ChatGPT writes ”Missed Opportunities in Generic Tabletop RPG Campaign Settings”

rhythmsoundmotion

Adventurer
I like to poke ChatGPT and ask it really subjective questions. Sometimes it does okay. Sometimes it shows the limits of neural network text generation.

I think several published or sometimes included adventures directly addressed these complaints.

(Trying to fix the formatting is making things worse.)

Missed Opportunities in Generic Tabletop RPG Campaign Settings
How GURPS, Fate, Savage Worlds, Cortex Prime, Fudge, Risus, Freeform Universal, and Cypher Systems Can Shine With a Little Work

Generic tabletop RPG systems hold tremendous promise: they offer flexible rulesets designed to adapt to nearly any genre or narrative players can imagine. But with such broad applicability often comes a lack of depth when it comes to campaign settings. Many settings that accompany generic systems either fail to fully leverage the unique strengths of the rules or lack the hooks needed to stand out in a crowded market. However, with a little creativity and effort, these settings can be polished into vibrant, memorable worlds that fully exploit the versatility of their systems.

Here’s a look at some missed opportunities in popular generic systems' settings and how they can be fixed.



1. GURPS: The Detail-Rich Sandbox That Overwhelms

The Problem:
GURPS campaign settings, like GURPS Infinite Worlds or GURPS Banestorm, are brimming with information but often feel more like encyclopedias than narrative playgrounds. The wealth of detail can overwhelm new players and GMs, leaving them uncertain about where to start or how to structure a campaign.

The Fix:
Introduce clearer entry points for play. A setting like Infinite Worlds could benefit from a "starter scenario pack" that introduces one or two worlds with prebuilt characters and mission outlines. Banestorm’s expansive medieval fantasy world could highlight a single town or region with detailed factions and clear stakes to create a more focused on-ramp for new campaigns.

Additionally, leveraging GURPS’s love for crunch could mean including modular “world generators” that give GMs the tools to create their own compelling micro-settings within the broader campaign world.



2. Fate: Lacking Structure for its Freeform Spirit

The Problem:
Fate’s settings, like Dresden Files RPG or Fate Core Toolkit examples, emphasize flexibility but often leave players unsure how to translate that freedom into a campaign with direction. The settings are rich in potential but lack built-in escalation or progression that drives long-term campaigns.

The Fix:
Create narrative scaffolding. Fate thrives on player-driven storytelling, but its settings could benefit from frameworks like faction clocks, story arcs, or emergent campaign tools (similar to Blades in the Dark). For example, a Fate campaign set in a magical apocalypse could include a “Countdown to Doom” mechanic that evolves based on player actions and failures, keeping the stakes high while maintaining player agency.

Fate’s Aspects could also be expanded with dynamic evolution rules tied directly to campaign milestones, adding narrative weight to character and world development.



3. Savage Worlds: Pulp Adventure Without Depth

The Problem:
Savage Worlds excels at action and fast-paced storytelling, but many of its campaign settings (Deadlands, Rifts for Savage Worlds, Necessary Evil) rely heavily on pulp tropes without delving into their underlying themes. This can lead to settings that feel exciting but shallow, with players moving from encounter to encounter without meaningful choices or consequences.

The Fix:
Infuse Savage Worlds settings with narrative complexity. Necessary Evil could deepen its villainous themes by exploring moral ambiguity—forcing players to grapple with the consequences of their actions in a world where they’re both the heroes and the problem. Similarly, Deadlands could include more emphasis on the psychological toll of supernatural horror, making the setting’s grim tone resonate beyond its surface-level weirdness.

Introduce mechanics for inter-session downtime, faction development, or resource scarcity to make Savage Worlds campaigns feel more dynamic and less like a string of unrelated encounters.



4. Cortex Prime: A Toolbox Without a Core Identity

The Problem:
Cortex Prime’s modular system lets players build almost any kind of game, but this flexibility can leave its official settings (Tales of Xadia, The Dragon Prince RPG, and Hammerheads) feeling generic. They often fail to provide the specific mechanics or thematic hooks that would make them uniquely suited to the Cortex Prime system.

The Fix:
Align setting-specific mechanics with narrative themes. For example, Hammerheads (a disaster response RPG) could include stress mechanics that build tension for characters balancing personal issues and large-scale emergencies. Tales of Xadia could expand its faction system to emphasize the intricate politics of The Dragon Prince’s world, encouraging players to build alliances and rivalries.

Adding campaign-specific advancements or resource systems tailored to the setting would help ensure that Cortex settings feel distinct and meaningful rather than generic.



5. Fudge: Too Much Freedom, Too Little Guidance

The Problem:
Fudge provides unparalleled flexibility, but its settings often fail to offer enough structure or inspiration. This results in a system that feels like a toolkit in search of a story, leaving GMs with the burden of building almost everything from scratch.

The Fix:
Develop more guided, ready-to-play settings. Fudge could benefit from modular “setting kits” that provide pre-built characters, scenarios, and simple rules tweaks to showcase its adaptability. For example, a cyberpunk Fudge setting could include hacking mini-games, modular corporation generators, and NPC templates for rival runners.

Including random table generators for key setting details—like factions, environments, or plot twists—could also help alleviate the GM’s creative workload and spark inspiration.



6. Risus: Humor Without Depth

The Problem:
Risus is beloved for its lighthearted tone, but its settings often lean too heavily into comedy, making it difficult for players to engage with them seriously or invest emotionally in long-term campaigns.

The Fix:
Inject emotional stakes into comedic settings. A Risus campaign about rival spacefaring pizza delivery crews, for instance, could include heartfelt subplots about struggling to make rent, competing with corporate megacorps, or dealing with interplanetary politics. Balancing humor with genuine stakes would make the setting feel richer and more engaging.

Introduce optional rules for character development that allow players to deepen their Clichés over time, adding narrative depth to the game’s simplicity.



7. Freeform Universal: Missing Opportunities for Drama

The Problem:
Freeform Universal (FU) emphasizes improvisation and creativity, but its lack of concrete systems often makes its settings feel weightless. Players can feel like their choices lack consequences because the rules are so open-ended.

The Fix:
Introduce mechanics for drama and tension. FU settings could benefit from optional systems like faction influence, character reputation, or resource scarcity to ground the freeform gameplay. For example, a space opera setting might include rules for managing a starship crew’s morale, making failures and setbacks more impactful.

The inclusion of scenario templates with branching consequences would also help players see how their choices shape the story in tangible ways.



8. Cypher System: Expansive but Sometimes Hollow

The Problem:
The Cypher System’s settings (Numenera, The Strange, Predation) are beautifully imaginative but often feel like playgrounds for exploration without meaningful emotional or thematic depth.

The Fix:
Focus on relationships and consequences. For example, Numenera’s vast world of mysterious artifacts could include mechanics for how relationships between factions shift as players uncover lost technologies. Predation could emphasize the ethical dilemmas of blending science and nature, forcing players to navigate the moral consequences of their experiments.

Adding systems for character backstory integration—tying PCs directly to setting-specific events or factions—would make Cypher System settings feel more personal and impactful.





 
Last edited:

log in or register to remove this ad

I agree with point one whole heartedly. I think its so unfair to lore dump on players. Its such an antiquated design choice and you're assuming the lore is good. Why not get the players engaged and asking questions about the world and then feed them lore as you go? Just makes sense to me.
 

I copied your post back into ChatGPT and asked it for the same analysis on Basic Roleplaying. Here is is what it said:

Certainly! The Basic Roleplaying (BRP) system by Chaosium is an iconic generic RPG engine, but like other generic systems, its settings sometimes struggle to fully capitalize on the strengths of the rules. Here's an analysis of BRP's strengths, missed opportunities, and potential fixes
---

Basic Roleplaying (BRP): A System with History but Inconsistent Thematic Integration

The Problem:

BRP is a robust and adaptable system with mechanics rooted in its percentile dice core, making it easy to grasp and versatile for different genres. However, the settings accompanying BRP often fail to emphasize its unique strengths. Many BRP settings, like Magic World or Superworld, are functional but feel generic, relying heavily on players or GMs to add depth. Even its more iconic settings, such as RuneQuest’s Glorantha, can feel overwhelming due to an overabundance of lore with insufficient guidance for new players.

The Fix:

1. Emphasize Genre-Specific Mechanics: BRP’s percentile system shines when it integrates tightly with a setting’s themes. Future BRP settings could expand upon genre-specific mechanics to highlight these themes. For example:

A pulp adventure setting could add mechanics for dramatic stunts, resourceful improvisation, or escalating tension during cliffhangers.

A space opera setting might benefit from expanded ship combat rules or faction-influence mechanics that leverage BRP’s skill system.

2. Streamline Entry Points for Lore-Heavy Settings: Settings like Glorantha are rich in lore but can be daunting for newcomers. A "quick-start" region with limited factions, streamlined mechanics, and beginner-friendly narratives would make it easier for new groups to engage. Pre-designed adventures or “starter campaigns” could introduce key concepts without overwhelming players.

3. Add Modular Story Hooks and Generators: BRP would benefit from tools that help GMs quickly create compelling scenarios. For instance:

  • Random event tables tailored to different genres.
  • Faction and NPC generators that tie directly into a setting’s core themes.
  • "Conflict seeds" designed to kickstart player involvement in the world.
4. Introduce Dynamic Progression Systems: While BRP’s skill progression is straightforward, settings could incorporate mechanics that tie advancement to the narrative. For example:

In a noir detective setting, uncovering truths might lead to both personal growth and darker consequences.

A post-apocalyptic setting could use a resource scarcity mechanic where skill development is tied to survival achievements or alliances.

5. Highlight Emotional and Ethical Consequences: Chaosium’s other games, like Call of Cthulhu, excel at creating emotional stakes and moral dilemmas. BRP settings could take inspiration from this by including:

Faction reputation systems where player choices have tangible effects on alliances and world politics.

Rules for personal bonds, rivalries, or internal conflicts that evolve throughout a campaign.

6. Encourage Cross-Genre Play: BRP’s generic nature makes it ideal for campaigns that blend genres. A setting that combines fantasy with sci-fi or historical fiction with horror could include tailored mechanics for integrating disparate elements while maintaining a cohesive narrative framework.

Example Applications:

Fantasy (Magic World): Expand magic systems to reflect diverse cultural traditions within the setting. Introduce modular spell creation rules to give players greater narrative control over their magic use.

Superheroes (Superworld): Flesh out the social implications of superpowers. Introduce systems for public perception, hero-vs-villain rivalries, and the emotional toll of power misuse.

Historical Fiction: Add mechanics for managing historical accuracy vs. player agency, with rules for alternate history divergence.



---

Why It Matters:

BRP is a system with a rich history and an intuitive core, but its settings often rely on players and GMs to inject life into the framework. By enhancing settings with narrative scaffolding, genre-specific mechanics, and emotional stakes, Chaosium could elevate BRP from a solid toolkit to a system that fully realizes the potential of its worlds.
 

Missed Opportunities in Tabletop RPG Campaign Settings How DnD2024 Can Shine With a Little Work

ChatGPT said:​


Here's a take on the idea of missed opportunities in tabletop RPG campaign settings and how DnD2024 could address them effectively:


Missed Opportunities in Tabletop RPG Campaign Settings

Tabletop RPGs, particularly Dungeons & Dragons, are built on the premise of infinite storytelling potential. However, over the years, some aspects of campaign settings have fallen short, leaving untapped opportunities that could greatly enhance player engagement and immersion. Here are some common missteps and how DnD2024 can course-correct:


1. Depth Over Breadth

Missed Opportunity: Many settings prioritize introducing a multitude of regions, factions, and concepts without fully fleshing them out. This breadth often sacrifices the rich depth needed to create compelling and immersive narratives.
How DnD2024 Can Shine:
  • Focus on smaller, more detailed regions within a world. Provide tools for DMs to bring these areas to life—day-to-day life, economic systems, and cultural practices.
  • Include modular expansions that allow groups to "zoom in" on areas of interest, such as a city's underworld or the traditions of an obscure village.
  • Example: Detail a single city like Waterdeep or Eberron’s Sharn in a way that includes adventure hooks tied to mundane life, local myths, and faction intrigue.


2. Integrating Real-World Parallels

Missed Opportunity: Many campaign settings borrow from historical or cultural sources but fail to provide nuanced, respectful representations, reducing them to clichés.
How DnD2024 Can Shine:
  • Work with cultural consultants to expand settings inspired by real-world regions.
  • Create mechanics and lore that reflect the complexities of those inspirations. For example, a desert-inspired setting could explore the role of trade, water politics, and oral storytelling traditions rather than leaning on "mysterious sand magic" tropes.
  • Example: Introduce a Slavic mythology-inspired domain with local fey folklore, superstitions, and agrarian rituals driving the plot, avoiding caricatures.


3. Addressing Economic and Social Structures

Missed Opportunity: Fantasy settings often depict static worlds where empires, economies, and social structures remain unchanged for centuries. This removes the possibility for dynamic worldbuilding.
How DnD2024 Can Shine:
  • Offer systems to introduce evolving economies, political unrest, and industrial revolutions into settings.
  • Flesh out the consequences of adventurers' actions, such as disrupting trade routes, ousting rulers, or liberating enslaved communities.
  • Example: A kingdom suffering from a sudden food shortage could become a backdrop for political intrigue, civil unrest, or a rise in smuggling operations.


4. Enhanced Non-Human Civilizations

Missed Opportunity: Non-human races are often relegated to simplistic archetypes—elves in forests, dwarves in mines, orcs as savages—rather than fleshed-out societies with unique perspectives and challenges.
How DnD2024 Can Shine:
  • Expand on non-human civilizations, incorporating cultural diversity, internal conflicts, and philosophical differences.
  • Break stereotypes: Orc societies might have art and philosophy influenced by their history as survivors of cataclysmic wars. Elves might face existential crises as their traditions fail to keep pace with a rapidly changing world.
  • Example: Explore goblins as industrial innovators, using rudimentary steampunk tech to survive in hostile environments.


5. Expanding Player Agency Through Sandbox Design

Missed Opportunity: Many settings unintentionally railroad players by presenting rigid lore or single-solution conflicts.
How DnD2024 Can Shine:
  • Introduce sandbox-style tools for DMs to create dynamic, player-driven narratives.
  • Provide branching paths and moral dilemmas that can significantly impact the setting.
  • Example: Players align with a noble house or overthrow it, leading to diverging storylines that reshape alliances, trade, and geography.


6. Making Magic Matter

Missed Opportunity: Magic is often treated as a background element in settings rather than a disruptive or influential force in the world.
How DnD2024 Can Shine:
  • Address the societal implications of magic: How does a world where teleportation or resurrection exists function?
  • Introduce mechanics for magical "ecology" and exploration of the effects of arcane disasters, monopolies on spellcasting, or the regulation of magic use.
  • Example: A kingdom heavily reliant on magical infrastructure suffers when its ley lines collapse, leading to economic and political crises.


7. Bringing Villains to Life

Missed Opportunity: Campaign settings often lack compelling villains whose motivations are tied to the world’s themes and conflicts.
How DnD2024 Can Shine:
  • Flesh out villains with detailed backstories, ideologies, and conflicting desires.
  • Tie them directly to setting elements. For example, a sorcerer villain may not just want power but seeks to end a famine by disrupting divine rule.
  • Example: A villain opposing industrialization as it threatens the Feywild becomes a tragic anti-hero, challenging players to decide the world’s fate.


8. Improved Exploration Mechanics

Missed Opportunity: Exploration often feels flat, reduced to survival checks and random encounters.
How DnD2024 Can Shine:
  • Develop exploration rules that incorporate resource management, environmental storytelling, and terrain-based puzzles.
  • Add unique biome effects that challenge players, like desert mirages or labyrinthine jungle pathways.
  • Example: Navigating a glacier with shifting ice patterns and supernatural cold forces creative problem-solving.


Conclusion

DnD2024 has the potential to reclaim and reimagine these missed opportunities with a focus on player-driven storytelling, immersive worldbuilding, and meaningful mechanics. By addressing these areas, it could elevate campaign settings from static backdrops to dynamic, living worlds.
What aspects of campaign settings do you think deserve more attention?
 

Missed Opportunities in Tabletop RPG Campaign Settings How DnD2024 Can Shine With a Little Work

Inspired by your ChatGPT prompt I rewrote and expanded my original prompt
Write an article “Missed opportunities in tabletop RPG campaign settings, the Dungeons and Dragons 5th edition Forgotten Realms and other Campaign Settings that fail but can be fixed with a little work.” Discuss the main core book support of The Players Handbook, The Dungeon Masters Guide. Discuss the support provided by the settings books Sword Coast Adventurer’s Guide, Acquisitions Incorporated, Spelljammer: Adventures in Space, and Planescape: Adventures in the Multiverse. Discuss the support of the extended rules books Volo’s Guide to Monsters, Xanathar’s Guide to Everything, Mordenkainen’s Tome of Foes, Tasha’s Cauldron of Everything, Fizban’s Treasury of Dragons, Monsters of the Multiverse, Bigby Presents: Glory of the Giants, The Book of Many Things. Does fragmenting the rules over so many books hinder the functionality and coherence of the campaign settings?
Missed Opportunities in Tabletop RPG Campaign Settings
How Dungeons & Dragons 5th Edition Campaign Settings Could Be Improved with Better Integration and Coherence

Dungeons & Dragons 5th Edition (D&D 5E) has been celebrated for its accessibility and success in bringing millions of new players to tabletop roleplaying. However, despite the wealth of content released, its campaign settings—particularly the Forgotten Realms—often fall short of realizing their full potential. The fragmentation of rules and lore across core books, setting-specific supplements, and extended rulebooks has left DMs and players struggling to weave a cohesive narrative.

This article will explore the challenges posed by the current approach to integrating settings with game mechanics and supplemental material. We'll examine the core rulebooks (Player’s Handbook and Dungeon Master’s Guide), setting-specific books (Sword Coast Adventurer’s Guide, Acquisitions Incorporated, Spelljammer, and Planescape), and extended rules expansions (Volo’s Guide to Monsters, Tasha’s Cauldron of Everything, and more). Finally, we’ll discuss whether the splintering of content hinders the functionality and coherence of campaign settings and how these issues could be addressed.



The Core Rulebooks: Foundation Without Focus

The Player’s Handbook (PHB) and Dungeon Master’s Guide (DMG) serve as the foundation for all D&D 5E campaigns. However, their broad, setting-agnostic approach often results in missed opportunities to ground the game in its most popular settings.

The Player’s Handbook: Generic Characters in a Specific World

The PHB excels at teaching players how to create characters mechanically, but it lacks meaningful integration with the campaign settings. While it includes nods to the Forgotten Realms (e.g., the deity list), these are presented in isolation, with little explanation of how they relate to the setting’s cultures, conflicts, and geography. This detachment leaves players to bridge the gap between mechanics and story on their own.

Missed Opportunity:
Imagine if the PHB provided deeper ties to settings like the Forgotten Realms by offering setting-specific examples for backgrounds, subclasses, and races. For instance:

  • The Folk Hero background could include examples of legendary figures from Faerûn, such as a farmhand who repelled a Zhentarim attack in the Dalelands.
  • Subclasses like the Warlock could explore how patrons like the Archfey fit into regions like the High Forest or Evermeet.

The Dungeon Master’s Guide: Tools Without a Map

The DMG is an invaluable resource for running games, but it remains frustratingly abstract. Its advice on creating worlds, adventures, and dungeons lacks concrete examples tied to the major campaign settings. For example, the guidelines on creating NPCs or building villain motivations rarely mention factions like the Harpers or the Red Wizards of Thay, leaving DMs to make the connections themselves.

Missed Opportunity:
The DMG could include detailed examples of how to use its tools within settings like the Forgotten Realms. Sample NPCs, adventure hooks, and regional encounter tables tied to specific locations—such as Baldur’s Gate, Icewind Dale, or Amn—would make it easier for DMs to create campaigns grounded in the world’s lore.



Setting-Specific Books: Fragmented and Incomplete

The campaign settings of D&D 5E—particularly the Forgotten Realms—are supported by setting-specific books like Sword Coast Adventurer’s Guide (SCAG), Acquisitions Incorporated, Spelljammer: Adventures in Space, and Planescape: Adventures in the Multiverse. While these books offer valuable lore and mechanics, they often fail to provide the depth or coherence needed to fully integrate their content into campaigns.

Sword Coast Adventurer’s Guide: Surface-Level Support

SCAG is the primary sourcebook for the Forgotten Realms in 5E, but it offers only a superficial overview of the setting. It focuses almost exclusively on the Sword Coast region, neglecting the rest of Faerûn. Additionally, while it provides some character options, such as regional backgrounds and a few new subclasses, it doesn’t include enough tools for building stories that feel deeply tied to the setting.

Missed Opportunity:
SCAG could have included detailed adventure seeds, regional encounter tables, and faction-based storylines to help DMs craft campaigns that leverage the unique flavor of the Forgotten Realms. Expanding its scope to include areas like Thay, Cormyr, or the Moonsea would also have made it a more comprehensive resource.

Acquisitions Incorporated: Niche but Limited

While Acquisitions Incorporated adds a fun, corporate twist to D&D campaigns, its tone is highly specific and may not appeal to all groups. Additionally, its mechanics and lore feel disconnected from other campaign settings, making it difficult to integrate into a Forgotten Realms or Eberron campaign without significant adaptation.

Missed Opportunity:
More guidance on how to incorporate the book’s mechanics into traditional settings like the Forgotten Realms could have broadened its appeal. For example, advice on adapting Acquisitions Incorporated franchises to existing factions like the Lords’ Alliance or Zhentarim would make the content more versatile.

Spelljammer and Planescape: Thematic Depth, Practical Gaps

Both Spelljammer and Planescape bring unique flavors of high-concept fantasy to D&D, but their recent 5E iterations have been criticized for lacking practical tools for running campaigns.

  • Spelljammer offers stunning visuals and concepts but provides few rules for spacefaring campaigns and lacks connections to established settings like the Forgotten Realms or Eberron.
  • Planescape delivers intriguing planar lore but doesn’t include enough guidance on integrating the planes into ongoing campaigns.
Missed Opportunity:
Both books could have included adventure modules, faction mechanics, and concrete examples of how to tie their content to existing worlds. For instance, Spelljammer could have detailed how to integrate space travel into a Forgotten Realms campaign, while Planescape could have offered planar plot hooks tied to Faerûnian deities or factions.



Extended Rulebooks: Rich Content, Poor Integration

The extended rulebooks of 5E—such as Volo’s Guide to Monsters, Tasha’s Cauldron of Everything, and Fizban’s Treasury of Dragons—introduce valuable options for players and DMs but rarely connect their content to specific settings. This lack of integration exacerbates the fragmentation of the game’s rules and lore.

Fragmentation Hurts Coherence

Each book focuses on expanding a particular aspect of the game, but the absence of setting-specific guidance makes it challenging to use this content effectively in campaigns:

  • Volo’s Guide to Monsters provides fascinating monster lore but doesn’t explain how to incorporate it into the Forgotten Realms or other settings.
  • Tasha’s Cauldron of Everything introduces new subclasses and alternate rules without grounding them in specific worlds.
  • Fizban’s Treasury of Dragons presents compelling dragon lore but fails to connect it to regions like the Dragon Coast or the Great Glacier.
Missed Opportunity:
Each of these books could have included setting-specific sidebars, tying their content to the Forgotten Realms, Eberron, or other worlds. For example:

  • Volo’s could detail how gnolls impact trade routes in the Anauroch Desert or how kobold tribes interact with the Cult of the Dragon.
  • Fizban’s could explore how ancient dragons influence political factions like the Zhentarim or Harpers.


The Cost of Fragmentation

The splintering of rules and lore across so many books creates significant challenges for both new and experienced players:

  1. Accessibility: New players often struggle to determine which books they need to run a campaign effectively.
  2. Coherence: DMs must piece together content from multiple sources, which can result in campaigns that feel disjointed or inconsistent.
  3. Missed Connections: The lack of integration between rules, lore, and settings diminishes the sense of immersion and continuity that makes D&D so compelling.


How to Fix These Issues

To address these missed opportunities, Wizards of the Coast could adopt the following strategies:

  1. Integrated Supplements: Future books should explicitly tie their content to specific settings, with concrete examples and adventure seeds.
  2. Comprehensive Setting Guides: Publish setting guides that combine mechanics, lore, and adventures into a single volume, making it easier for DMs and players to run campaigns in those worlds.
  3. Digital Tools: Create digital resources that consolidate rules and lore, allowing players and DMs to access setting-specific content more easily.
By taking these steps, D&D 5E could transform its campaign settings into cohesive, immersive experiences that fully leverage the game’s rich lore and mechanics. With a little work, the missed opportunities of today could become the strengths of tomorrow.
 

I copied your post back into ChatGPT and asked it for the same analysis on Basic Roleplaying. Here is is what it said:
That's odd. I did the same thing for Modos 2 and it just gave me this:
Freak Come GIF by GFFF - Galician Freaky Film Festival

"Perfect organism."
 

Remove ads

Top