty: A mantle which makes the wearer's supremacy a fundamental axiom, undeniable and self-evident. The wearer adds a bonus to their ability scores equal to the highest of that ability score present. At the DM's discretion they may also gain any notable abilities of those present.</p><p></p><p>The Eternity Crystal: The bearer of this stone may create any magical effect they can imagine at will. What actions, if any, this uses up may depend on how it is being used. Antimagical effects still affect these spells, but as the Crystal is an endless source of magical power it can likely simply overpower these. If it is in its shattered state it is limited to any effect appropriate to its corresponding school of magic only, but otherwise is no less powerful. The shattered Eternity Crystal can only be reassembled at the prison Adam Kadmon is kept in suspended animation within.</p><p></p><p>Notes: Adam Kadmon is a major threat to pretty much anything. If you intend to use Him you should be very generous to your players, and opposing Him will not be as simple as walking up and picking a fight. He is best played as more a force of nature than a standard foe, something that will require extensive setup just to stand a chance against. This is <strong>especially</strong> true if you give Him His artifacts.</p></blockquote><p></p>
[QUOTE="E-1000, post: 9257523, member: 7037639"] [B]Adam Kadmon, the First Amidah[/B] History: Adam Kadmon is a being from the First World. Specifically, the first and only king of it, in its entirety. He was an unstoppable force, the greatest master of everything He did, conquering everything in His path. Already mighty beyond imagining, Adam sought to expand His authority even further, and so crafted two artifacts to make Him truly unstoppable: a robe crafted from the very concept of superiority, allowing Him to grow in power to defeat any foe (something I shamelessly copied from Nimrod's artifact in the Immortals Handbook Epic Bestiary) and the Eternity Crystal, a gemstone which allows its user to cast any spell they are capable of imagining, without limits or cost. With these items Adam swept through the world like an unstoppable flood, bringing everything under His banner. The gods worried about acting against Him directly, fearing the devastation that conflict could cause. Instead, they chose to act through proxy, enlisting eight (actually nine) mighty spellcasters to stand against Him, each specialising in a different school of magic. Even given a divine boost they were only barely able to achieve victory, and even then they were unable to kill him, just hold his attention for long enough that He could be stripped of His artifacts, drained of energy, and sealed away. The robe vanished without a trace, and while it is unknown what happened those who are aware of these events believe they will reappear if Adam Kadmon ever awakened again. The Eternity Crystal, however, remained, and fearing what it could do the mages shattered it into eight (actually nine) pieces and each took possession of one. (This was long, sorry. It's going to get longer. Also, the secret ninth school is Blasphemy Redirection, which has two main uses, violating the natural order of existence and redirecting divine ire onto other targets. The secret mage who held it was Ryethial, probably the only one who could be considered to rival him, and it was confiscated after they shattered the barrier between realms and nearly caused the end of multiple worlds. It's currently in the paws of Arcan, a powerful yugoloth who is aware of all this. The reason I capitalised all of Adam's pronouns is because He is so important even His pronouns are proper nouns. And yes, Eternity Crystal is a pun on the Infinity Stones) Personality: Imperious. However, Adam also has a might-makes-right mentality, and if you can beat him without having to use cheap tricks He'd be perfectly willing to concede to you. Even if you don't win, impressive resistance will earn His respect. He also has a sense of honor, refusing to attack noncombatants and holding bravery and selflessness in high esteem. He also has a flair for the dramatic. Appearance: Tall and well-muscled. His skin is platinum, and His eyes have irises resembling diamond and pupils resembling bright light. His hair is shoulder length and black, and is neatly groomed. He wears lots of ornate jewelry. His robes (the magic ones) are of simple design but striking to look at, resembling electrum, platinum, and pure white light all flowing into each other seamlessly. The Eternity Crystal is a multifaceted gem of flawless cut, and it is the color of magic, a color not found anywhere else naturally. Medium Humanoid, Lawful Neutral Armor Class: 77* (*Attacks which require an attack roll automatically miss. Attacks which automatically hit instead roll to hit. DMs choice of whether it should be an attack roll or saving throw.) Super Hit Points: 100 (SHP means that to hurt Adam Kadmon the attack must deal over 100 damage, and all damage dealt is instead 1 SHP. He recovers all SHP with ten minutes of rest.) Speed: As fast as He needs to be at a casual pace. Str: 100 (+67) Dex: 100 (+67) Con: 100 (+67) Int: 100 (+67) Wis: 100 (+67) Cha: 100 (+67) Damage Immunities: All natural forces. (This means Adam can walk through a wildfire, get hit by a meteor, or stand halfway in the event horizon of a black hole and experience no damage. Nonmagic weapons are probably ineffective unless they use some really weird technology. Even then it's not a sure thing.) Condition Immunities: All Proficiencies: Automatically succeeds on all checks. Proficiency Bonus: +30 Saving Throws: +97* all (*Automatically succeeds on anything that allows a save, and if there is an effect on a save there's none. Anything with no save may instead be saved against for no effect on a success.) Senses: Truesight unlimited range, Passive Perception ∞ Languages: Can speak with everything. Hyper-Real: May freely move through dimensions, and can cause mutations (roll on your preferred mutation table) by touch, mixing up a things alternate selves. Immovable: Cannot be moved in any way, physically, dimensionally, or metaphorically, unless they allow it. Untouchable: Cannot be hit by anything that requires a roll to hit or gives a saving throw, things that don't instead do. Flawless Technique: Automatically hits any attack and calculates stat bonuses by (stat-10)*3/4 instead of the normal way. Can control own attacks flawlessly, controlling the area of effect, reducing damage if desired, even hitting something behind something else without harming what's in front of it (so long as they are touching). He may also choose to act at any point in the initiative He decides each round. This CAN interrupt another turn. Lastly, His attacks deal damage in HD rather than HP. (If He is fighting alongside others calculate the damage to HP by rolling a number of the targets HD equal to the number lost and adding their CON modifier times the number of HD) Spellcasting: +97 to hit, DC 105, spellcasting ability Intelligence 0-12 (at will): all 13 (5): all 14 (4): all 15 (3): all 16 (2): all 17 (1): all All-Seeing: Adam Kadmon's senses all extend infinitely and flawlessly. They are not limited by things like the speed of light or sound, able to see or hear something on the other end of the universe instantly. They are also flawlessly detailed, able to make things out on any scale. Unbound: Cannot be restrained or contained while conscious, immune to the laws of physics and the natural limitations of the physical world. Unstoppable: Damage Adam Kadmon deals cannot be reduced in any way. He also cannot have His movement reduced. True King: The world warps in minor ways around Adam to accommodate Him, doorways growing to fit Him, stairs changing height and length to match His gait, etc. At His order the world can act on a larger scale, the earth swallowing cities, gravity releasing its hold on His enemies, even snuffing out or flinging around stars if He wills it. This cannot effect significant individuals (DM discretion on who is considered "significant," but as a rule your PCs will be) or things which are not material or generated by the material (so no time, fate, etc). Martial Mode: At the beginning of each of Adam Kadmon's turns He may choose one of three "modes" to enter: -Attack Mode: All of Adam's attacks become truly unavoidable, breaking through any defense and hitting anything, and they all deal maximum damage times two. However, all attacks automatically hit Adam and He is unable to move away from an opponent. -Defense Mode: Adam automatically avoids everything, even unblockable attacks, but cannot attack and cannot move towards an opponent. -Balance Mode: His default stats. Actions: Multiattack: Adam Kadmon makes four unarmed strikes and casts four spells. If He is wielding a weapon he may make an attack with that in place of an unarmed strike. Unarmed Strike: Range 5 ft, automatic hit, 1d20+67 HD. Adam's strikes can warp space from their power, and he can use this to His advantage and hit a large area with His blows. Adam may choose to deal His unarmed strike damage to everyone in a 60 ft radius, the die size decreasing by one (d20>d12>d10>d8>d6>d4) for every 10 ft from the center. Kugelblitz Strike: Range 5 ft, automatic hit, 1000 HD. A special technique utilizing Adam's space-warping power to its fullest potential, Adam makes a strike which causes a singularity to form where He hits, which then violently expands in an unspeakably massive explosion of energy which is shaped into a precise beam by gravitational lensing, focusing the entirety of this power into a beam extending in the direction He aims. This is a power saved for His mightiest opponents, as it is almost always an instant victory. (Remember, Adam is a native of the First World, which was [B]more[/B] than the entirety of the current multiverse. This is an attack designed to create obliteration on a cosmic scale by First World standards.) Equipment: Robes of the Almighty: A mantle which makes the wearer's supremacy a fundamental axiom, undeniable and self-evident. The wearer adds a bonus to their ability scores equal to the highest of that ability score present. At the DM's discretion they may also gain any notable abilities of those present. The Eternity Crystal: The bearer of this stone may create any magical effect they can imagine at will. What actions, if any, this uses up may depend on how it is being used. Antimagical effects still affect these spells, but as the Crystal is an endless source of magical power it can likely simply overpower these. If it is in its shattered state it is limited to any effect appropriate to its corresponding school of magic only, but otherwise is no less powerful. The shattered Eternity Crystal can only be reassembled at the prison Adam Kadmon is kept in suspended animation within. Notes: Adam Kadmon is a major threat to pretty much anything. If you intend to use Him you should be very generous to your players, and opposing Him will not be as simple as walking up and picking a fight. He is best played as more a force of nature than a standard foe, something that will require extensive setup just to stand a chance against. This is [B]especially[/B] true if you give Him His artifacts. [/QUOTE]
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