DonTadow said:The DM's role is to provide adversity and challenge, not become that adversary. Understanding this is detrimental to being a DM. It is not the DM against the party. If it were, then no DM should provide things like treasure, and technically, the every sessions should end in a tpk. Now, the DM can provide adversaries without being the adversary.
No, that would be cheating. The DM must set up appropriate challanges and gives rewards (treasures and XP) according to the rules of the game.
DonTadow said:PCs think in real time, they have full control over what their characters do. DMS control NPCS with predetermined personalities and in most combat cases tactics. DMs can control a character without being the adversary themselves. When I control the red dragon, the red dragon's strategy in the combat is determined by a tactical pattern that is predetermined.
The DM can ajust NPCs behavior in real time too, that is irrelevant.
DonTadow said:example: The party's rogue steals a green gem of life that the dragon wants. During the combat, the dragon fights the party. The Dragon knows the party has the gem and because he's smart he is going to take out the wizards and fighters first, partly because he doesn't know which one the rogue is nor that the rogue has the gem. The dm knows this. The dm sees this the whole time. Heck the rogue told the dm he was doing this. So if the dm were the true adversary, then the red dragon would immediately attack the rogue and take the gem back and not risk his life on the wizards and warriors.
Again, that's a cheating DM not an adversarial one.
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