I wonder if cheating was more endemic with 1e players for the following reasons:
1: More Save or die circumstances. I would hazard a guess that everyone who played 1e fudged a save or die Saving Throw. I would also guess that any character that made it through Tomb of Horrors benfited from his player "creating his own luck"
2: Age, I suspect age will play some part in the liklihood of people
feeling compeled to cheat.
Another area where I am sure everyone has fudged at one time or another is rolling for Hit Points. As a DM I dont mind a little but of fudging here as long as it is not to obvious. In general I enforce a minium of Half maximum per level to obviate the potential for players to feel the need to cheat.
I suspect alot of "cheating" is the result of lack of organization on players parts. The Magister in the group I DM for is notoriously unorganized and continually late. Often times he joins a session after it has began, and many times I doubt he has remembered how many spells he has left or which spells he has prepared.
I am quite sure some fudging has been done in this regard, but it hasnt been to egregious, and I havnt wanted to stop the action and make all of my seven players wait while I audit his character sheet.
1: More Save or die circumstances. I would hazard a guess that everyone who played 1e fudged a save or die Saving Throw. I would also guess that any character that made it through Tomb of Horrors benfited from his player "creating his own luck"
2: Age, I suspect age will play some part in the liklihood of people
feeling compeled to cheat.
Another area where I am sure everyone has fudged at one time or another is rolling for Hit Points. As a DM I dont mind a little but of fudging here as long as it is not to obvious. In general I enforce a minium of Half maximum per level to obviate the potential for players to feel the need to cheat.
I suspect alot of "cheating" is the result of lack of organization on players parts. The Magister in the group I DM for is notoriously unorganized and continually late. Often times he joins a session after it has began, and many times I doubt he has remembered how many spells he has left or which spells he has prepared.
I am quite sure some fudging has been done in this regard, but it hasnt been to egregious, and I havnt wanted to stop the action and make all of my seven players wait while I audit his character sheet.