shilsen
Adventurer
LostSoul said:What if you defined what those things were and rewarded XP for that?
Or another step further - defined those enjoyable moments, rewarded something that makes those moments more possible?
I'm not Mallus, but I'm in his group (and vice versa) and I'm a big proponent of the approach to XP he mentioned, so I'll take a crack at the questions.
My personal take on it is simple. Using XP as a reward system is like grading players based on my personal preferences for the game. And as a teacher, I get more than enough grading in my day job. I'd much rather treat XP as a metagame construct (which is frankly what I think it is) which exists to facilitate something that players enjoy - characters going up in levels and getting powerful.
As long as the group enjoys getting together and playing the game, I can just award a fixed amount of XP per session to keep PCs advancing at a speed I'm comfortable with. And if the group doesn't enjoy the game, I seriously doubt XP awards will improve it.
In short, using XP awards based on any formula and/or on PC actions just doesn't provide any bonuses to my game and provides some negatives I'd rather not deal with. So I don't.