buzz said:That said, if your group wasn't looking to deal with the consequences of failure, I'm not sure why failure was on the table in the first place. What was the point of playing out the hostage situation if no one wanted any chance of losing?
That was a great analysis to the issue. Why have the stake in a resolution that would destroy the game.
Either the resolution result is an illusion (the DM basically has it so they really cant fail in which case why roll dice at all) or the result is disastrous.